%define Werror_cflags %nil %define name quakeforge %define namegl %{name}gl %define namesw %{name}sw %define version 0.5.5 %define major 0 %define majorgl 0 %define majorsw 0 %define distsuffix plf # %define libname %mklibname %name %major %define libnamedevel %{libname}-devel # %define libnamegl %mklibname %{namegl} %{majorgl} %define libnamesw %mklibname %{namesw} %{majorsw} Summary: QuakeForge 3D game engine Name: %{name} Version: %{version} Release: %mkrel 4 Source: %{name}-%{version}.tar.bz2 Source1: %{name}16.png.bz2 Source2: %{name}32.png.bz2 Source3: %{name}48.png.bz2 Patch0: quakeforge-0.5.5-static-abuse.patch Patch1: quakeforge.patch Group: Games/Arcade License: GPL URL: http://www.quakeforge.net/ BuildRoot: %{_tmppath}/%{name}-root Vendor: Penguin Liberation Front Packager: Zombie Ryushu <ryushu@zarb.org> BuildRequires: bison BuildRequires: libogg-devel BuildRequires: libvorbis-devel BuildRequires: SDL-devel >= 1.2.0 BuildRequires: xmms-devel >= 0.9.5.1 BuildRequires: GL-devel BuildRequires: svgalib-devel %description QuakeForge is a source port of Quake and QuakeWorld, the successors to id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original games released by id Software while adding portability and optional extensions to enhance gameplay. This package is in PLF because it requires non free data. %package -n %libname Summary: QuakeForge 3D game engine - common files and shared libraries Group: Games/Arcade Provides: lib%{name} = %{version} %description -n %libname QuakeForge is a source port of Quake and QuakeWorld, the successors to id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original games released by id Software while adding portability and optional extensions to enhance gameplay. This package contains shared libraries common to all QuakeForge packages. %package -n %libnamedevel Summary: QuakeForge 3D game engine - headers and devel libs Group: Games/Arcade Requires: %{libname} = %{version} Requires: %{libnamegl} = %{version} Requires: %{libnamesw} = %{version} Provides: lib%{name}-devel = %{version} %description -n %libnamedevel QuakeForge is a source port of Quake and QuakeWorld, the successors to id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original games released by id Software while adding portability and optional extensions to enhance gameplay. This package contains headers and static libraries for the development of utilities and applications for QuakeForge. %package -n %libnamegl Summary: QuakeForge 3D game engine - OpenGL renderer libraries Group: Games/Arcade Provides: lib%{name}-gl = %{version} %description -n %libnamegl QuakeForge is a source port of Quake and QuakeWorld, the successors to id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original games released by id Software while adding portability and optional extensions to enhance gameplay. This package contains the shared libraries needed to use the OpenGL rendering targets. %package -n %libnamesw Summary: QuakeForge 3D game engine - Software renderer libraries Group: Games/Arcade Provides: lib%{name}-devel %description -n %libnamesw QuakeForge is a source port of Quake and QuakeWorld, the successors to id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original games released by id Software while adding portability and optional extensions to enhance gameplay. This package contains the shared libraries needed to use the software rendering targets. %package qfcc-devel Summary: QuakeForge QC/Ruamoko compiler Group: Games/Arcade Requires: %libname-devel = %{version} Provides: qfcc Obsoletes: qfcc %description qfcc-devel QFCC is an optimizing byte-code compiler for the Ruamoko language, a language based strongly on Id Software's QuakeC. The bytecode interpreter for QuakeC and Ruamoko is located inside the Quake engine (though there is a standalone interpreter available). QFCC is designed to work with the QuakeForge engines, but will work with most non-QuakeForge servers with a couple of changes to its command-line options. # # Quakeforge 3DFX clients %package clients-3dfx Summary: QuakeForge 3D game engine - glx client Group: Games/Arcade Requires: quakeforge-common = %{version} Requires: quakeforge-plugins = %{version} Requires: %libname = %{version} Requires: %libnamegl = %{version} %description clients-3dfx QuakeForge is a source port of Quake and QuakeWorld, the successors to id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original games released by id Software while adding portability and optional extensions to enhance gameplay. This package contains the 3DFX versions of the QuakeForge client and standalone engine. # Quakeforge framebuffer clients %package clients-fbdev Summary: QuakeForge 3D game engine - framebuffer client Group: Games/Arcade Requires: quakeforge-common = %{version} Requires: quakeforge-plugins = %{version} Requires: %libname = %{version} Requires: %libnamegl = %{version} Requires: %libnamesw = %{version} %description clients-fbdev QuakeForge is a source port of Quake and QuakeWorld, the successors to id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original games released by id Software while adding portability and optional extensions to enhance gameplay. This package contains the FB versions of the QuakeForge client and standalone engine. # Quakeforge GLX clients %package clients-glx Summary: QuakeForge 3D game engine - glx client Group: Games/Arcade Requires: quakeforge-common = %{version} Requires: quakeforge-plugins = %{version} Requires: %libname = %{version} Requires: %libnamegl = %{version} %description clients-glx QuakeForge is a source port of Quake and QuakeWorld, the successors to id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original games released by id Software while adding portability and optional extensions to enhance gameplay. This package contains the GLX versions of the QuakeForge client and standalone engine. # Quakeforge SDL clients %package clients-sdl Summary: QuakeForge 3D game engine - SDL client Group: Games/Arcade Requires: quakeforge-common = %{version} Requires: quakeforge-plugins = %{version} Requires: %libname = %{version} Requires: %libnamesw = %{version} %description clients-sdl QuakeForge is a source port of Quake and QuakeWorld, the successors to id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original games released by id Software while adding portability and optional extensions to enhance gameplay. This package contains the SDL versions of the QuakeWorld client and standalone engine. # Quakeforge SDL-GL clients %package clients-sgl Summary: QuakeForge 3D game engine - SDL-GL client Group: Games/Arcade Requires: quakeforge-common = %{version} Requires: quakeforge-plugins = %{version} Requires: %libname = %{version} Requires: %libnamegl = %{version} Provides: quakeforge-clients-sdlgl Obsoletes: quakeforge-clients-sdlgl %description clients-sgl QuakeForge is a source port of Quake and QuakeWorld, the successors to id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original games released by id Software while adding portability and optional extensions to enhance gameplay. This package contains the SDL-GL versions of the QuakeForge client and standalone engine. # Quakeforge SVGA clients %package clients-svga Summary: QuakeForge 3D game engine - SVGAlib client Group: Games/Arcade Requires: quakeforge-common = %{version} Requires: quakeforge-plugins = %{version} Requires: libquakeforge = %{version} Requires: libquakeforge-sw = %{version} %description clients-svga QuakeForge is a source port of Quake and QuakeWorld, the successors to id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original games released by id Software while adding portability and optional extensions to enhance gameplay. This package contains the SVGAlib versions of the QuakeWorld client and standalone engine. # Quakeforge X11 clients %package clients-x11 Summary: QuakeForge 3D game engine - X11 client Group: Games/Arcade Requires: quakeforge-common = %{version} Requires: quakeforge-plugins = %{version} Requires: %libname = %{version} Requires: %libnamesw = %{version} Requires: svgalib %description clients-x11 QuakeForge is a source port of Quake and QuakeWorld, the successors to id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original games released by id Software while adding portability and optional extensions to enhance gameplay. This package contains the X11 versions of the QuakeForge client and standalone engine. # Quakeforge common files %package common Summary: QuakeForge 3D game engine - common files and shared libraries Group: Games/Arcade %description common QuakeForge is a source port of Quake and QuakeWorld, the successors to id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original games released by id Software while adding portability and optional extensions to enhance gameplay. This package contains common to all QuakeForge packages. # Maptools %package maptools Summary: QuakeForge 3D game engine - headers and devel libs Group: Games/Arcade Requires: %libname = %{version} %description maptools This package contains QuakeForge's versions of the tools Id Software used to create maps for the Quake engine. Included are: * qfbsp, a program for compiling a map file into a BSP tree. * qflight, a program for generating lightmaps from the static lights in a BSP file. * qfvis, a program for generating the Possibly-Visible Set information from a BSP and a portal information file (generated by qfbsp). # Plugins %package plugins Summary: Plugins for QuakeForge Group: Games/Arcade Provides: quakeforge-plugins-oss, quakeforge-plugins-alsa. Obsoletes: quakeforge-plugins-oss, quakeforge-plugins-alsa. %description plugins Sound and CD driver plugins for Quakeforge. %package servers Summary: QuakeForge 3D game engine - Server Group: Games/Arcade Requires: %libname = %{version} %description servers QuakeForge is a source port of Quake and QuakeWorld, the successors to id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original games released by id Software while adding portability and optional extensions to enhance gameplay. This package contains both the QuakeWorld-compatible and NetQuake-compatible dedicated servers, as well as a simple QuakeWorld-compatible master server. # Tools %package utils Summary: QuakeForge 3D game engine - utility programs Group: Games/Arcade Requires: %libname = %{version} %description utils This package contains several tools for use with QuakeForge: * pak, a pakfile management tool. * zpak, a script for compressing pakfiles. * qfdefs, a tool for fixing up progs data files so they can be used with QuakeForge-based servers. * qfprogs, a "nm" tool for examining progs data files. * qfwavinfo, a tool to assist in converting "looped" WAV files to Ogg Vorbis. # Extract, compile and install %prep %setup -q %patch0 -p0 -b .static-abuse %patch1 -p0 -b .qf %build autoconf # Do not use the --with-svga switch if you want to build the SVGA # clients, it will fail. Building the SVGA client just depends on # having libsvgalib-devel installed yes or no... CFLAGS="%{optflags}" \ ./configure --prefix="%{_prefix}" \ --bindir="%{_gamesbindir}" \ --datadir="%{_datadir}" \ --includedir="%{_includedir}" \ --libdir="%{_libdir}/games/quakeforge" \ --mandir="%{_mandir}" \ --sysconfdir="%{_sysconfdir}" \ \ --with-global-cfg="%{_sysconfdir}/quakeforge.conf" \ --with-user-cfg="~/.quakeforge/quakeforgerc" \ --with-plugin-path="%{_libdir}/games/quakeforge/plugins" \ --with-sharepath="%{_gamesdatadir}/quakeforge" \ \ --disable-debug \ --with-arch="%{_target_cpu}" \ --without-fbdev \ --without-svga %make %install rm -rf ${RPM_BUILD_ROOT} make install DESTDIR="${RPM_BUILD_ROOT}" \ PLUGINDIR="${RPM_BUILD_ROOT}%{_libdir}/games/quakeforge/plugins" mkdir -p ${RPM_BUILD_ROOT}%{_sysconfdir} cp RPM/quakeforge.conf ${RPM_BUILD_ROOT}%{_sysconfdir} bzip2 -c doc/man/quakeforge.1 > ${RPM_BUILD_ROOT}%{_mandir}/man1/quakeforge.1.bz2 cp tools/qwaq/.libs/qwaq ${RPM_BUILD_ROOT}%{_gamesbindir} # Icons install -d ${RPM_BUILD_ROOT}{%_miconsdir,%_liconsdir} bzcat %{SOURCE1} > ${RPM_BUILD_ROOT}%{_miconsdir}/%name.png bzcat %{SOURCE2} > ${RPM_BUILD_ROOT}%{_iconsdir}/%name.png bzcat %{SOURCE3} > ${RPM_BUILD_ROOT}%{_liconsdir}/%name.png # Menus install -d ${RPM_BUILD_ROOT}%{_menudir} install -d ${RPM_BUILD_ROOT}%{_datadir}/applications for QFCLIENT in fbdev glx sdl sgl x11 ;do case ${QFCLIENT} in fbdev) TITLE="Framebuffer";; glx) TITLE="GL";; sdl) TITLE="SDL";; sgl) TITLE="SDL-GL";; x11) TITLE="X11";; esac cat << EOF > ${RPM_BUILD_ROOT}%{_menudir}/%{name}-clients-${QFCLIENT} ?package(%{name}-clients-${QFCLIENT}): needs="x11" \\ section="More Applications/Games/Arcade" \\ title="QF QuakeWorld ${TITLE}" \\ longtitle="QuakeForge 3D game engine" \\ icon="%{name}.png" \\ command="%{_gamesbindir}/qfpaktest && %{_gamesbindir}/qw-client-${QFCLIENT}" \\ xdg="true" ?package(%{name}-clients-${QFCLIENT}): needs="x11" \\ section="More Applications/Games/Arcade" \\ title="QF NQuake ${TITLE}" \\ longtitle="QuakeForge 3D game engine" \\ icon="%{name}.png" \\ command="%{_gamesbindir}/qfpaktest && %{_gamesbindir}/nq-${QFCLIENT}" \\ xdg="true" EOF cat > ${RPM_BUILD_ROOT}%{_datadir}/applications/mandriva-%{name}-qw-${QFCLIENT}.desktop << EOF [Desktop Entry] Name=QF QuakeWorld ${TITLE} Comment=QuakeForge 3D game engine Exec=%{_gamesbindir}/qfpaktest && %{_gamesbindir}/qw-client-${QFCLIENT} Icon=%{name} Terminal=false Type=Application StartupNotify=false Encoding=UTF-8 Categories=Game;ArcadeGame;X-MandrivaLinux-MoreApplications-Games-Arcade; EOF cat > ${RPM_BUILD_ROOT}%{_datadir}/applications/mandriva-%{name}-nq-${QFCLIENT}.desktop << EOF [Desktop Entry] Name=QF NQuake ${TITLE} Comment=QuakeForge 3D game engine Exec=%{_gamesbindir}/qfpaktest && %{_gamesbindir}/nq-${QFCLIENT} Icon=%{name} Terminal=false Type=Application StartupNotify=false Encoding=UTF-8 Categories=Game;ArcadeGame;X-MandrivaLinux-MoreApplications-Games-Arcade; EOF for QFPACK in hipnotic rogue ; do [ "${QFPACK}" = "hipnotic" ] && QFPACKTITLE="Mission Pack 1 - Scourge of Armagon" [ "${QFPACK}" = "rogue" ] && QFPACKTITLE="Mission Pack 2 - Dissolution of Eternity" cat > ${RPM_BUILD_ROOT}%{_datadir}/applications/mandriva-%{name}-nq-${QFCLIENT}-${QFPACK}.desktop << EOF [Desktop Entry] Name=QF NQuake ${TITLE}: ${QFPACKTITLE} Comment=QuakeForge 3D game engine Exec=%{_gamesbindir}/qfpaktest ${QFPACK} && %{_gamesbindir}/nq-${QFCLIENT} -game ${QFPACK} Icon=%{name} Terminal=false Type=Application StartupNotify=false Encoding=UTF-8 Categories=Game;ArcadeGame;X-MandrivaLinux-MoreApplications-Games-Arcade; EOF done done # Script to test if pakfiles are installed cat > ${RPM_BUILD_ROOT}%{_gamesbindir}/qfpaktest << EOF #!/bin/bash for GAME in hipnotic rogue ; do if [ "\$1" = "\${GAME}" ]; then if [ ! -f %{_gamesdatadir}/quakeforge/\${GAME}/pak0.pak ]; then if [ -n "\${DISPLAY}" ]; then xmessage -center "Error: \"%{_gamesdatadir}/quakeforge/\${GAME}/pak0.pak not found...\" You should first install the Quake PAK file in \"%{_gamesdatadir}/quakeforge/\${GAME}\"" else echo -e "Error: \"%{_gamesdatadir}/quakeforge/\${GAME}/pak0.pak not found...\"" echo -e "You should first install the Quake PAK file in" echo -e "\"%{_gamesdatadir}/quakeforge/\${GAME}\"" fi exit 1 fi elif [ -z "\$1" ]; then for PAK in pak0.pak pak1.pak ; do if [ ! -f %{_gamesdatadir}/quakeforge/id1/\${PAK} ]; then if [ -n "\${DISPLAY}" ]; then xmessage -center "Error: \"%{_gamesdatadir}/quakeforge/id1/\${PAK} not found...\" You should first install the Quake PAK files in \"%{_gamesdatadir}/quakeforge/id1\"" else echo -e "Error: \"%{_gamesdatadir}/quakeforge/id1/\${PAK} not found...\"" echo -e "You should first install the Quake PAK files in" echo -e "\"%{_gamesdatadir}/quakeforge/id1\"" fi exit 1 fi done fi done exit 0 EOF %clean rm -rf ${RPM_BUILD_ROOT} %post clients-fbdev %{update_menus} %postun clients-fbdev %{clean_menus} %post clients-glx %{update_menus} %postun clients-glx %{clean_menus} %post clients-sdl %{update_menus} %postun clients-sdl %{clean_menus} %post clients-sgl %{update_menus} %postun clients-sgl %{clean_menus} %post clients-x11 %{update_menus} %postun clients-x11 %{clean_menus} %post -n %{libname} -p /sbin/ldconfig %postun -n %{libname} -p /sbin/ldconfig %files -n %libname %defattr(-,root,root,755) %dir %{_libdir}/games/quakeforge %dir %{_libdir}/games/quakeforge/plugins %{_libdir}/games/quakeforge/libQFcd.so %{_libdir}/games/quakeforge/libQFcd.so.* %{_libdir}/games/quakeforge/libQFconsole.so %{_libdir}/games/quakeforge/libQFconsole.so.* #%{_libdir}/games/quakeforge/libQFcsqc.so #%{_libdir}/games/quakeforge/libQFcsqc.so.* %{_libdir}/games/quakeforge/libQFgamecode.so %{_libdir}/games/quakeforge/libQFgamecode.so.* %{_libdir}/games/quakeforge/libQFgamecode_builtins.so %{_libdir}/games/quakeforge/libQFgamecode_builtins.so.* %{_libdir}/games/quakeforge/libQFgib.so %{_libdir}/games/quakeforge/libQFgib.so.* %{_libdir}/games/quakeforge/libQFimage.so %{_libdir}/games/quakeforge/libQFimage.so.* %{_libdir}/games/quakeforge/libQFjs.so %{_libdir}/games/quakeforge/libQFjs.so.* %{_libdir}/games/quakeforge/libQFmodels.so %{_libdir}/games/quakeforge/libQFmodels.so.* %{_libdir}/games/quakeforge/libQFruamoko.so %{_libdir}/games/quakeforge/libQFruamoko.so.* %{_libdir}/games/quakeforge/libQFsound.so %{_libdir}/games/quakeforge/libQFsound.so.* %{_libdir}/games/quakeforge/libQFutil.so %{_libdir}/games/quakeforge/libQFutil.so.* # Devel %files -n %libnamedevel %defattr(-,root,root,755) %{_libdir}/games/quakeforge/libQFcd.*a %{_libdir}/games/quakeforge/libQFconsole.*a #%{_libdir}/games/quakeforge/libQFcsqc.*a %{_libdir}/games/quakeforge/libQFgamecode.*a %{_libdir}/games/quakeforge/libQFgamecode_builtins.*a %{_libdir}/games/quakeforge/libQFgib.*a %{_libdir}/games/quakeforge/libQFimage.*a %{_libdir}/games/quakeforge/libQFjs.*a %{_libdir}/games/quakeforge/libQFmodels.*a %{_libdir}/games/quakeforge/libQFmodels_gl.*a %{_libdir}/games/quakeforge/libQFmodels_sw.*a %{_libdir}/games/quakeforge/libQFsound.*a %{_libdir}/games/quakeforge/libQFrenderer_gl.*a %{_libdir}/games/quakeforge/libQFrenderer_sw32.*a %{_libdir}/games/quakeforge/libQFruamoko.*a %{_libdir}/games/quakeforge/libQFutil.*a %{_libdir}/games/quakeforge/plugins/*.a %{_libdir}/games/quakeforge/plugins/*.la %dir %{_includedir}/QF %{_includedir}/QF/*.h %dir %{_includedir}/QF/GL %{_includedir}/QF/GL/*.h %dir %{_includedir}/QF/plugin %{_includedir}/QF/plugin/*.h # GL libs %files -n %libnamegl %defattr(-,root,root,755) %{_libdir}/games/quakeforge/libQFmodels_gl.so %{_libdir}/games/quakeforge/libQFmodels_gl.so.* %{_libdir}/games/quakeforge/libQFrenderer_gl.so %{_libdir}/games/quakeforge/libQFrenderer_gl.so.* # Software libs %files -n %libnamesw %defattr(-,root,root,755) %{_libdir}/games/quakeforge/libQFmodels_sw.so %{_libdir}/games/quakeforge/libQFmodels_sw.so.* %{_libdir}/games/quakeforge/libQFrenderer_sw32.so %{_libdir}/games/quakeforge/libQFrenderer_sw32.so.* # Qfcc compiler %files qfcc-devel %defattr(-,root,root,755) %{_gamesbindir}/qfcc %{_gamesbindir}/qfpreqcc %{_mandir}/man1/qfcc.1* %dir %{_includedir}/QF/ruamoko %{_includedir}/QF/ruamoko/* %dir %{_libdir}/games/quakeforge/ruamoko %{_libdir}/games/quakeforge/ruamoko/*.a # 3DFX clients %files clients-3dfx %defattr(-,root,root,755) # %{_gamesbindir}/qw-client-3dfx # %{_gamesbindir}/nq-3dfx # Framebuffer clients %files clients-fbdev %defattr(-,root,root,755) #%{_gamesbindir}/qw-client-fbdev #%{_gamesbindir}/nq-3dfx %{_menudir}/%{name}-clients-fbdev %{_datadir}/applications/mandriva-%{name}-*-fbdev.desktop %{_datadir}/applications/mandriva-%{name}-*-fbdev-*.desktop # %{_gamesbindir}/nq-fbdev # GLX clients %files clients-glx %defattr(-,root,root,755) %{_gamesbindir}/qw-client-glx %{_gamesbindir}/nq-glx %{_menudir}/%{name}-clients-glx %{_datadir}/applications/mandriva-%{name}-*-glx.desktop %{_datadir}/applications/mandriva-%{name}-*-glx-*.desktop # SDL clients %files clients-sdl %defattr(-,root,root,755) %{_gamesbindir}/qw-client-sdl %{_gamesbindir}/qw-client-sdl32 %{_gamesbindir}/nq-sdl %{_gamesbindir}/nq-sdl32 %{_menudir}/%{name}-clients-sdl %{_datadir}/applications/mandriva-%{name}-*-sdl.desktop %{_datadir}/applications/mandriva-%{name}-*-sdl-*.desktop # SDLGL clients %files clients-sgl %defattr(-,root,root,755) %{_gamesbindir}/qw-client-sgl %{_gamesbindir}/nq-sgl %{_menudir}/%{name}-clients-sgl %{_datadir}/applications/mandriva-%{name}-*-sgl.desktop %{_datadir}/applications/mandriva-%{name}-*-sgl-*.desktop # SVGA clients %files clients-svga %defattr(-,root,root,755) # %attr(4755,root,root) %{_gamesbindir}/qw-client-svga # %attr(4755,root,root) %{_gamesbindir}/nq-svga # X11 clients %files clients-x11 %defattr(-,root,root,755) %{_gamesbindir}/qw-client-x11 %{_gamesbindir}/nq-x11 %{_menudir}/%{name}-clients-x11 %{_datadir}/applications/mandriva-%{name}-*-x11.desktop %{_datadir}/applications/mandriva-%{name}-*-x11-*.desktop # Common files %files common %defattr(-,root,root,755) %doc COPYING NEWS TODO doc/*.txt doc/config doc/data %config(noreplace) %{_sysconfdir}/quakeforge.conf %attr(755,root,root) %{_gamesbindir}/qfpaktest %dir %{_gamesdatadir}/quakeforge %dir %{_gamesdatadir}/quakeforge/QF %{_gamesdatadir}/quakeforge/QF/menu.dat* #%{_gamesdatadir}/quakeforge/QF/game.dat %{_iconsdir}/*.png %{_miconsdir}/*.png %{_liconsdir}/*.png %{_mandir}/man1/quakeforge.1.* # Maptools %files maptools %defattr(-,root,root,755) %{_gamesbindir}/bsp2img %{_gamesbindir}/hw-master %{_gamesbindir}/qfbsp %{_gamesbindir}/qflight %{_gamesbindir}/qfvis %{_mandir}/man1/qflight.1* %{_mandir}/man1/qfvis.1* # Plugins %files plugins %defattr(-,root,root,755) %{_libdir}/games/quakeforge/plugins/cd_file.so %{_libdir}/games/quakeforge/plugins/cd_linux.so* #%{_libdir}/games/quakeforge/plugins/cd_null.so* %{_libdir}/games/quakeforge/plugins/cd_sdl.so* %{_libdir}/games/quakeforge/plugins/cd_xmms.so* %{_libdir}/games/quakeforge/plugins/console_client.so* %{_libdir}/games/quakeforge/plugins/console_server.so* %{_libdir}/games/quakeforge/plugins/snd_output_disk.so* #%{_libdir}/games/quakeforge/plugins/snd_output_null.so* %{_libdir}/games/quakeforge/plugins/snd_output_sdl.so* %{_libdir}/games/quakeforge/plugins/snd_render_default.so* %{_libdir}/games/quakeforge/plugins/snd_output_alsa.so* %{_libdir}/games/quakeforge/plugins/snd_output_oss.so* # Servers %files servers %defattr(-,root,root,755) %{_gamesbindir}/qw-server %{_gamesbindir}/nq-server %{_gamesbindir}/qw-master %{_gamesbindir}/qtv %{_libdir}/games/quakeforge/plugins/console_server.so* # Tools %files utils %defattr(-,root,root,755) %{_gamesbindir}/pak %{_gamesbindir}/zpak #%{_gamesbindir}/qfdefs %{_gamesbindir}/qfmodelgen %{_gamesbindir}/qfprogs %{_gamesbindir}/qfwavinfo %{_gamesbindir}/qwaq %{_gamesbindir}/wad %{_mandir}/man1/pak.1* %{_mandir}/man1/wad.1* %changelog * Tue Oct 30 2007 Maxim Heijndijk <maccus at orange dot nl> 0.5.5-1mdv2008.0 - Lint errors fixed - XDG menu fixes - Old menu invalid sections - Explicit-lib-dependencies - Compile with gcc 4 again - Build SVGA clients - Build 3DFX clients - qfpaktest script - Menus for mission packs - From PLF to Contrib * Mon Dec 11 2006 Maxim Heijndijk <maccus at orange dot nl> 0.5.5-3plf - Compile with gcc 3.3 (bug #105 workaround) - XDG menu fixes * Tue Aug 22 2006 Olivier Thauvin <nanardon@zarb.org> 0.5.5-2plf - plf reason - xdg menu * Tue Sep 28 2004 Guillaume Rousse <guillomovitch@zarb.org> 0.5.5-1plf - contributed by Cedric Devillers <brancaleone@altern.org>: - 0.5.5 - Disable alsa fix (alsa 0.5 support dropped, use 0.9 or 1.x) - Add "disable-debug" flag - Change BuildRequires MesaGLU-devel -> libMesaGLU-devel (to compil on 9.2) - Fix %files section * Sat May 01 2004 Stefan van der Eijk <stefan@zarb.org> 0.5.4-1plf - 0.5.4 - alsa fix (disable alsa0.5) * Fri Jul 11 2003 Olivier Thauvin <thauvin@aerov.jussieu.fr> 0.5.2-10plf - rebuild for provides/requires - buildrequires xmms-devel * Sat May 24 2003 Olivier Thauvin <thauvin@aerov.jussieu.fr> 0.5.2-9plf - distlint error * Thu Mar 20 2003 Olivier Thauvin <thauvin@aerov.jussieu.fr> 0.5.2-8plf - version tag is plf * Thu Mar 06 2003 Olivier Thauvin <thauvin@aerov.jussieu.fr> 0.5.2-7mdk - Fix dependencies * Thu Mar 06 2003 Olivier Thauvin <thauvin@aerov.jussieu.fr> 0.5.2-6mdk - use %%mklibname - clean up / macroize - remove svga packages (lib is obsolete) * Sun Dec 15 2002 Maxim Heijndijk <cchq@wanadoo.nl> 0.5.2-5mdk - quakeforge-plugins, quakeforge-plugins-oss, quakeforge-plugins-alsa rolled into one package. * Thu Dec 12 2002 Maxim Heijndijk <cchq@wanadoo.nl> 0.5.2-4mdk - Removed menu.dat, menu.dat.asc external sources. - Fixed Requires: quakeforge-common, quakeforge-plugins. * Thu Dec 12 2002 Maxim Heijndijk <cchq@wanadoo.nl> 0.5.2-3mdk - Fixed location of menu.dat, menu.dat.asc. * Fri Nov 29 2002 Maxim Heijndijk <cchq@wanadoo.nl> 0.5.2-2mdk - Changed Menus. * Sat Oct 19 2002 Maxim Heijndijk <cchq@wanadoo.nl> 0.5.2-1mdk - 0.5.2. - Fixed License. - Removed Packager. - Sound segfault patch. - Merged with new spec from www.quakeforge.net. - Built for Mandrake 9.0 / MandrakeClub. * Mon Aug 27 2001 Maxim Heijndijk <cchq@wanadoo.nl> 0.30-4 - Fixed %post to return zero exit status * Thu Aug 09 2001 Maxim Heijndijk <cchq@wanadoo.nl> 0.30-3 - Fixed %post * Fri Jun 29 2001 Maxim Heijndijk <cchq@wanadoo.nl> 0.30-2 - Added links in %{_gamesbindir} - Fixed menu entries - Added icons - Patches from Conectiva Linux SRPM. - Added subpackages common-files, x11, svga. * Thu May 03 2001 Maxim Heijndijk <cchq@wanadoo.nl> 0.30-1 - Used spec from sourceforge. - Added changelog. - Initial build.