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trophy-1.1.1-1mdk.ppc.rpm

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      <P class="pageNumber">&nbsp;7&nbsp;</P>
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            <P class="pageHeader">Designer Manual for - <B>&laquo;Trophy&raquo;</B><BR><IMG src="img/000000.gif" height=1 width=460></P>
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      <P class="header2">4.3&nbsp; <A name="4_3"></A>Track Path Definition</P>
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      <P class="pg">Activate the layer "fields".</P>
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      <P class="pg">Now you need to separate the track into 32 approximately equally sized fields. The first field a player has to pass must have the color #000001, the second #000002, the third #000003 and so on. The last field has the color #00001f. Note: you won't see the difference of the colors of the fields with your eyes. But you can always measure it using the color picker of Gimp.</P>
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            <P class="pg"><STRONG>Fig. 6: </STRONG>Example layer 'fields'. In the background you can see the 'fmap' layer for better visualization.</P>
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      <P class="pg">Choose the mode of this layer in the "Layers & Channels" dialog to be "Addition". You'll get the feeling that the layer disappeared, but it gets just visually combined with the layer behind it (which is "vmap").</P>
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       <B>Copyright &copy; by</B> Andrew Mustun 2000. All rights reserved.<BR>
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