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freecraft-1.18-3mdk.ppc.rpm

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    <TITLE>FreeCraft Configuration Language Description: Config</TITLE>
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    <H1>FreeCraft Configuration Language Description: Config</H1>
<HR><PRE WIDTH=80>
     ___________		     _________		      _____  __
     \_	  _____/______   ____   ____ \_   ___ \____________ _/ ____\/  |_
      |    __) \_  __ \_/ __ \_/ __ \/    \  \/\_  __ \__  \\   __\\   __|
      |     \   |  | \/\  ___/\  ___/\     \____|  | \// __ \|  |   |  |
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    ______________________                           ______________________
			  T H E   W A R   B E G I N S
	   FreeCraft - A free fantasy real time strategy game engine
</PRE>
<P><B>(C) Copyright 2002-2003 by The FreeCraft Project. Distributed under the
<A HREF="../gpl.html">"GNU General Public License"</A></B>
<HR>
<A HREF="../freecraft.html">FreeCraft</A> 
<A HREF="../readme.html">Readme</A> 
<A HREF="../faq.html">FAQ</A> 
<A HREF="ccl.html">CCL</A> 
<A HREF="ccl.html">PREV</A> 
<A HREF="game.html">NEXT</A> 
<A HREF="ccl-index.html">Index</A> 
<HR>
<A HREF="#a-star">a-star</A>
<A HREF="#a-star-fixed-unit-cost">a-star-fixed-unit-cost</A>
<A HREF="#a-star-moving-unit-cost">a-star-moving-unit-cost</A>
<A HREF="#alpha-fog-of-war">alpha-fog-of-war</A>
<A HREF="#decoration-on-top">decoration-on-top</A>
<A HREF="#health-sprite">health-sprite</A>
<A HREF="#mana-sprite">mana-sprite</A>
<A HREF="#no-a-star">no-a-star</A>
<A HREF="#original-fog-of-war">original-fog-of-war</A>
<A HREF="#reveal-map">reveal-map</A>
<A HREF="#right-button-attacks">right-button-attacks</A>
<A HREF="#right-button-moves">right-button-moves</A>
<A HREF="#set-all-players-building-limit!">set-all-players-building-limit!</A>
<A HREF="#set-all-players-food-unit-limit!">set-all-players-food-unit-limit!</A>
<A HREF="#set-all-players-total-unit-limit!">set-all-players-total-unit-limit!</A>
<A HREF="#set-brightness!">set-brightness!</A>
<A HREF="#set-building-capture!">set-building-capture!</A>
<A HREF="#set-burn-buildings!">set-burn-buildings!</A>
<A HREF="#set-color-cycle-all!">set-color-cycle-all!</A>
<A HREF="#set-contrast!">set-contrast!</A>
<A HREF="#set-double-click-delay!">set-double-click-delay!</A>
<A HREF="#set-editor-select-icon!">set-editor-select-icon!</A>
<A HREF="#set-editor-units-icon!">set-editor-units-icon!</A>
<A HREF="#set-fancy-buildings!">set-fancy-buildings!</A>
<A HREF="#set-fog-of-war!">set-fog-of-war!</A>
<A HREF="#set-fog-of-war-brightness!">set-fog-of-war-brightness!</A>
<A HREF="#set-fog-of-war-contrast!">set-fog-of-war-contrast!</A>
<A HREF="#set-fog-of-war-saturation!">set-fog-of-war-saturation!</A>
<A HREF="#set-forest-regeneration!">set-forest-regeneration!</A>
<A HREF="#set-goldmine-depleted!">set-goldmine-depleted!</A>
<A HREF="#set-grab-mouse!">set-grab-mouse!</A>
<A HREF="#set-hitpoint-regeneration!">set-hitpoint-regeneration!</A>
<A HREF="#set-hold-click-delay!">set-hold-click-delay!</A>
<A HREF="#set-key-scroll!">set-key-scroll!</A>
<A HREF="#set-key-scroll-speed!">set-key-scroll-speed!</A>
<A HREF="#set-leave-stops!">set-leave-stops!</A>
<A HREF="#set-menu-background!">set-menu-background!</A>
<A HREF="#set-menu-background-with-title!">set-menu-background-with-title!</A>
<A HREF="#set-minimap-terrain!">set-minimap-terrain!</A>
<A HREF="#set-mouse-adjust!">set-mouse-adjust!</A>
<A HREF="#set-mouse-scale!">set-mouse-scale!</A>
<A HREF="#set-mouse-scroll!">set-mouse-scroll!</A>
<A HREF="#set-mouse-scroll-speed!">set-mouse-scroll-speed!</A>
<A HREF="#set-original-resources!">set-original-resources!</A>
<A HREF="#set-reveal-attacker!">set-reveal-attacker!</A>
<A HREF="#set-reverse-map-move!">set-reverse-map-move!</A>
<A HREF="#set-saturation!">set-saturation!</A>
<A HREF="#set-selection-style!">set-selection-style!</A>
<A HREF="#set-show-attack-range!">set-show-attack-range!</A>
<A HREF="#set-show-command-key!">set-show-command-key!</A>
<A HREF="#set-show-orders!">set-show-orders!</A>
<A HREF="#set-show-reaction-range!">set-show-reaction-range!</A>
<A HREF="#set-show-sight-range!">set-show-sight-range!</A>
<A HREF="#set-show-tips!">set-show-tips!</A>
<A HREF="#set-speed-build!">set-speed-build!</A>
<A HREF="#set-speed-chop!">set-speed-chop!</A>
<A HREF="#set-speed-gold!">set-speed-gold!</A>
<A HREF="#set-speed-haul!">set-speed-haul!</A>
<A HREF="#set-speed-mine!">set-speed-mine!</A>
<A HREF="#set-speed-oil!">set-speed-oil!</A>
<A HREF="#set-speed-research!">set-speed-research!</A>
<A HREF="#set-speed-train!">set-speed-train!</A>
<A HREF="#set-speed-upgrade!">set-speed-upgrade!</A>
<A HREF="#set-speed-wood!">set-speed-wood!</A>
<A HREF="#set-speeds!">set-speeds!</A>
<A HREF="#set-title-screen!">set-title-screen!</A>
<A HREF="#set-training-queue!">set-training-queue!</A>
<A HREF="#set-xp-damage!">set-xp-damage!</A>
<A HREF="#shadow-sprite">shadow-sprite</A>
<A HREF="#show-energy-selected-only">show-energy-selected-only</A>
<A HREF="#show-full">show-full</A>
<A HREF="#show-health-bar">show-health-bar</A>
<A HREF="#show-health-dot">show-health-dot</A>
<A HREF="#show-health-horizontal">show-health-horizontal</A>
<A HREF="#show-health-vertical">show-health-vertical</A>
<A HREF="#show-mana-bar">show-mana-bar</A>
<A HREF="#show-mana-dot">show-mana-dot</A>
<A HREF="#show-mana-horizontal">show-mana-horizontal</A>
<A HREF="#show-mana-vertical">show-mana-vertical</A>
<A HREF="#show-no-full">show-no-full</A>
<A HREF="#spell-sprite">spell-sprite</A>
<HR>
<H2>Intro - Introduction to config functions and variables</H2>

General configurations.

<H2>Functions</H2>
<A NAME="a-star"></A>
<H3>a-star</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(a-star)</CODE>

<H4>Example</H4>

<PRE>
    (a-star)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="a-star-fixed-unit-cost"></A>
<H3>a-star-fixed-unit-cost</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(a-star-fixed-unit-cost cost)</CODE>

<DL>
<DT>cost</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (a-star-fixed-unit-cost)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="a-star-moving-unit-cost"></A>
<H3>a-star-moving-unit-cost</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(a-star-moving-unit-cost cost)</CODE>

<DL>
<DT>cost</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (a-star-moving-unit-cost)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="alpha-fog-of-war"></A>
<H3>alpha-fog-of-war</H3>

<H4>Description</H4>

Use alpha style fog of war.

<H4>Syntax</H4>

<CODE>(alpha-fog-of-war)</CODE>

<H4>Example</H4>

<PRE>
    (alpha-fog-of-war)
</PRE>

<P>Use alpha style fog of war.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="decoration-on-top"></A>
<H3>decoration-on-top</H3>

<H4>Description</H4>

Show bars and dots always on top. (Planned feature)

<H4>Syntax</H4>

<CODE>(decoration-on-top)</CODE>

<H4>Example</H4>

<PRE>
    (decoration-on-top)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="health-sprite"></A>
<H3>health-sprite</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(health-sprite file hotx hoty width height)</CODE>

<DL>
<DT>file</DT>
<DD>.
<DT>hotx</DT>
<DD>.
<DT>hoty</DT>
<DD>.
<DT>width</DT>
<DD>.
<DT>height</DT>
<DD>.
</DD>
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (health-sprite "graphics/ui/health2.png" 0 -4 31 4)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="mana-sprite"></A>
<H3>mana-sprite</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(mana-sprite file hotx hoty width height))</CODE>

<DL>
<DT>file</DT>
<DD>.
<DT>hotx</DT>
<DD>.
<DT>hoty</DT>
<DD>.
<DT>width</DT>
<DD>.
<DT>height</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (mana-sprite graphics/ui/mana2.png" 0 -1 31 4)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="no-a-star"></A>
<H3>no-a-star</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(no-a-star)</CODE>

<H4>Example</H4>

<PRE>
    (no-a-star)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="original-fog-of-war"></A>
<H3>original-fog-of-war</H3>

<H4>Description</H4>

Use original style fog of war.

<H4>Syntax</H4>

<CODE>(original-fog-of-war)</CODE>

<H4>Example</H4>

<PRE>
    (original-fog-of-war)
</PRE>

<P>Use original style fog of war.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="reveal-map"></A>
<H3>reveal-map</H3>

<H4>Description</H4>

Reveal the entire map.

<H4>Syntax</H4>

<CODE>(reveal-map)</CODE>

<H4>Example</H4>

<PRE>
    (reveal-map)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="right-button-attacks"></A>
<H3>right-button-attacks</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(right-button-attacks)</CODE>

<H4>Example</H4>

<PRE>
    (right-button-attacks)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="right-button-moves"></A>
<H3>right-button-moves</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(right-button-moves)</CODE>

<H4>Example</H4>

<PRE>
    (right-button-moves)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-all-players-building-limit!"></A>
<H3>set-all-players-building-limit!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-all-players-building-limit! limit)</CODE>

<DL>
<DT>limit</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-all-players-building-limit! 200)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-all-players-food-unit-limit!"></A>
<H3>set-all-players-food-unit-limit!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-all-players-food-unit-limit! limit)</CODE>

<DL>
<DT>limit</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-all-players-food-unit-limit! 200)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-all-players-total-unit-limit!"></A>
<H3>set-all-players-total-unit-limit!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-all-players-total-unit-limit! limit)</CODE>

<DL>
<DT>limit</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-all-players-total-unit-limit! 400)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-brightness!"></A>
<H3>set-brightness!</H3>

<H4>Description</H4>

Change the global game brightness. Use this to adapt FreeCraft to your monitor
settings.

<H4>Syntax</H4>

<CODE>(set-brightness! brightness)</CODE>

<DL>
<DT>brightness</DT>
<DD>Your brightness, can be a value from -100 to 100. 0 is the neutral point.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-brightness! 15)
</PRE>

<P>This is the default brightness. A little lighter than the original.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-building-capture!"></A>
<H3>set-building-capture!</H3>

<H4>Description</H4>

Enable or disable building capture.

<H4>Syntax</H4>

<CODE>(set-building-capture! capture)</CODE>

<DL>
<DT>capture</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-building-capture! #f)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-burn-buildings!"></A>
<H3>set-burn-buildings!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-burn-buildings! percent rate)</CODE>

<DL>
<DT>percent</DT>
<DD>.
<DT>rate</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-burn-buildings! 25 2)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-color-cycle-all!"></A>
<H3>set-color-cycle-all!</H3>

<H4>Description</H4>

Change how the color cycling is working. This is used to make the water moving
or the circle in the dark portal rotating.

<H4>Syntax</H4>

<CODE>(set-color-cycle-all! flag)</CODE>

<DL>
<DT>flag</DT>
<DD>If flag is true (#t) all images are color cycled. If flag is false (#f) only the tileset and global palettes  are color cycled.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-color-cycle-all! #t)
</PRE>

<P>This is the default, all images are color cycled.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-contrast!"></A>
<H3>set-contrast!</H3>

<H4>Description</H4>

Change the global game contrast. Use this to adapt FreeCraft to your monitor
settings.

<H4>Syntax</H4>

<CODE>(set-contrast! contrast)</CODE>

<DL>
<DT>contrast</DT>
<DD>Your contrast, can be a value from 0 to 400. 100 is the neutral point.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-contrast! 110)
</PRE>

<P>This is the default contrast. A little more than the original.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-double-click-delay!"></A>
<H3>set-double-click-delay!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-double-click-delay! delay)</CODE>

<DL>
<DT>delay</DT>
<DD>The delay in ms.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-double-click-delay! 300)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-editor-select-icon!"></A>
<H3>set-editor-select-icon!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-editor-select-icon! icon)</CODE>

<DL>
<DT>icon</DT>
<DD>The name of the icon.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-editor-select-icon! 'icon-human-patrol-land)
</PRE>

<P>Use "icon-human-patrol-land" for the editor's select icon.

<H4>Used</H4>

<A HREF="../../data/ccl/editor.ccl"> $LIBARYPATH/ccl/editor.ccl </A>

<A NAME="set-editor-units-icon!"></A>
<H3>set-editor-units-icon!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-editor-units-icon! icon)</CODE>

<DL>
<DT>icon</DT>
<DD>The name of the icon.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-editor-units-icon! 'unit-footman)
</PRE>

<P>Use "icon-footman" for the editor's units icon.

<H4>Used</H4>

<A HREF="../../data/ccl/editor.ccl"> $LIBARYPATH/ccl/editor.ccl </A>

<A NAME="set-fancy-buildings!"></A>
<H3>set-fancy-buildings!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-fancy-buildings! fancy)</CODE>

<DL>
<DT>fancy</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-fancy-buildings! #t)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-fog-of-war!"></A>
<H3>set-fog-of-war!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-fog-of-war! fow)</CODE>

<DL>
<DT>fow</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-fog-of-war! #t)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-fog-of-war-brightness!"></A>
<H3>set-fog-of-war-brightness!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-fog-of-war-brightness! brightness)</CODE>

<DL>
<DT>brightness</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-fog-of-war-brightness! 10)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-fog-of-war-contrast!"></A>
<H3>set-fog-of-war-contrast!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-fog-of-war-contrast! contrast)</CODE>

<DL>
<DT>contrast</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-fog-of-war-contrast! 30)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-fog-of-war-saturation!"></A>
<H3>set-fog-of-war-saturation!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-fog-of-war-saturation! saturation)</CODE>

<DL>
<DT>saturation</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-fog-of-war-saturation! 100)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-forest-regeneration!"></A>
<H3>set-forest-regeneration!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-forest-regeneration! speed)</CODE>

<DL>
<DT>speed</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-forest-regeneration! 0)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-goldmine-depleted!"></A>
<H3>set-goldmine-depleted!</H3>

<H4>Description</H4>

Set the option to use depleted goldmines.

<H4>Syntax</H4>

<CODE>(set-goldmine-depleted! percent)</CODE>

<DL>
<DT>percent</DT>
<DD>Players mining a depleted mine receive this percent of the default amount
of gold.  Use 0 to disable using depleted mines.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-goldmine-depleted! 0)
    (set-goldmine-depleted! 20)
</PRE>

<P>The first example disables using depleted mines.  The second example lets
players mine depleted mines and gives them 20% of the default amount of gold.

<H4>Not Used</H4>

<A NAME="set-grab-mouse!"></A>
<H3>set-grab-mouse!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-grab-mouse! grab)</CODE>

<DL>
<DT>grab</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-grab-mouse! #f)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-hitpoint-regeneration!"></A>
<H3>set-hitpoint-regeneration!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-hitpoint-regeneration! regen)</CODE>

<DL>
<DT>regen</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-hitpoint-regeneration! #f)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-hold-click-delay!"></A>
<H3>set-hold-click-delay!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-hold-click-delay! delay)</CODE>

<DL>
<DT>delay</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-hold-click-delay! 1000)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-key-scroll!"></A>
<H3>set-key-scroll!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-key-scroll! scroll)</CODE>

<DL>
<DT>scroll</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-key-scroll! #t)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-key-scroll-speed!"></A>
<H3>set-key-scroll-speed!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-key-scroll-speed! speed)</CODE>

<DL>
<DT>speed</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-key-scroll-speed! 1)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-leave-stops!"></A>
<H3>set-leave-stops!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-leave-stops! leave)</CODE>

<DL>
<DT>leave</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-leave-stops! #t)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-menu-background!"></A>
<H3>set-menu-background!</H3>

<H4>Description</H4>

Set the default menu background.

<H4>Syntax</H4>

<CODE>(set-menu-background! image)</CODE>

<DL>
<DT>image</DT>
<DD>Image to be displayed as menu background, this is the second screen 
displayed. The image should be a png file with 640x480 8-bit indexed colormap.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-menu-background! "graphics/ui/Menu background without title.png")
</PRE>

<P>This is the default menu background displayed.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-menu-background-with-title!"></A>
<H3>set-menu-background-with-title!</H3>

<H4>Description</H4>

Set the default menu background with title.

<H4>Syntax</H4>

<CODE>(set-menu-background-with-title! image)</CODE>

<DL>
<DT>image</DT>
<DD>Image to be displayed as menu background with title, this is the second screen 
displayed. The image should be a png file with 640x480 8-bit indexed colormap.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-menu-background-with-title! "graphics/ui/Menu background with title.png")
</PRE>

<P>This is the default menu background with title displayed.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-minimap-terrain!"></A>
<H3>set-minimap-terrain!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-minimap-terrain! terrain)</CODE>

<DL>
<DT>terrain</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-minimap-terrain! #t)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-mouse-adjust!"></A>
<H3>set-mouse-adjust!</H3>

<H4>Description</H4>

(Only with SVGALIB).

<H4>Syntax</H4>

<CODE>(set-mouse-adjust! speed)</CODE>

<DL>
<DT>speed</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-mouse-adjust! 15)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-mouse-scale!"></A>
<H3>set-mouse-scale!</H3>

<H4>Description</H4>

(Only with SVGALIB).

<H4>Syntax</H4>

<CODE>(set-mouse-scale! scale)</CODE>

<DL>
<DT>scale</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-mouse-scale! 1)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-mouse-scroll!"></A>
<H3>set-mouse-scroll!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-mouse-scroll! scroll)</CODE>

<DL>
<DT>scroll</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-mouse-scroll! #t)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-mouse-scroll-speed!"></A>
<H3>set-mouse-scroll-speed!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-mouse-scroll-speed! speed)</CODE>

<DL>
<DT>speed</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-mouse-scroll-speed! 1)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-original-resources!"></A>
<H3>set-original-resources!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-original-resources! resources)</CODE>

<DL>
<DT>resources</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-original-resources! #f)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-reveal-attacker!"></A>
<H3>set-reveal-attacker!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-reveal-attacker! reveal)</CODE>

<DL>
<DT>reveal</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-reveal-attacker! #f)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-reverse-map-move!"></A>
<H3>set-reverse-map-move!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-reverse-map-move! reverse)</CODE>

<DL>
<DT>reverse</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-reverse-map-move! #f)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-saturation!"></A>
<H3>set-saturation!</H3>
<H4>Description</H4>

Change the global game saturation. Use this to adapt FreeCraft to your monitor
settings.

<H4>Syntax</H4>

<CODE>(set-saturation! saturation)</CODE>

<DL>
<DT>saturation</DT>
<DD>Your saturation, can be a value from -100 to 200. 100 is the neutral point.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-saturation! 100)
</PRE>

<P>This is the default saturation.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-selection-style!"></A>
<H3>set-selection-style!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-selection-style! style)</CODE>

<DL>
<DT>style</DT>
<DD>#f,'rectangle,'circle,'alpha-rectangle,'alpha-circle,'corners.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-selection-style! 'corners)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-show-attack-range!"></A>
<H3>set-show-attack-range!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-show-attack-range! show)</CODE>

<DL>
<DT>show</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-show-attack-range! #f)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-show-command-key!"></A>
<H3>set-show-command-key!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-show-command-key! show)</CODE>

<DL>
<DT>show</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-show-command-key! #t)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-show-orders!"></A>
<H3>set-show-orders!</H3>

<H4>Description</H4>

Show unit orders.

<H4>Syntax</H4>

<CODE>(set-show-orders! show)</CODE>

<DL>
<DT>show</DT>
<DD>Use #t to always show unit orders, #f to never show orders.  Or use a
number to specify the number of seconds an order should be shown.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-show-orders! #f)
    (set-show-orders! 2)
</PRE>

<P>The first example never shows unit orders.  The second example only shows
orders for 2 seconds.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-show-reaction-range!"></A>
<H3>set-show-reaction-range!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-show-reaction-range! show)</CODE>

<DL>
<DT>show</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-show-reaction-reaction-range! #f)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-show-sight-range!"></A>
<H3>set-show-sight-range!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-show-sight-range! range)</CODE>

<DL>
<DT>range</DT>
<DD>#f,'rectangle,'circle,'#t.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-show-sight-range! #f)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-show-tips!"></A>
<H3>set-show-tips!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-show-tips! tips)</CODE>

<DL>
<DT>tips</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-show-tips! #t)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-speed-build!"></A>
<H3>set-speed-build!</H3>

<H4>Description</H4>

Set build speed.

<H4>Syntax</H4>

<CODE>(set-speed-build! speed)</CODE>

<DL>
<DT>speed</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-speed-build! 10)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-speed-chop!"></A>
<H3>set-speed-chop!</H3>

<H4>Description</H4>

Set chop speed.

<H4>Syntax</H4>

<CODE>(set-speed-chop! speed)</CODE>

<DL>
<DT>speed</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-speed-chop! 10)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-speed-gold!"></A>
<H3>set-speed-gold!</H3>

<H4>Description</H4>

Set gold speed.

<H4>Syntax</H4>

<CODE>(set-speed-gold! speed)</CODE>

<DL>
<DT>speed</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-speed-gold! 10)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-speed-haul!"></A>
<H3>set-speed-haul!</H3>

<H4>Description</H4>

Set haul speed.

<H4>Syntax</H4>

<CODE>(set-speed-haul! speed)</CODE>

<DL>
<DT>speed</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-speed-haul! 10)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-speed-mine!"></A>
<H3>set-speed-mine!</H3>

<H4>Description</H4>

Set mine speed.

<H4>Syntax</H4>

<CODE>(set-speed-mine! speed)</CODE>

<DL>
<DT>speed</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-speed-mine! 10)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-speed-oil!"></A>
<H3>set-speed-oil!</H3>

<H4>Description</H4>

Set oil speed.

<H4>Syntax</H4>

<CODE>(set-speed-oil! speed)</CODE>

<DL>
<DT>speed</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-speed-oil! 10)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-speed-research!"></A>
<H3>set-speed-research!</H3>

<H4>Description</H4>

Set research speed.

<H4>Syntax</H4>

<CODE>(set-speed-research! speed)</CODE>

<DL>
<DT>speed</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-speed-research! 10)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-speed-train!"></A>
<H3>set-speed-train!</H3>

<H4>Description</H4>

Set train speed.

<H4>Syntax</H4>

<CODE>(set-speed-train! speed)</CODE>

<DL>
<DT>speed</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-speed-train! 10)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-speed-upgrade!"></A>
<H3>set-speed-upgrade!</H3>

<H4>Description</H4>

Set upgrade speed.

<H4>Syntax</H4>

<CODE>(set-speed-upgrade! speed)</CODE>

<DL>
<DT>speed</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-speed-upgrade! 10)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-speed-wood!"></A>
<H3>set-speed-wood!</H3>

<H4>Description</H4>

Set wood speed.

<H4>Syntax</H4>

<CODE>(set-speed-wood! speed)</CODE>

<DL>
<DT>speed</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-speed-wood! 10)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-speeds!"></A>
<H3>set-speeds!</H3>

<H4>Description</H4>

Set all speeds.

<H4>Syntax</H4>

<CODE>(set-speeds! speed)</CODE>

<DL>
<DT>speed</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-speeds! 1)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-title-screen!"></A>
<H3>set-title-screen!</H3>

<H4>Description</H4>

Change the default title screen.

<H4>Syntax</H4>

<CODE>(set-title-screen! image)</CODE>

<DL>
<DT>image</DT>
<DD>Image to be displayed as title screen, this is the first screen 
displayed. The image should be a png file with 640x480 8-bit indexed colormap.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-title-screen! "graphics/ui/freecraft.png")
</PRE>

<P>This is the default title displayed.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-training-queue!"></A>
<H3>set-training-queue!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-training-queue! queue)</CODE>

<DL>
<DT>queue</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-training-queue! #t)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="set-xp-damage!"></A>
<H3>set-xp-damage!</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(set-xp-damage! damage)</CODE>

<DL>
<DT>damage</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (set-xp-damage! #f)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="shadow-sprite"></A>
<H3>shadow-sprite</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(shadow-sprite file hotx hoty width height)</CODE>

<DL>
<DT>file</DT>
<DD>.
<DT>hotx</DT>
<DD>.
<DT>hoty</DT>
<DD>.
<DT>width</DT>
<DD>.
<DT>height</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (shadow-sprite "graphics/missiles/unit shadow.png" 3 42 32 32)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="show-energy-selected-only"></A>
<H3>show-energy-selected-only</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(show-energy-selected-only)</CODE>

<H4>Example</H4>

<PRE>
    (show-energy-selected-only)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="show-full"></A>
<H3>show-full</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(show-full)</CODE>

<H4>Example</H4>

<PRE>
    (show-full)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="show-health-bar"></A>
<H3>show-health-bar</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(show-health-bar)</CODE>

<H4>Example</H4>

<PRE>
    (show-health-bar)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="show-health-dot"></A>
<H3>show-health-dot</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(show-health-dot)</CODE>

<H4>Example</H4>

<PRE>
    (show-health-dot)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="show-health-horizontal"></A>
<H3>show-health-horizontal</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(show-health-horizontal)</CODE>

<H4>Example</H4>

<PRE>
    (show-health-horizontal)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="show-health-vertical"></A>
<H3>show-health-vertical</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(show-health-vertical)</CODE>

<H4>Example</H4>

<PRE>
    (show-health-vertical)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="show-mana-bar"></A>
<H3>show-mana-bar</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(show-mana-bar)</CODE>

<H4>Example</H4>

<PRE>
    (show-mana-bar)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="show-mana-dot"></A>
<H3>show-mana-dot</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(show-mana-dot)</CODE>

<H4>Example</H4>

<PRE>
    (show-mana-dot)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="show-mana-horizontal"></A>
<H3>show-mana-horizontal</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(show-mana-horizontal)</CODE>

<H4>Example</H4>

<PRE>
    (show-mana-horizontal)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="show-mana-vertical"></A>
<H3>show-mana-vertical</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(show-mana-vertical)</CODE>

<H4>Example</H4>

<PRE>
    (show-mana-vertical)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="show-no-full"></A>
<H3>show-no-full</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(show-no-full)</CODE>

<H4>Example</H4>

<PRE>
    (show-no-full)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

<A NAME="spell-sprite"></A>
<H3>spell-sprite</H3>

<H4>Description</H4>

.

<H4>Syntax</H4>

<CODE>(spell-sprite file hotx hoty width height)</CODE>

<DL>
<DT>file</DT>
<DD>.
<DT>hotx</DT>
<DD>.
<DT>hoty</DT>
<DD>.
<DT>width</DT>
<DD>.
<DT>height</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (spell-sprite "graphics/ui/bloodlust,haste,slow,invisible,shield.png" 1 1 16 16)
</PRE>

<P>.

<H4>Used</H4>

<A HREF="../../data/ccl/freecraft.ccl"> $LIBARYPATH/ccl/freecraft.ccl </A>

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