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    <TITLE>FreeCraft Configuration Language Description: Tileset</TITLE>
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    <H1>FreeCraft Configuration Language Description: Tileset</H1>
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<A HREF="#define-tileset">define-tileset</A>
<A HREF="#define-tileset-wc-names">define-tileset-wc-names</A>
<HR>
<H2>Intro - Introduction to tileset functions and variables</H2>

Everything around the C Tileset structure.
<H2>Functions</H2>
<A NAME="define-tileset"></A>
<H3>define-tileset</H3>

<H4>Description</H4>

    Define a tileset for the engine.<P>

    This could also be defined in own levels. <P>

<H4>Syntax</H4>

<CODE>(define-tileset ident class name image palette slots animations)</CODE>

FIXME:

<DL>
<DT>ident</DT>
<DD>.
</DD>
<DT>class</DT>
<DD>.
</DD>
<DT>name</DT>
<DD>.
</DD>
<DT>image</DT>
<DD>.
</DD>
<DT>palette</DT>
<DD>.
</DD>
<DT>slots</DT>
<DD>.
</DD>
<DT>animations</DT>
<DD>.
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (define-tileset
</PRE>

<A NAME="define-tileset-wc-names"></A>
<H3>define-tileset-wc-names</H3>

<H4>Description</H4>

    Define the mapping of the tileset numbers in puds, to the tileset names.

<H4>Syntax</H4>

<CODE>(define-tileset-wc-names tileset0 tileset1 tileset2 tileset3)</CODE>

<DL>
<DT>tileset0</DT>
<DD>Name of the tileset assigned to index 0 (summer).
</DD>
<DT>tileset1</DT>
<DD>Name of the tileset assigned to index 1 (winter).
</DD>
<DT>tileset2</DT>
<DD>Name of the tileset assigned to index 2 (wasteland).
</DD>
<DT>tileset3</DT>
<DD>Name of the tileset assigned to index 3 (orc swamp).
</DD>
</DL>

<H4>Example</H4>

<PRE>
    (define-tileset-wc-names 
      'tileset-summer 'tileset-winter 'tileset-wasteland 'tileset-swamp )
</PRE>

<P>This is the default tileset mapping.

<H4>Used</H4>

<A HREF="../../data/ccl/wc2.ccl"> $LIBARYPATH/ccl/wc2.ccl </A>

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