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Sophie

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<title>Crossfire Playbook - Appendix B</title>
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<h1>Skills</h1>

The following is the current (7/15/96) roster of skills and the description
for each. Use the command <samp>crossfire -m5</samp> to see the array of
skills and experience in your version of crossfire.  (Note: you need to have
compiled with the <samp>DUMP_SWITCHES</samp> and <samp>ALLOW_SKILLS</samp>
flags for this to work!)<p>
 
Emphasis on type denotes a skill which monsters/NPC's may also use.<p>

<table border=1 cellpadding=3> 
<tr><td>alchemy </td><td>  User can identify potions, containers, flesh parts, 
	 and amulets. </td></tr> 

<tr><td>bargaining   	</td><td> While this skill is readied the user has added CHA 
 for purposes of purchase and selling of items only. 
 Cha is never allowed to exceed 30. </td></tr> 


<tr><td>bowyer  </td><td>  User can identify missile weapons and missiles. </td></tr>

<tr><td><em>clawing</em>	</td><td> User can make a <em> bare-handed attack</em>. Damage 
 is based on the user's Str and <samp>level</samp>. This is the 
 default ``hand-to-hand'' fighting skill for the  
 Quetzecoatl character class. 
 </td><td>  </td></tr>

<tr><td>find traps	</td><td> User can search (more effectively) for traps. 
Not a 'passive' skill, it is applied in order 
 to gain the advantage in discovering traps. </td></tr> 

<tr><td><em>flame touch</em> </td><td> User can make a <em> bare-handed attack</em>. Damage 
 is based on the user's Str and <samp>level</samp>. This 
 is the default hand-to-hand fighting skill 
 for the Fireborn character class. </td></tr> 

<tr><td><em>hide</em>	</td><td> User enjoys limited form of invisibility. If 
 they attack or move too much they become visible. </td></tr> 

<tr><td>jeweler		</td><td> User can ident gems and rings that they hold. </td></tr> 

<tr><td><em>jumping</em>	</td><td> User can 'skip' over 1-2 spaces in a selected 
 direction. Distance depends on weight carried, 
 STR and DEX of the user. This skill may also  
 be used as an attack. </td></tr> 

<tr><td><em>karate</em>	</td><td> User can make a <em> bare-handed attack</em>. Damage 
 is based on the user's Str and <samp>level</samp>. This attack 
 is the fastest and (at higher levels) most deadly 
 of the hand-to-hand attacks available. </td></tr> 

<tr><td>literacy	</td><td> User can ident books and scrolls that they hold. 
 It also allows the player to read scrolls, books, 
 grimores and praybooks. </td></tr> 

<tr><td><em>lockpicking</em> </td><td> User may 'pick locks' (open doors). User needs 
 to have readied 'lockpicks' to use this skill. </td></tr> 

<tr><td>meditation	</td><td> Player can regain mana/hp at an accelerated rate. 
 Player must first strip off encumbering armour 
 however. This skill is only available to the Monk 
 character class. </td></tr>

<tr><td>melee weapons	</td><td> User may use hand-held weapons (eg swords, 
 spears, mace, etc). </td></tr>

<tr><td>missile weapons	</td><td> The user is allowed to make attacks with 
 ranged weapons (eg bow, crossbow). </td></tr> 

<tr><td>mountaineer	</td><td> While the skill is readied, the possessor will 
 move faster through "hilly" terrain (hills, 
 mountains, etc.) </td></tr> 

<tr><td>oratory		</td><td> User may 'recruit' followers. Recruitees must be 
 of lower <samp>level</samp>, and unaggressive to start. Use 
 of this skill may anger the audience. Also, 
 'special' monsters are immune to recruitment. 
 Success depends on User Cha and <samp>level</samp>. </td></tr> 

<tr><td>praying		</td><td> User is allowed to cast ``priest'' spells. In addition, 
 this skill may be used to accelerate the accumulation 
of grace. This skill may be either <em>learned</em> or 
acquired through the use of a <em>holy symbol</em>. </td></tr> 

<tr><td><em>punching</em>	</td><td> User can make a <em> bare-handed attack</em>. Damage 
is based on the user's Str and <samp>level</samp>. This is 
the most feeble of the hand-to-hand attacks. 

<tr><td>remove traps 	</td><td> User may remove previously discovered traps. </td></tr> 

<tr><td>sense curse	</td><td> User may discover whether items that they hold 
are <em>cursed</em>. </td></tr>

<tr><td>sense magic	</td><td> User may discover whether items that they hold 
are <em>magic</em>. </td></tr>

<tr><td>set traps	</td><td> Unimplemented. </td></tr> 

<tr><td>singing		</td><td> User may pacify hostile monsters with this skill. 
Certain kinds of monsters are immune. Success 
depends on user <samp>level</samp> and CHA. </td></tr>

<tr><td>smithery	</td><td> User may ident arms and armour that they hold. </td></tr> 

<tr><td><em>stealing</em>	</td><td> User can steal items from other creatures. </td></tr> 

<tr><td>thaumagragist	</td><td> User can ident rods, wands and horns that they 
 are holding. </td></tr> 

<tr><td>throwing	</td><td> Unimplemented. </td></tr> 

<tr><td>use magic item	</td><td> User can use magic items like rods/wands/horns. </td></tr> 

<tr><td>wizardry	</td><td> User is allowed to cast ``wizard'' spells. This 
skill may be acquired either through the use 
of a <em>talisman</em> or <em>learned</em> via a skill scroll. </td></tr> 

<tr><td>woodsman	</td><td> While the skill is readied, the possessor will 
move faster through ``wooded'' terrain (forest, 
 grasslands, brush, jungle, etc.). If actively used, 
 this skill will identify foods and flesh parts. 

<tr><td>writing		</td><td> User may both write messages in books <em>and</em> rewrite 
 spell scrolls with a previously known spell. For 
 new spell scrolls mana, time and an old scroll are 
 needed. Backfire effects are possible. To write 
 text in a book, use the skill as: <samp>use_skill</samp> 
 <samp>writing &ltmsg&gt</samp>. This skills is only available as a 
 'writing pen'; the literacy skill must be possessed 
 before this can be used. </td></tr> 

</table>
<p>
<a href="handbook.html"><img src="fig/book.gif">Back to table of contents</a><br>
<a href="appA.html"><img src="fig/stairup.gif">Go to Appendix A</a><br>
<a href="appC.html"><img src="fig/stairdown.gif">Go to Appendix C</a><br>