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<title>DotGNU Portable.NET FAQ</title>
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<h1>DotGNU Portable.Net FAQ</h1>

Rhys Weatherley, <a href="mailto:rweather@southern-storm.com.au">rweather@southern-storm.com.au</a>.<br>
Last Modified: $Date: 2002/11/22 01:48:11 $<p>

Copyright &copy; 2001, 2002 Southern Storm Software, Pty Ltd.<br>
Permission to distribute unmodified copies of this work is hereby granted.<p>

<h2>Index</h2>

1. <a href="#q1">What is DotGNU Portable.NET?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;1.1. <a href="#q1_1">What is pnet?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;1.2. <a href="#q1_2">What is pnetlib?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;1.3. <a href="#q1_3">What is treecc?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;1.4. <a href="#q1_4">What is PNetMark?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;1.5. <a href="#q1_5">What is pnetcurses?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;1.6. <a href="#q1_6">What is cscctest?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;1.7. <a href="#q1_7">What is pnetC?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;1.8. <a href="#q1_8">What do all these acronyms mean?  IL, CLI, CLR?</a><br>
2. <a href="#q2">Installing DotGNU Portable.NET</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;2.1. <a href="#q2_1">Where can I get the most recent version of DotGNU Portable.NET?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;2.2. <a href="#q2_2">How do I access the source via CVS?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;2.3. <a href="#q2_3">How do I install DotGNU Portable.NET?</a><br>
3. <a href="#q3">Using the runtime engine</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;3.1. <a href="#q3_1">How do I run IL programs?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;3.2. <a href="#q3_2">Can I avoid typing "ilrun"?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;3.3. <a href="#q3_3">I've registered "ilrun", but it is running the wrong version.  Why?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;3.4. <a href="#q3_4">Can I use "ilrun" and Wine together?</a><br>
4. <a href="#q4">Compiler questions</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;4.1. <a href="#q4_1">How do I use the C# compiler?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;4.2. <a href="#q4_2">How do I use the C compiler?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;4.3. <a href="#q4_3">Why not write the compiler tools in C#?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;4.4. <a href="#q4_4">If the compiler was written in C#, wouldn't reuse be easier?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;4.5. <a href="#q4_5">How do I write a compiler plug-in?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;4.6. <a href="#q4_6">I've heard that you can compile C# to the JVM.  Is that correct?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;4.7. <a href="#q4_7">Why don't you use gcc as the basis for your C# compiler?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;4.8. <a href="#q4_8">What does "cscc" stand for?</a><br>
5. <a href="#q5">Other tools</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;5.1. <a href="#q5_1">How do I assemble .il files?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;5.2. <a href="#q5_2">How do I disassemble IL binaries?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;5.3. <a href="#q5_3">Does your disassembler and assembler support round-tripping?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;5.4. <a href="#q5_4">How do I convert resources?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;5.5. <a href="#q5_5">How do I extract documentation from C# sources?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;5.6. <a href="#q5_6">Can I build applications without "make"?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;5.7. <a href="#q5_7">What other tools do you have?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;5.8. <a href="#q5_8">Are there graphical toolkits for use with DotGNU Portable.NET?</a><br>
6. <a href="#q6">Copyright issues</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;6.1. <a href="#q6_1">Why isn't the C# library LGPL?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;6.2. <a href="#q6_2">Who owns the Copyright on patches?</a><br>
7. <a href="#q7">How can I help?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;7.1. <a href="#q7_1">What areas need the most work?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;7.2. <a href="#q7_2">What is the latest status of pnetlib?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;7.3. <a href="#q7_3">What else is there?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;7.4. <a href="#q7_4">Do you have a mailing list for developers?</a><br>
8. <a href="#q8">Versions, patches, etc</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;8.1. <a href="#q8_1">What is with the version numbers?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;8.2. <a href="#q8_2">I have a patch.  What should I do now?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;8.3. <a href="#q8_3">What coding conventions should I follow?</a><br>
9. <a href="#q9">Standards</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;9.1. <a href="#q9_1">Where are the ECMA standards?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;9.2. <a href="#q9_2">Why do you have more classes than ECMA specifies?</a><br>
10. <a href="#q10">Other .NET efforts</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;10.1. <a href="#q10_1">What is Mono?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;10.2. <a href="#q10_2">What is the relationship with Mono?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;10.3. <a href="#q10_3">What is OCL?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;10.4. <a href="#q10_4">What is Rotor?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;10.5. <a href="#q10_5">Can I look at the Rotor code?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;10.6. <a href="#q10_6">What other free software and open source .NET efforts are there?</a><br>
11. <a href="#q10">Other random questions</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;11.1. <a href="#q11_1">Can I use ASP.NET with DotGNU Portable.NET?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;11.2. <a href="#q11_2">Why doesn't my C++ application work that I built with Visual Studio.NET?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;11.3. <a href="#q11_3">Why don't you just use Java?</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;11.4. <a href="#q11_4">Isn't C# just a cheap knock-off of Java?</a><br>

<a name="q1"><h2>1. What is DotGNU Portable.NET?</h2>

DotGNU Portable.NET is a project under the
<a href="http://www.dotgnu.org">DotGNU</a> meta-project.  Its goal is
to build a suite of free software tools to build and execute Common
Language Infrastructure (CLI) applications.  The initial target platform
is GNU/Linux, but it has been known to work under Cygwin, NetBSD, FreeBSD,
Solaris, and MacOS X.<p>

DotGNU Portable.NET is built in accordance with the requirements of
the <a href="http://www.gnu.org">GNU Project</a>.<p>

DotGNU Portable.NET is focused on compatibility with the ECMA
specifications for CLI.  There are other projects under the DotGNU
meta-project to build other necessary pieces of infrastructure, and
to explore non-CLI approaches to virtual machine implementation.  See
<a href="http://www.dotgnu.org/"><code>http://www.dotgnu.org/</code></a>
for more information on DotGNU.<p>

<a name="q1_1"><h3>1.2. What is pnet?</h3>

The bulk of DotGNU Portable.NET is made up of the runtime engine,
the C# compiler, and a host of useful development tools.  This
package is generally referred to as "pnet".<p>

<a name="q1_2"><h3>1.2. What is pnetlib?</h3>

The C# system library was split off from the main source distribution
during the early phases of development.  The main reason for this was
to enable other free software .NET efforts to reuse the code.<p>

<a name="q1_3"><h3>1.3. What is treecc?</h3>

Treecc is a aspect-oriented programming tool that we wrote to assist in
the development of cscc.  It complements flex and bison by providing
support for abstract syntax tree creation and manipulation.<p>

Treecc performs most of the housekeeping within the core of the compiler,
allowing the programmer to concentrate on the specifics of language
implementation.  A fuller account of how treecc works can be found
at its Web site, <a href="http://www.southern-storm.com.au/treecc.html"><code>http://www.southern-storm.com.au/treecc.html</code></a>.<p>

Other tools, such as Antlr, do have similar functionality, but we
found it more convenient to write our own tool.  We needed something
that worked with C and which could perform a large amount of error-checking
on the abstract syntax tree definitions.  No other tool provided the right
combination.<p>

<a name="q1_4"><h3>1.4. What is PNetMark?</h3>

PNetMark is a benchmarking tool for Common Language Runtime (CLR)
environments.  It is loosely based on the techniques used by the
CaffeineMark to benchmark Java.<p>

The purpose of this tool is not to compare DotGNU Portable.NET with
other systems.  Rather, it is intended to identify areas of DotGNU
Portable.NET that may need further attention.<p>

The <code>README</code> file within the PNetMark distribution contains
additional information on running the benchmark.  It also contains
a description as to why you should never believe what benchmarks
tell you, especially when comparing different systems.<p>

You may be tempted to run PNetMark against the Microsoft CLR.  If you
do, you cannot tell the author of the benchmark, or anyone else for
that matter, what the results are.  The following is an excerpt from
Microsoft's End User License Agreement (EULA) for their .NET Framework SDK
redistributables:<p>

<blockquote>
Performance or Benchmark Testing. You may not disclose the
results of any benchmark test of either the Server Software or
Client Software to any third party without Microsoft's prior
written approval.
</blockquote>

Thus, you can run the benchmark if you like, but you must keep the
results to yourself.  If you don't like this, then you will have to
take it up with Microsoft's lawyers.<p>

<a name="q1_5"><h3>1.5. What is pnetcurses?</h3>

Pnetcurses is an example package, demonstrating how to wrap up an
existing system library (ncurses in this case) using the PInvoke
mechanism.<p>

The package also includes the infamous "Curse of Frogger" video
game, written in C# and utilising ncurses to provide display output.<p>

<a name="q1_6"><h3>1.6. What is cscctest?</h3>

The regression test suite for the C# compiler is distributed via
CVS as the module "<code>cscctest</code>".<p>

<a name="q1_7"><h3>1.7. What is pnetC?</h3>

Since version 0.4.4 of DotGNU Portable.NET, the cscc compiler has had
support for compiling C programs.  The companion libc implementation for
the C compiler is called "<code>pnetC</code>".  The code is based on
glibc.<p>

<a name="q1_8"><h3>1.8. What do all these acronyms mean?  IL, CLI, CLR?</h3>

<dl>
<dt>IL</dt>
	<dd>Intermedate Language.  This is the bytecode format that is used
		to represent compiled programs.  It has sufficient instructions
		to support many programming languages, including C#.</dd>
<dt>CIL</dt>
	<dd>Common Intermedate Language.  This term is used in the ECMA
		standards.  Prior to ECMA standardisation, it was known as IL.
		We use the two acronyms interchangeably.</dd>
<dt>MSIL</dt>
	<dd>Microsoft Intermediate Language.  This is exactly the same as
		CIL, but some media reports have called it "MSIL" for
		some reason.</dd>
<dt>CTS</dt>
	<dd>Common Type System.  The standard type system that is used
		to represent programming language constructs such as objects
		and types.  A language doesn't have to use the CTS, but doing
		so improves interoperability.</dd>
<dt>CLS</dt>
	<dd>Common Language Specification.  A set of conventions for types
		and libraries that promote interoperability between programming
		languages.</dd>
<dt>CLR</dt>
	<dd>Common Language Runtime.  The engine that executes CIL programs.
		In DotGNU Portable.NET's case, this is the "<code>ilrun</code>"
		program.</dd>
<dt>CLI</dt>
	<dd>Common Language Infrastructure.  The complete system, comprising
		CIL, CTS, CLS, and CLR.</dd>
<dt>C#</dt>
	<dd>Pronounced "C-Sharp".  The primary programming language that is
		used with the CLI, but by no means the only such language.</dd>
<dt>PE/COFF</dt>
	<dd>Portable Executable / Common Object File Format.  This is the
		binary format used by 32-bit Windows to represent compiled
		applications.  The CLI extends PE/COFF with new sections
		containing CIL definitions.</dd>
<dt>ECMA</dt>
	<dd>European Computer Manufacturer's Association.  The standards
		body that Microsoft has chosen to standardise CLI.</dd>
</dl>

<a name="q2"><h2>2. Installing DotGNU Portable.NET</h2>

<a name="q2_1"><h3>2.1. Where can I get the most recent version of DotGNU Portable.NET?</h3>

The latest release version is always available from the following
Web site:<p>

<blockquote><a href="http://www.southern-storm.com.au/portable_net.html"><code>http://www.southern-storm.com.au/portable_net.html</code></a></blockquote><p>

<a name="q2_2"><h3>2.2. How do I access the source via CVS?</h3>

All of the DotGNU Portable.NET code is available via CVS from
Savannah, <a href="http://savannah.gnu.org/">http://savannah.gnu.org/</a>.
The main project Web page is at
<a href="http://savannah.gnu.org/projects/dotgnu-pnet/"><code>http://savannah.gnu.org/projects/dotgnu-pnet/</code></a>, and the CVS instructions are at
<a href="http://savannah.gnu.org/cvs/?group_id=353"><code>http://savannah.gnu.org/cvs/?group_id=353</code></a>.<p>

The repository name for DotGNU Portable.NET is "<code>dotgnu-pnet</code>",
and it contains four modules: "<code>pnet</code>", "<code>pnetlib</code>",
"<code>treecc</code>", and "<code>cscctest</code>".<p>

When reporting bugs, it is best to check against the CVS version first,
as we may have already fixed the problem since the last release.<p>

<a name="q2_3"><h3>2.3. How do I install DotGNU Portable.NET?</h3>

There are 3 main components that you must install in the following
order to use DotGNU Portable.NET:<p>

<blockquote>
<code>treecc</code><br>
<code>pnet</code><br>
<code>pnetlib</code>
</blockquote><p>

And there are 2 optional components:<p>

<blockquote>
<code>pnetC</code><br>
<code>cscctest</code>
</blockquote><p>

You will need "<code>pnetC</code>" if you wish to use the C compiler,
and "<code>cscctest</code>" if you want to help develop the DotGNU
Portable.NET compiler suite.<p>

The "<code>cscctest</code>" module is only available via CVS because
it changes very often - always use the most recent CVS version of
"<code>pnet</code>" when performing compiler regression tests.<p>

You typically unpack and install each component as follows:

<blockquote>
<code>gunzip -d &lt;name-version.tar.gz | tar xvf -<br>
cd name-version<br>
./configure<br>
make<br>
make install
</code>
</blockquote>

See the "<code>README</code>" and "<code>HACKING</code>" files
(where present) in each distribution for further information on
install configuration options.<p>

<a name="q3"><h2>3. Using the runtime engine</h2>

<a name="q3_1"><h3>3.1. How do I run IL programs?</h3>

IL programs are executed using the "<code>ilrun</code> program, as
follows:

<blockquote><code>ilrun hello.exe</code></blockquote>

The "<code>.exe</code>" extension is not required: you can rename the
program to "<code>hello</code>" if you wish.<p>

If the IL program has command-line options, they can be supplied after
the name of the IL executable:<p>

<blockquote><code>ilrun getenv.exe PATH</code></blockquote>

Most IL programs will rely upon the "<code>mscorlib.dll</code>" file
to provide library facilities.  A pre-compiled version of this file
can be found in the "<code>samples</code>" directory on the
"<code>pnet</code>" distribution, or you can build your own from
"<code>pnetlib</code>".<p>

System assemblies, such as "<code>mscorlib.dll</code>" are usually
installed in "<code>/usr/local/lib/cscc/lib</code>".<p>

<a name="q3_2"><h3>3.2. Can I avoid typing "ilrun"?</h3>

If your operating system uses the Linux kernel, and you have root access,
then you can avoid typing "<code>ilrun</code>" to execute programs
from the command-line.<p>

You must first register "<code>ilrun</code>" with the Linux
kernel, by executing the following command as root:

<blockquote><code>ilrun --register</code></blockquote>

Then you can run programs as follows:

<blockquote><code>chmod +x hello.exe<br>
./hello.exe</code></blockquote>

This will also work if you rename "<code>hello.exe</code>" to
"<code>hello</code>", and then place it somewhere on your
<code>PATH</code>.<p>

To unregister "<code>ilrun</code>", execute the following command
as root:

<blockquote><code>ilrun --unregister</code></blockquote>

Note: registration will only work with the Linux kernel (versions 2.2
and later), and when you are logged in as root.<p>

If you prefer to start and stop services with "<code>init.d</code>",
you can use the script "<code>doc/init.d-pnet</code>".  Copy it to
"<code>/etc/init.d/pnet</code>".  The script uses
"<code>/usr/local/bin/ilrun</code>" to register the engine, and it is
designed for the Redhat distribution.  Minor modifications may be required
for other install locations and distributions.<p>

<a name="q3_3"><h3>3.3. I've registered "ilrun", but it is running the wrong version.  Why?</h3>

When you register "<code>ilrun</code>", it attempts to construct the
full path of the engine to pass to the kernel.  Normally it does this
by searching the <code>PATH</code>.  You can specify an explicit
pathname as follows:

<blockquote><code>ilrun --register /usr/local/bin/ilrun</code></blockquote>

<a name="q3_4"><h3>3.4. Can I use "ilrun" and Wine together?</h3>

Because IL programs have a similar format to regular PE/COFF Windows
executables, it is not always clear whether a program should be executed
with "<code>ilrun</code>" or with "<code>wine</code>".<p>

If you pass a regular Windows executable to "<code>ilrun</code>", it will hand
off control to "<code>wine</code>" to run the program.  It uses the first
executable called "<code>wine</code>" on the <code>PATH</code>.<p>

If your Wine installation is not on the <code>PATH</code>, you can set the
<code>WINE</code> environment variable to specify its location.<p>

Wine also has facilities for registering itself with the Linux kernel to
run PE/COFF executables.  Only one PE/COFF handler can be registered
at a time.  It is important that "<code>ilrun</code>" be registered as the 
primary PE/COFF handler, because Wine does not currently know how 
to hand off IL programs to "<code>ilrun</code>".<p>

<a name="q4"><h2>4. compiler questions</h2>

<a name="q4_1"><h3>4.1. How do I use the C# compiler?</h3>

The C# compiler is called "<code>cscc</code>".  It's command-line
syntax is very similar to that of gcc.  For example, to compile
a simple program, you might use:

<blockquote><code>cscc -o hello.exe hello.cs</code></blockquote>

Most applications need the "<code>mscorlib.dll</code>" file to
provide common library classes.  See question <a href="#q3_1">3.1</a>
for a description of where to get this file and how to install it.<p>

The following are the most common command-line options for the
compiler:

<blockquote>
<dl>
<dt><code>-o file</code></dt>
	<dd>Write the compiler's output to "<code>file</code>".</dd>
<dt><code>-Dname</code></dt>
	<dd>Define the pre-processor symbol "<code>name</code>" to
		"<code>true</code>".</dd>
<dt><code>-Ldir</code></dt>
	<dd>Add "<code>dir</code>" to the path to be searched for libraries.</dd>
<dt><code>-lname</code></dt>
	<dd>Add "<code>name.dll</code>" to the list of libraries to add to
		the link line.</dd>
<dt><code>-vv</code></dt>
	<dd>Print the names of other commands that the compiler executes
		(plug-ins, assembler, and linker).</dd>
</dl>
</blockquote>

Note: the compiler is still a work in progress, so some language
features may not work as expected.  Contact the authors if you
find any such problems.<p>

<a name="q4_2"><h3>4.2. How do I use the C compiler?</h3>

Compiling C programs is very similar to compiling C#:

<blockquote><code>cscc -o hello hello.c</code></blockquote>

The usual "<code>gcc</code>" command-line options can be used,
including pre-processor and linker options.<p>

The C compiler generates pure IL bytecode, with no dependencies upon
external native libraries.  The ABI (Application Binary Interface)
appears to be a 64-bit CPU: "<code>int</code>" is 32-bits,
"<code>long</code>" and pointers are 64-bit.<p>

The 64-bit output binaries will run on both 32-bit and 64-bit versions
of "<code>ilrun</code>" without needing recompilation.  But there is some
extra memory overhead involved in using a 64-bit ABI.  If you really want
to use a 32-bit ABI, you can supply the option "<code>-m32bit-only</code>".
The resulting IL binary will run fine on 32-bit versions of
"<code>ilrun</code>", but won't work on 64-bit engines.<p>

Compiled programs are linked against either "<code>libc64.dll</code>"
or "<code>libc32.dll</code>" depending upon the compiler output mode.
When you specify a link option (e.g. "<code>-lm</code>"), the linker
will first look for "<code>libmNN.dll</code>", where "<code>NN</code>"
is either 64 or 32.  If that is not found, it will look for
"<code>libm.dll</code>".  This way, you can have both 64-bit and
32-bit environments installed on your machine.<p>

More information on the ABI and the C environment can be found in
the "<code>pnet/doc</code>" directory of the source.<p>

<a name="q4_3"><h3>4.3. Why not write the compiler tools in C#?</h3>

The main reason is the "chicken and egg" problem.  We wouldn't be
able to run the compiler until the runtime engine and the
full C# system library is written, and they are still a work
in progress.<p>

While it is possible to bootstrap off Microsoft's engine and
compiler, there is an open legal question in doing this.  We want
to avoid any "booby traps" that may exist in Microsoft licenses
that prevent the free development of DotGNU Portable.NET.  It is
safer to avoid dependence upon Microsoft tools.<p>

Writing the C# compiler in C means we are bootstrapping from gcc,
and not Microsoft's compiler, which should avoid any legal problems.<p>

The second reason for writing the compiler in C is security.
Independent third parties can inspect the C# compiler source
for security problems, and then compile the code with their
(hopefully) trusted version of gcc to get a trusted C# compiler.<p>

Writing the compiler in C# would introduce a tough trust problem:
you must trust that the bootstrapped binary version of the compiler
does not have any back doors.  Inspecting the source code is not
sufficient to perform a full security audit.<p>

<a name="q4_4"><h3>4.4. If the compiler was written in C#, wouldn't reuse be easier?</h3>

Reuse is the stated reason for why the <a href="http://www.go-mono.com/">Mono</a> project is writing all of their tools in C#.  Should the Mono project
succeed at this goal, then their components should be directly reusable
by anyone running DotGNU Portable.NET.<p>

However, nothing in DotGNU Portable.NET's cscc compiler prevents its reuse
in other compilers.  As long as those compilers are themselves written
in C, and covered under the GNU General Public License.<p>

Cscc is architected so that new languages can be easily added as
plug-ins.  The plug-in converts source code into IL assembly code,
which cscc processes to produce the final executable.  Plug-ins
can either do this conversion their own way, or reuse the existing
code to do most of the hard work for them.<p>

<a name="q4_5"><h3>4.5. How do I write a compiler plug-in?</h3>

The "<code>pnet/cscc/HACKING</code>" file describes the structure of
the C# compiler, and how to write a plug-in for a new language if
you want to reuse the existing code.<p>

The "<code>pnet/doc/pnettools.texi</code>" file describes the
command-line syntax that you must support if you want to write your
own plug-in from scratch, without using any of the existing code.<p>

It is not essential that the plugin be written in C.  You could
write it in C#, Java, Python, or assembly code if you wish.  The
only requirement is that the plugin can be launched with the
"<code>exec</code>" system call.  You may need to wrap the plugin
in a small shell script to achieve this.<p>

<a name="q4_6"><h3>4.6. I've heard that you can compile C# to the JVM.  Is that correct?</h3>

Yes.  The cscc compiler is architected so that it can compile to either
IL or JVM bytecode.  Adding other output formats would be quite easy.
There is still some work to be done in assembling JVM bytecode, but
most of the support code is in place.<p>

<a name="q4_7"><h3>4.7. Why don't you use gcc as the basis for your C# compiler?</h3>

A common question that arises is why we aren't using gcc to compile
C# code to IL.  Strategically, we would like to be able to reuse all
of the good work that has gone into gcc.  The DotGNU Project currently
has an open request for someone to volunteer to modify gcc to generate
IL bytecode.<p>

However it isn't quite as easy as it looks.  The following script of
a hypothetical discussion provides a blow by blow account of why this
is so hard.  This script is based in part on e-mails we have exchanged
with users in the past.<p>

<i>Why don't you add C# to the list of languages gcc supports?</i><p>

Because it won't solve the problem that we need to solve.<p>

Initially we need a C# compiler that can generate IL bytecode for
the .NET platform.  Later, we may need a C# compiler that can
generate native code as well, but that is optional.<p>

Putting a C# parser on the front of gcc would give us a native
compiler, but it won't give us an IL bytecode compiler.<p>

<i>So what?  Add an IL bytecode backend to gcc, and you'll solve your
problem, and also be able to compile C, C++, Fortran, etc, to .NET.</i><p>

This is not as easy as it looks.  Gcc is divided into a number of
phases: parsing, semantic analysis, tree-to-RTL conversion, RTL
handling (including optimization), and final native code generation.<p>

The hard part is RTL (Register Transfer Language).  This part of
gcc is hard-wired to generate code for register-based CPU's such
as i386, PPC, Sparc, etc.  RTL is not designed for generating code
for stack-based abstract machines such as IL.<p>

Also, RTL loses a lot of the type and code structure information
that IL needs in the final output file.  By the time RTL gets the
code, information about whether a value is an integer or an object
reference is mostly lost.  Information about the class structure
of the code is lost.  This information is critical for correct
compilation of C# to IL.<p>

<i>But hang on a second!  Gcj, the Java back-end for gcc, does stack
machines!  Why not do something like that?</i><p>

Err ... no it doesn't.  The Java bytecode stuff in gcj is not
organised as an RTL back-end.<p>

When gcj compiles Java, it performs parsing and semantic analysis
in the front-end, like the other supported languages.  Then the
parse tree is sent in one of two different directions.<p>

If gcj is compiling to native, the parse tree is handed to the RTL
core of the compiler, and it takes over.<p>

If gcj is compiling to bytecode, the parse tree is handed to a
completely separate code generator that knows about Java bytecode.<p>

Because gcj does NOT implement a bytecode RTL back-end for gcc, it
cannot compile C, C++, etc down to bytecode.  Java bytecode is a
special case that only works for the Java front-end.<p>

<i>But what about egcs-jvm?  Doesn't it compile C to
Java bytecode?</i><p>

It's a hack.  The code that it generates is horrible, and does not
conform to the usual conventions that the JVM requires.  If one
compiled Java code using this back-end, it wouldn't work with
normal Java code due to the differences in calling conventions
and what-not.<p>

The biggest problem that the author of egcs-jvm he had was
trying to work around the register machine assumptions in the code.
The result wasn't pretty.  He has said that it would be easier to
throw the JVM away and invent a register-based abstract machine
than try to make gcc generate efficient stack machine code.<p>

<i>Isn't there a gcc port to the Transputer, which is stack-based?</i><p>

Yes there is, for an older version of gcc (2.7.2).  The source can
be found <a href="http://wotug.ukc.ac.uk/parallel/transputer/software/compilers/gcc/pereslavl">here</a>.<p>

It appears to compile the code to a pseudo-register machine, and then
fixes up the code to be stack based afterwards.  It takes advantage of
some register stack features in gcc that egcs-jvm didn't use.<p>

The Transputer is still a traditional CPU despite being stack-based.
The gcc port puts pointer values into integer pseudo-registers, which would
violate the security requirements of IL.<p>

The i386 gcc port uses a regular set of registers for integer/pointer
values, and a register stack for floating point values.  The Transputer
port uses two register stacks: one for integer/pointer values, and
the other for floating point values.  It may be possible to use three
register stacks for IL: one for integer values, another for pointer values,
and a third for floating point values.<p>

However, this still may not give a useful result.  This fixes the security
problems for the pseudo-registers, but it doesn't fix the security problems
for memory.  RTL assumes that main memory is a flat, untyped, address space,
where any kind of value can be stored in any word.  Partitioning main memory
into separate types may not be possible without a rewrite of RTL.<p>

<i>OK, so do something similar to gcj for C#.  Use two code generators.
That would work right?</i><p>

Yes it would, except for one small catch.<p>

Because there are so many people who don't understand how gcc works,
they will assume that they can compile C and C++ to IL bytecode after
we release the C# patches.<p>

Then they will discover that this isn't the case and will get
extremely angry that we didn't build what they thought we were
building.  *sigh*<p>

Now matter how we attack the problem, we will end up having to
write an IL bytecode backend for RTL, which is extremely difficult
because of the various assumptions in the code.<p>

Realistically, someone with a great deal of gcc knowledge needs to
go into the gcc core, rip RTL completely out, throw it away, and
replace it with something that knows about both register machines
and stack machines.<p>

Alternatively, someone could create a STL (Stack Transfer Language),
that passes all languages through a separate code generator that
knows about stack machines.  Then we can write STL back-ends for
IL and JVM bytecode.  Both gcj and DotGNU would benefit from this.<p>

<i>We're not buying it.  It's not as hard as you think.</i><p>

Fine.  Prove us wrong.  Download the gcc sources and have at it.
The Transputer port may be a good place to start to get ideas,
or it may not.<p>

<a name="q4_8"><h3>4.8. What does "cscc" stand for?</h3>

Originally, "<code>cscc</code>" was short for "C Sharp Compiler Collection".
However, since the introduction of the C language front-end, that name
is no longer 100% accurate.<p>

After much discussion on alternative names, it was eventually decided
that the acronym for the compiler would still be "cscc", but that the
correct pronounciation for this acronym would henceforth be "Gargle
Blaster Foo Muncher".<p>

<a name="q5"><h2>5. Other tools</h2>

<a name="q5_1"><h3>5.1. How do I assemble .il files?</h3>

If you have an IL assembly source file, you can convert it into an IL
binary using the "<code>ilasm</code>" program.  For example:

<blockquote><code>ilasm -o hello.exe hello.il</code></blockquote>

The assembler supports the format described in the ECMA specifications.

<a name="q5_2"><h3>5.2. How do I disassemble IL binaries?</h3>

If you have an IL binary, such as a "<code>.exe</code>" or a
"<code>.dll</code>" assembly, you can convert it back into IL
assembly source as follows:

<blockquote><code>ildasm hello.exe >hello.il</code></blockquote>

<a name="q5_3"><h3>5.3. Does your disassembler and assembler support round-tripping?</h3>

"Round-tripping" is a feature of Microsoft's disassembler and assembler
that allows a program to be disassembled, modified in some fashion,
and then re-assembled, without having access to the original source.<p>

Our disassembler and assembler don't support round-tripping, although
they use similar formats.  If someone wants to submit round-tripping
patches, then that would be great.  But it isn't a high priority for us.<p>

It is debatable whether round-tripping is useful in a Free Software
environment.  Presumably you already have the original source for
the application, and can make the modifications there and recompile.<p>

<a name="q5_4"><h3>5.4. How do I convert resources?</h3>

The "<code>resgen</code>" program can be used to convert string resources
between a variety of formats: text resources, IL binary resources,
XML resources, and GNU gettext resources ("<code>.po</code>").
For example:

<blockquote><code>resgen hello.txt hello.resources</code></blockquote>

This converts the text resources in "<code>hello.txt</code>" into
IL binary resources in the file "<code>hello.resources</code>".
They can be linked against an application as follows:<p>

<blockquote><code>cscc -o hello.exe -fresources=hello.resources hello.cs</code></blockquote><p>

<a name="q5_5"><h3>5.5. How do I extract documentation from C# sources?</h3>

The "<code>csdoc</code>" program is very similar to the C# compiler,
"<code>cscc</code>", except that it outputs XML documentation files
instead of IL binaries.  For example:<p>

<blockquote><code>csdoc -o hello.xml hello.cs</code></blockquote>

The tools must partially compile the input source to collect up the
information that it requires.  Therefore, it is usually best to ensure
that your program compiles with "<code>cscc</code>" before attempting
to use "<code>csdoc</code>".<p>

The output XML file uses the same format as the ECMA's "<code>All.xml</code>"
file.  You can use the programs "<code>csdoc2html</code>" and
"<code>csdoc2texi</code>" to convert the XML file into HTML and Texinfo,
respectively.<p>

<a name="q5_6"><h3>5.6. Can I build applications without "make"?</h3>

Some people don't like "<code>make</code>" for some reason.  They prefer
simpler build tools.  The "<code>csant</code>" program takes an XML
file as input, which describes what to build, and then runs the C#
compiler to build the requested targets.<p>

The "<code>csant</code>" program is similar to, but not quite as powerful as
NAnt (<a href="http://nant.sourceforge.net/"><code>http://nant.sourceforce.net/</code></a>).
But because "<code>csant</code>" is written in C, it can be very useful
for bootstrapping C# applications without the aid of a CLR.<p>

<a name="q5_7"><h3>5.7. What other tools do you have?</h3>

We are always adding new utilities as we need them.  The following
is a sampling:

<dl>
<dt><code>csdoc2html</code></dt>
	<dd>Convert XML documentation into HTML.</dd>
<dt><code>csdoc2texi</code></dt>
	<dd>Convert XML documentation into Texinfo.</dd>
<dt><code>csdoc2stub</code></dt>
	<dd>Generate stub C# code from XML documentation.</dd>
<dt><code>csdocvalil</code></dt>
	<dd>Validate an IL binary against an XML documentation file that
		describes what it should be implementing.</dd>
<dt><code>csunit</code></dt>
	<dd>A C# application that assists with automated regression testing
		of "<code>pnetlib</code>".</dd>
<dt><code>ilalink</code></dt>
	<dd>Link IL object files and libraries together to form an
		output assembly.  This is normally called automatically
		by the compiler.</dd>
<dt><code>ilcheck</code></dt>
	<dd>Compare the runtime engine, <code>ilrun</code>, against an
		IL binary to determine if all internalcall methods in the
		binary have been properly implemented by the engine.
		This is mostly obsolete now due to the new internalcall
		handling system in the engine.</dd>
<dt><code>ildd</code></dt>
	<dd>Displays the dependencies that an IL application has on other
		assemblies and PInvoke functions.</dd>
<dt><code>ildiff</code></dt>
	<dd>Compare two IL binaries and show their differences.</dd>
<dt><code>ilfind</code></dt>
	<dd>Find named symbols within an IL binary.</dd>
<dt><code>ilheader</code></dt>
	<dd>Generates .h files from C# assemblies, that allows them to be
		imported and called from C.</dd>
<dt><code>ilnative</code></dt>
	<dd>Print information for all native methods that are declared
		in an IL binary.  Native methods include internalcall's
		and PInvoke's.</dd>
<dt><code>ilsize</code></dt>
	<dd>Print the size of the code, metadata, resource, and other
		sections in an IL binary.</dd>
<dt><code>ilverify</code></dt>
	<dd>Run the bytecode verifier over an IL binary.</dd>
</dl>

<a name="q5_8"><h3>5.8. Are there graphical toolkits for use with
DotGNU Portable.NET?</h3>

The <a href="http://gtk-sharp.sourceforge.net">Gtk#</a> and
<a href="http://qtcsharp.sourceforge.net">Qt#</a> widget toolkits
are known to work with DotGNU Portable.NET.<p>

There is also an experimental library for using raw X11 called
Xsharp, which is available from the "<code>dotgnu-libs</code>"
<a href="http://savannah.gnu.org/projects/dotgnu-libs/">CVS server</a>.<p>

The Mono project is currently working on a version of
<a href="http://www.go-mono.com/winforms.html">Windows.Forms</a>
based on <a href="http://www.winehq.com/">WineLib</a>.<p>

<a name="q6"><h2>6. Copyright issues</h2>

<a name="q6_1"><h3>6.1. Why isn't the C# library LGPL?</h3>

The license on the C# library, "<code>pnetlib</code>", is distributed
under a modified GPL license:

<blockquote>
The source code for the library is distributed under the terms of the
GNU General Public License, with the following exception: if you link
this library against your own program, then you do not need to release
the source code for that program.  However, any changes that you make
to the library itself, or to any native methods upon which the library
relies, must be re-distributed in accordance with the terms of the GPL.
</blockquote>

We call this the "GPL plus linking exception", which is also used by
the GNU Classpath project.<p>

An obvious licensing question that many people have is why use the GPL
instead of the LGPL for this library?  We aren't trying to restrict its
use by commercial entities.<p>

However, there is a small catch with the LGPL and native methods.
A commercial entity could produce their own proprietry runtime engine
that has "enhanced" native method support of some kind.  Under the
terms of the LGPL, they would be obligated to release the declaration
of the native method in the C# system library.  For example:<p>

	<blockquote>
	<code>extern int enhanced_method(string arg1, int arg2);</code>
	</blockquote>

But would they be obligated to release the source code to the native
method's implementation under the terms of the LGPL?  Because it is in
a separate program (their runtime engine), it isn't strictly part of
the library.  The result would be a C# library that is useless without
their proprietry native method implementation.  This state of affairs
is undesirable.<p>

Under the terms of the GPL, we can require that the source code to
native methods must also be available, or the library modification
is disallowed.<p>

This is why we have decided to use the GPL with the linking exception
described above.<p>

[Aside: by "native method" we mean any method that is implemented in
something other than IL bytecode.  This includes PInvoke functions and
"internalcall" methods, among others.]<p>

<a name="q6_2"><h3>6.2. Who owns the Copyright on patches?</h3>

The <a href="http://www.dotgnu.org/">DotGNU Project</a> is working
on guidelines for explicit Copyright assignment.  When they have
been finalised, they will replace the guidelines below.<p>

For small patches, Copyright will automatically revert to the primary
maintainer for the files or directories being patched.  If you don't
want this to happen, then don't submit the patch.<p>

For larger patches, you should explicitly assign the Copyright
to the primary maintainer, or FreeDevelopers, or the Free Software
Foundation.  We prefer that you assign the Copyright to the maintainer
of the files you are patching, to prevent dilution of the Copyright
on those files.  Should problems arise in the future, it is easier
to replace an entire file than edit the contents of a single file.<p>

To assign the Copyright, include a notice in the patch comments as to
how you want the Copyright assigned.  If you don't include such a
comment, we will need to contact you via e-mail to get your
permission.<p>

The <a href="http://www.gnu.org/">GNU Project</a> has strict
guidelines about Copyright assignment.  The goal is to have
a predictable Copyright on each GNU package, should legal action
ever need to be taken to defend the GPL.  If you don't agree
to these guidelines, then don't submit the patch.<p>

<a name="q7"><h2>7. How can I help?</h2>

<a name="q7_1"><h3>7.1. What areas need the most work?</h3>

The biggest area that needs to be tackled is the C# library,
"<code>pnetlib</code>".  Pick a class, any class, implement it, and send
us the changes.  Or write a test case for our regression test suite.
See the question on "Standards" for information on obtaining the ECMA
class library documentation.<p>

We could also use some assistance with documentation of the API's
within the current code base.  Mostly this involves converting
the contents of the ".h" files in the "include" directory into
Texinfo-compatible documentation and examples.<p>

The runtime engine and the C# compiler are also works in progress.
The code is well-commented with "<code>TODO</code>" in all of the
places where there is still stuff to be done.<p>

<a name="q7_2"><h3>7.2. What is the latest status of pnetlib?</h3>

The latest status of pnetlib can be viewed at the following Web page:

<blockquote><a href="http://www.dotgnu.org/pnetlib-status/"><code>http://www.dotgnu.org/pnetlib-status/</code></a></blockquote>

This page is updated periodically based on the compiled pnetlib binaries.<p>

<a name="q7_3"><h3>7.3. What else is there?</h3>

If you find an interesting problem to work on in the DotGNU Portable.NET
codebase, then work on it for a bit, and send us the patches.  If it is
the kind of code we're looking for, we'll discuss further collaboration.<p>

Even if it isn't on the core CLI parts of DotGNU Portable.NET, it may still
be interesting.  There are number of people working on Java and JVM related
extensions, for example.<p>

Also look at the "<code>HACKING</code>" files in the "<code>pnet</code>
and "<code>pnetlib</code>" distributions.  These provide the most
up to date information on how to help out.<p>

<a name="q7_4"><h3>7.4. Do you have a mailing list for developers?</h3>

All discussion of DotGNU Portable.NET happens on the
"<code>developers@dotgnu.org</code>" mailing list.  See
<a href="http://www.dotgnu.org/"><code>http://www.dotgnu.org/</code></a>
for subscription details.<p>

<a name="q8"><h2>8. Versions, patches, etc</h2>

<a name="q8_1"><h3>8.1. What is with the version numbers?</h3>

Versions 0.1.2 and prior used a version numbering scheme that Rhys
Weatherley concocted out of thin air.  After the move to the Savannah
CVS repository, the following conventions were adopted:<p>

The working CVS version will always end in an odd number, and the
released version will always end in an even number.  For example,
"0.1.3" is the working version that will lead up to the "0.1.4"
release version.<p>

Version numbers typically jump to the next-higher level when
the last component reaches 9.  e.g. "0.2.9" is the working version
for the "0.3.0" release version.  Major version jumps may also
occur when major components have been completed.<p>

This convention will be adopted across all DotGNU Portable.NET components:
"<code>pnet</code>", "<code>pnetlib</code>", and "<code>treecc</code>".<p>

Starting from version "0.1.4" of DotGNU Portable.NET, tags will be added
to the CVS tree whenever a release version is cut.  The tag for version
"0.1.4" will be "r_0_1_4".  Working versions will never have a tag.<p>

Starting from version "0.4.8" of DotGNU Portable.NET, the
"<code>pnet</code>" and "<code>pnetlib</code>" components will use
the same version numbers so that it is easier to match the engine and
compiler with the corresponding C# library.<p>

<a name="q8_2"><h3>8.2. I have a patch.  What should I do now?</h3>

The best way to submit the patch is through the patch manager on
Savannah.  That will allow us to track it.<p>

Please include comments with your patch that explain what it is
for.  Also include your full e-mail address, and any information
related to Copyright assignment (see "Who owns the Copyright on patches?").<p>

The maintainers will decide on a case by case basis whether to
accept a patch.  Submitting it does not guarantee inclusion.<p>

The "<code>HACKING</code>" files describe how to make a patch file
that is easy for the maintainers to apply.<p>

<a name="q8_3"><h3>8.3. What coding conventions should I follow?</h3>

The DotGNU Portable.NET code currently using the following
coding conventions:

<ul>
	<li>TAB's are set at 4, not 8.</li>
	<li>The opening brace for a block is on the next line:
<blockquote><code>if(condition)<br>
{<br>
&nbsp;&nbsp;&nbsp;&nbsp;...<br>
}<br></code></blockquote></li>
	<li>Comments that describe a function are in the .h file, not the
		.c file.  Do not put an extra copy in the .c file, because then
		the two copies will get out of sync in the future.</li>
</ul>

If you are submitting patches to an existing file, then use the
same conventions as currently exist in that file.  If you are
writing a completely new source file, then you may use your own
coding conventions, but we would prefer consistency with the above.<p>

The "<code>HACKING</code>" files describe other coding conventions
that may apply.<p>

<a name="q9"><h2>9. Standards</h2>

<a name="q9_1"><h3>9.1. Where are the ECMA standards?</h3>

The latest versions of the ECMA standards for the Common Language
Infrastructure (CLI) and the C# languages can be found at ECMA's
Web site:<p>

<blockquote>
<a href="http://www.ecma.ch/ecma1/STAND/ECMA-334.htm"><code>http://www.ecma.ch/ecma1/STAND/ECMA-334.htm</code></a> (C#)<br>
<a href="http://www.ecma.ch/ecma1/STAND/ECMA-335.htm"><code>http://www.ecma.ch/ecma1/STAND/ECMA-335.htm</code></a> (CLI)<br>
</blockquote>

If you wish to contribute to the C# library, you will need the
following file:<p>

<blockquote>
<a href="ftp://ftp.ecma.ch/ecma-st/Ecma-335-xml.zip"><code>ftp://ftp.ecma.ch/ecma-st/Ecma-335-xml.zip</code></a>
</blockquote>

Unpack this zip file and then use the "<code>csdoc2html</code>" program
to convert the XML file into HTML, so that you can view its contents
more easily.<p>

<a name="q9_2"><h3>9.2. Why do you have more classes than ECMA specifies?</h3>

ECMA specifies the bare minimum necessary to get a Common Language
Runtime (CLR) to work.  However, this bare minimum is not very useful
for realistic C# applications.<p>

Microsoft's .NET Framework SDK contains a lot more classes in its
base class libraries.  Because we wish to be (more or less) compatible
with Microsoft's .NET offerings, we have to implement more than ECMA
specifies.<p>

We generally follow the ECMA specifications to the letter, and only
deviate from them where they are missing information, or the information
conflicts with Microsoft's actual implementation.<p>

The symbol "<code>ECMA_COMPAT</code>" may be defined when compiling
"<code>pnetlib</code>" to force it to strictly conform to the ECMA
requirements.<p>

<a name="q10"><h2>10. Other .NET efforts</h2>

<a name="q10_1"><h3>10.1. What is Mono?</h3>

The Mono project that is run by Ximian has many of the same goals as
DotGNU Portable.NET.  See their Web site for further details:<p>

<blockquote>
<a href="http://www.go-mono.com/"><code>http://www.go-mono.com/</code></a>
</blockquote>

<a name="q10_2"><h3>10.2. What is the relationship with Mono?</h3>

We will probably be using some of Mono's upper-level C# libraries,
and may co-operate with Mono to improve those libraries.  For various
technical reasons, Mono's lower-level C# library "corlib" will not work
with DotGNU Portable.NET's runtime engine, and so we still need
"pnetlib".<p>

Mono is now using DotGNU Portable.NET's internationalization (I18N)
framework, which provides a simple plugin architecture for writing
globalization routines in C# for different character sets and locales.<p>

<a name="q10_3"><h3>10.3. What is OCL?</h3>

Intel have written a C# class library, which they call the Open CLI
Library (OCL).  A unique feature of this library is that its interfaces
have been automatically generated from the ECMA specifications, whereas
DotGNU Portable.NET and Mono have mostly copied the interfaces by hand.
The library can be obtained at the following site:<p>

<blockquote>
<a href="http://ocl.sourceforge.net/"><code>http://ocl.sourceforge.net/</code></a>
</blockquote>

<a name="q10_4"><h3>10.4. What is Rotor?</h3>

Microsoft have released their own "Shared Source" CLI, called Rotor.
More information on this can be found at MSDN:

<blockquote>
<a href="http://msdn.microsoft.com/"><code>http://msdn.microsoft.com/</code></a>
</blockquote>

Technically, the license on Rotor is neither Free Software nor Open Source.
The license is definitely not compatible with the GNU General Public
License, and so none of the Rotor code can be used in the DotGNU Portable.NET
project.<p>

<a name="q10_5"><h3>10.5. Can I look at the Rotor code?</h3>

If you don't have a good reason, we suggest that contributors to
DotGNU Portable.NET don't make a habit of looking at the Rotor code.
It should only be used if all other options have been exhausted for
determining how some feature should operate.<p>

The following is what Eben Moglen, the legal counsel for the
Free Software Foundation, has said about the Rotor license:

<blockquote>
The key provision in the license is:

<blockquote>
You may use any information in intangible form that you remember after
accessing the Software. However, this right does not grant you a
license to any of Microsoft's copyrights or patents for anything you
might create using such information.
</blockquote>

This is pretty clear (they're becoming rather good at drafting "shared
source" licenses; I'm beginning to feel stylistically challenged).  It
means that they don't claim any right to control knowledge you may
gain from reading their code, but you can't copy their code or
practice any of their patent claims.  The patent issue is unaffected
by the reading of their code, from our point of view.  On the
copyright side, our responsibility is the same as it would be under
any other circumstances: we must write all our code from scratch,
copying nothing contained in their Rotor code.  If there is no copying
there is no infringement under their license.<p>

My advice is to tell people to code where possible from the ECMA
standard.  Where (which is likely to be everywhere), ECMA is
insufficiently descriptive to create interoperable code, it is
acceptable to read the source of the Rotor implementation.  Notes
taken in the course of reading that source should be made in
pseudocode, so that programmers do not copy snippets of the Rotor
source as aides to their memory.  We want every line of code in our
projects to have come out of the original invention of one of our
coders, having been expressed in his or her own way.  Ideas abstracted
from the Rotor implementation should always have been put in our
programmer's own "words," because copyright protects expressions, not
ideas.<p>

-- Eben Moglen, 28 March 2002
</blockquote>

<a name="q10_6"><h3>10.6. What other free software and open source .NET efforts are there?</h3>

There are various projects that are tackling tools such as decompilers,
widget toolkits, IDE's, etc.  Mono's FAQ contains some pointers to get
you started.<p>

<a name="q11"><h2>11. Other random questions</h2>

<a name="q11_1"><h3>11.1. Can I use ASP.NET, ADO.NET, Windows.Forms, etc with DotGNU Portable.NET?</h3>

At the moment, no.  There are a huge collection of libraries and
Web server hooks that need to be built, and it will take time to do so.
If you want to volunteer to help out on this, then that would be great.
The Mono project is already working on some of the necessary libraries,
which we hope to reuse when they mature.<p>

<a name="q11_2"><h3>11.2. Why doesn't my C/C++ application work that I built with Visual Studio.NET?</h3>

Usually, the C/C++ applications that are output by Visual Studio.NET are
not pure IL binaries.  They contain x86 native code, and depend on all
kinds of Microsoft-specific libraries.  Such applications will never
work with a pure-IL engine such as "<code>ilrun</code>".<p>

Apparently there are switches that can be supplied to Visual Studio.NET
that force it to output pure-IL binaries.  But even then, there will still
be dependencies on other Microsoft libraries.  Your mileage may vary.<p>

Some people have suggested interfacing "<code>ilrun</code>" to
Wine so as to pick up many of the Windows dependencies.  This may work,
but we need someone to volunteer to do it first.<p>

If your application is written in C, and does not depend upon Windows-specific
features, then you can recompile it using the C language front-end for
"<code>cscc</code>".  The resulting binary is likely to be more portable
than that produced by Visual Studio.NET.<p>

<a name="q11_3"><h3>11.3. Why don't you just use Java?</h3>

This question is usually asked by Java-philes who are suspicious of
Microsoft's goals with C# and the CLI.<p>

We think that the C# language and the CLI could be very useful to the
Free Software community, if we were to co-opt them for our own purposes.
There's nothing that says we have to use these technologies in precisely
the same way that Microsoft does.<p>

By building the basics, DotGNU Portable.NET can serve as a platform for
the Free Software community to experiment with these technologies in
completely unexpected ways.<p>

<a name="q11_4"><h3>11.4. Isn't C# just a cheap knock-off of Java?</h3>

Not really.  It includes language features that Java lacks: properties,
delegates, events, operators, indexers, enumerations, and value types.<p>

Every language has its adherents and its detractors - the programming
community would be very boring if everyone did everything the same way.<p>

<hr>

Copyright &copy; 2001, 2002 Southern Storm Software, Pty Ltd.<br>
Permission to distribute unmodified copies of this work is hereby granted.

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