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crossfire-1.0.0-3mdk.src.rpm

# NOT relocatable
%define name crossfire
%define version 1.0.0
%define release 3mdk
%define _prefix /usr
# Ugly but spec will be much cleaner, better not use macros here
%define _bindir /usr/games
%define _datadir /usr/share/games
%define _libdir /usr/share/games
%define _localstatedir /var/lib/games

Name: %{name}
Version: %{version}
Release: %{release}
Summary:  Role-playing graphical adventure game.
Group: Games/Adventure
License: GPL
URL: http://crossfire.real-time.com
Source: ftp://ftp.scruz.net/users/mwedel/public/%{name}-%{version}.tar.bz2
Source1: %{name}.init
Patch: %{name}-1.0.0-checklibrary.patch.bz2
Patch1: %{name}-0.98.0-config.patch.bz2
Patch2: %{name}-0.98.0-fhs.patch.bz2
Patch3: %{name}-0.98.0-crossloop.patch.bz2
Patch4: %{name}-1.0.0-Gloves_of_Havoc.patch.bz2
Patch5: %{name}-1.0.0-door.patch.bz2
Patch6: %{name}-1.0.0-snake.patch.bz2
Patch7: %{name}-1.0.0-README.patch.bz2
BuildRoot: %{_tmppath}/%{name}-buildroot
Requires: %{name}-maps = %{version}

%description
Crossfire is a highly graphical role-playing adventure game
with characteristics reminiscent of rogue, nethack, omega, and gauntlet.
It has multiplayer capability and presently runs under X11.

%package crossedit
Summary: Map editor for Crossfire.
Group: Games/Adventure
BuildRequires: libpng3-devel zlib1-devel libxpm4-devel XFree86-devel
Requires: %{name} = %{version}

%description crossedit
Crossfire is a highly graphical role-playing adventure game
with characteristics reminiscent of rogue, nethack, omega, and gauntlet.
It has multiplayer capability and presently runs under X11.

This package contains crossedit, a map editor for crossfire.

%prep
%setup
%patch -p1 -b .checklibrary
%patch1 -p1 -b .config
%patch2 -p1 -b .fhs
# %patch3 -p1 -b .crossloop
%patch4 -p1 -b .gloves
%patch5 -p1 -b .doorexit
%patch6 -p1 -b .snake
%patch7 -p1

# required by patch0
autoconf

%build

find . -type f | xargs file | grep 'perl script' | cut -d: -f1 | \
	xargs -r perl -pi -e 's,^#!\s*/usr/local/bin/perl,#!/usr/bin/perl,'

%serverbuild
%configure

%make localdir=%{_localstatedir}/crossfire

# Save some space
find doc -type f -name '*.ps' | xargs -r gzip

%install

rm -rf $RPM_BUILD_ROOT

%makeinstall datadir=${RPM_BUILD_ROOT}%{_datadir}/crossfire \
	libdir=${RPM_BUILD_ROOT}%{_libdir}/crossfire \
	localdir=${RPM_BUILD_ROOT}%{_localstatedir}/crossfire

install -D -m 755 %{SOURCE1} ${RPM_BUILD_ROOT}%{_initrddir}/%{name}

find $RPM_BUILD_ROOT%{_gamesbindir}/ -type f | xargs file | grep script | \
	cut -d: -f1 | xargs -r perl -pi -e "s|$RPM_BUILD_ROOT||"

touch ${RPM_BUILD_ROOT}%{_localstatedir}/crossfire/temp.maps

# The following comment is from previous packager:
# I've started saving the temp-maps in this directory to protect them between
# invocations of crossfire.
mkdir -p ${RPM_BUILD_ROOT}%{_localstatedir}/crossfire/temp-maps

mkdir -p ${RPM_BUILD_ROOT}/var/log/%{name}

mkdir -p ${RPM_BUILD_ROOT}%{_sysconfdir}/%{name}

# move configs to /etc, rpmlint will be happier
for i in ban_file dm_file forbid motd settings; do
	mv ${RPM_BUILD_ROOT}%{_datadir}/crossfire/$i ${RPM_BUILD_ROOT}%{_sysconfdir}/%{name}/
	ln -sf ../../../..%{_sysconfdir}/%{name}/$i ${RPM_BUILD_ROOT}%{_datadir}/crossfire/$i
done

# unwanted ?
rm -rf $RPM_BUILD_ROOT/%_prefix/games/add_throw
rm -rf $RPM_BUILD_ROOT/%_prefix/games/crossloop.pl
rm -rf $RPM_BUILD_ROOT/%_prefix/games/flushlocks

%clean
rm -rf ${RPM_BUILD_ROOT}

%post
%_post_service crossfire

%preun
%_preun_service crossfire

%files
%defattr(0755,root,root)
# %{_gamesbindir}/add_throw
# %{_gamesbindir}/crossloop.pl
# %{_gamesbindir}/flushlocks
%{_gamesbindir}/crossloop
%{_gamesbindir}/random_map
%attr(2111,games,games) %{_gamesbindir}/crossfire

%config(noreplace) %{_initrddir}/%{name}

%defattr(0644,root,root,0755)
%dir %{_sysconfdir}/%{name}
%config(noreplace) %{_sysconfdir}/%{name}/ban_file
%config(noreplace) %{_sysconfdir}/%{name}/dm_file
%config(noreplace) %{_sysconfdir}/%{name}/forbid
%config(noreplace) %{_sysconfdir}/%{name}/motd
%config(noreplace) %{_sysconfdir}/%{name}/settings
%{_datadir}/crossfire

%dir %attr(0770,games,games) /var/log/crossfire

%{_mandir}/man?/*
%doc CHANGES CREDITS DEVELOPERS README License TODO INSTALL doc

%defattr(660,games,games,2770)
%{_localstatedir}/crossfire

%files crossedit
%defattr(0755,root,root)
%{_gamesbindir}/crossedit
%{_gamesbindir}/mktable
%{_gamesbindir}/collect.pl
%{_gamesbindir}/util.pl
%{_gamesbindir}/xpmtopix.pl

%changelog
* Thu Jan 23 2003 Lenny Cartier <lenny@mandrakesoft.com> 1.0.0-3mdk
- rebuild

* Wed Jun 12 2002 Lenny Cartier <lenny@mandrakesoft.com> 1.0.0-2mdk
- buildrequires on libpng3

* Tue May 29 2001 Lenny Cartier <lenny@mandrakesoft.com> 1.0.0-1mdk
- added in contribs by Abel Cheung <maddog@linux.org.hk> :
	- 1.0.0 -- Hurray!
	- First mandrake package, spec rewrite (taken from previous package)
	- Ancient patches removed
	- New patch 0-3 (patch3 should be unnecessary), and patch 4-7 from CVS
	- Modified init script:
    		- add condrestart
    		- don't use crossloop script to rerun crossfire if crossfire crashes
	- Removed obsolete doc
	- Remove add_throw and flushlocks, seems to be obsolete
	- Add collect.pl util.pl xpmtopix.pl, not sure it's usage so keep it for now
	- Splitted maps as new source rpm, and add "Requires: crossfire-maps"
	- Move config files to /etc/crossfire to make rpmlint happy
	- Gzip'ed postscript to save some little space
	- Split crossedit(and other misc utils) into separate package

* Tue Mar 16 1999 Toshio Kuratomi <badger@prtr-13.ucsc.edu> [0.95.2-5]
- Edited the patch files to get rid of redundancies and excesses.
- Moved files around to conform to the File Hierarchy Standard 2.0
- Changed portions of the spec to use configure to set up the directory
  structure rather than having to construct it manually.
- No longer package crossloop.pl as it is outdated by the newer crossloop
  shell script.
- Moved the tmp directory to be in /var/lib/games/crossfire/temp-maps...
  This way the temp maps are all in the var directory for reuse.
  I don't think crossfire keeps any other temp files around.
- Remove crossserv as it isn't necessary to the operation of crossfire as a
  server. (Instead set crossfire setuid/gruid games.
- Edit the crossfire.init script to reflect the absence of crossserv.
- Add maps to the package.  Will not run without this (but maybe it should be
  in a subpackage.)

* Sun Jan 31 1999 Kjetil Wiekhorst Jørgensen <jorgens+rpm@pvv.org> [0.95.2-1]

- upgraded to version 0.95.2

* Fri Sep  4 1998 Kjetil Wiekhorst Jørgensen <jorgens+rpm@pvv.org> [0.95.1-1]

- upgraded to version 0.95.1
- fixed some minor bugs in the distribution
- dead is no longer final due to a bug in that code

* Fri Sep  4 1998 Kjetil Wiekhorst Jørgensen <jorgens+rpm@pvv.org> [0.94.3-1]

- upgraded to version 0.94.3
- moved some files around (static files to /usr/lib/games/crossfire and 
  dynamic files to /var/lib/games/crossfire)

* Mon Jun 01 1998 Kjetil Wiekhorst Jørgensen <jorgens+rpm@pvv.org>

- upgraded to 0.94.2.
- removed the client stuff, since crossfire has become client/server based.

* Sat Apr 25 1998 Kjetil Wiekhorst Jørgensen <jorgens+rpm@pvv.org>

- upgraded to 0.94.1.

* Sat Feb 08 1998 Kjetil Wiekhorst Jørgensen <jorgens+rpm@zarhan.pvv.org>

- added the missing space between the number and the item name.
- fixed a bug which will allow the code to compile even if the ERIC_SERVER
  isn't defined.


* Sat Feb 08 1998 Kjetil Wiekhorst Jørgensen <jorgens+rpm@zarhan.pvv.org>

- version 0.94.0
- minor bugfix in server code.

* Sat Feb 08 1998 Kjetil Wiekhorst Jørgensen <jorgens+rpm@zarhan.pvv.org>

- new specfile for crossfire.