- Additional clean up of code - Fix all color dithering algorithms to use a consistent color space conversion. - Add device specific color dithering algorithms. - Implement Ghostscript banding in the Ghostscript render and out of core Omni. - performance improvements - Add support for additional input bitmap support. Currently there is only support for mono and 24bpp output. - Copies function to be added - Stucki Diffusion (default dither) provides the best quality output at this point in time. Using a high quality coated paper should be used when printing high quality image output. Some of the other dithering code that needs completion are: Steinberg Level Smooth HSV Ordered Square Void Cluster