<HTML><BODY> <!-- NEW PAGE --> <H2><A name=Fl_Widget>class Fl_Widget</A></H2> <HR> <H3>Class Hierarchy</H3> <UL> <PRE> <B>Fl_Widget</B> | +----<A href=Fl_Box.html#Fl_Box>Fl_Box</A>, <A href=Fl_Browser_.html#Fl_Browser_>Fl_Browser_</A>, <A href=Fl_Button.html#Fl_Button>Fl_Button</A>, <A href=Fl_Chart.html#Fl_Chart>Fl_Chart</A>, <A href=Fl_Clock.html#Fl_Clock>Fl_Clock</A>, <A href=Fl_Free.html#Fl_Free>Fl_Free</A>, <A href=Fl_Group.html#Fl_Group>Fl_Group</A>, <A href=Fl_Input_.html#Fl_Input_>Fl_Input_</A>, <A href=Fl_Menu_.html#Fl_Menu_>Fl_Menu_</A>, <A href=Fl_Positioner.html#Fl_Positioner>Fl_Positioner</A>, <A HREF="Fl_Progress.html">Fl_Progress</A>, <A href=Fl_Timer.html#Fl_Timer>Fl_Timer</A>, <A href=Fl_Valuator.html#Fl_Valuator>Fl_Valuator</A> </PRE> </UL> <H3>Include Files</H3> <UL> <PRE> #include <FL/Fl_Widget.H> </PRE> </UL> <H3>Description</H3> <TT>Fl_Widget</TT> is the base class for all widgets in FLTK. You can't create one of these because the constructor is not public. However you can <A href="subclassing.html#subclassing">subclass</A> it. <P>All "property" accessing methods, such as <TT>color()</TT>, <TT> parent()</TT>, or <TT>argument()</TT> are implemented as trivial inline functions and thus are as fast and small as accessing fields in a structure. Unless otherwise noted, the property setting methods such as <TT> color(n)</TT> or <TT>label(s)</TT> are also trivial inline functions, even if they change the widget's appearance. It is up to the user code to call <TT>redraw()</TT> after these. </P> <H3>Methods</H3> <CENTER> <TABLE width=90% summary="Fl_Widget methods."> <TR><TD align=left valign=top> <UL> <LI><A href=#Fl_Widget.Fl_Widget>Fl_Widget</A></LI> <LI><A href=#Fl_Widget.~Fl_Widget>~Fl_Widget</A></LI> <LI><A href=#Fl_Widget.activate>activate</A></LI> <LI><A href=#Fl_Widget.active>active</A></LI> <LI><A href=#Fl_Widget.active_r>active_r</A></LI> <LI><A href=#Fl_Widget.align>align</A></LI> <LI><A href=#Fl_Widget.argument>argument</A></LI> <LI><A href=#Fl_Widget.box>box</A></LI> <LI><A href=#Fl_Widget.callback>callback</A></LI> <LI><A href=#Fl_Widget.changed>changed</A></LI> <LI><A href=#Fl_Widget.clear_changed>clear_changed</A></LI> <LI><A href=#Fl_Widget.clear_output>clear_output</A></LI> <LI><A href=#Fl_Widget.clear_visible>clear_visible</A></LI> <LI><A href=#Fl_Widget.clear_visible_focus>clear_visible_focus</A></LI> </UL> </TD><TD align=left valign=top> <UL> <LI><A href=#Fl_Widget.color>color</A></LI> <LI><A href=#Fl_Widget.contains>contains</A></LI> <LI><A href=#Fl_Widget.damage>damage</A></LI> <LI><A href=#Fl_Widget.deactivate>deactivate</A></LI> <LI><A href=#Fl_Widget.default_callback>default_callback</A></LI> <LI><A href=#Fl_Widget.deimage>deimage</A></LI> <LI><A href=#Fl_Widget.do_callback>do_callback</A></LI> <LI><A href=#Fl_Widget.h>h</A></LI> <LI><A href=#Fl_Widget.handle>handle</A></LI> <LI><A href=#Fl_Widget.hide>hide</A></LI> <LI><A href=#Fl_Widget.image>image</A></LI> <LI><A href=#Fl_Widget.inside>inside</A></LI> <LI><A href=#Fl_Widget.label>label</A></LI> <LI><A href=#Fl_Widget.labelcolor>labelcolor</A></LI> </UL> </TD><TD align=left valign=top> <UL> <LI><A href=#Fl_Widget.labelfont>labelfont</A></LI> <LI><A href=#Fl_Widget.labelsize>labelsize</A></LI> <LI><A href=#Fl_Widget.labeltype>labeltype</A></LI> <LI><A href=#Fl_Widget.output>output</A></LI> <LI><A href=#Fl_Widget.parent>parent</A></LI> <LI><A href=#Fl_Widget.position>position</A></LI> <LI><A href=#Fl_Widget.redraw>redraw</A></LI> <LI><A href=#Fl_Widget.redraw_label>redraw_label</A></LI> <LI><A href=#Fl_Widget.resize>resize</A></LI> <LI><A href=#Fl_Widget.selection_color>selection_color</A></LI> <LI><A href=#Fl_Widget.set_changed>set_changed</A></LI> <LI><A href=#Fl_Widget.set_output>set_output</A></LI> <LI><A href=#Fl_Widget.set_visible>set_visible</A></LI> <LI><A href=#Fl_Widget.set_visible_focus>set_visible_focus</A></LI> <LI><A href=#Fl_Widget.show>show</A></LI> </UL> </TD><TD align=left valign=top> <UL> <LI><A href=#Fl_Widget.size>size</A></LI> <LI><A href=#Fl_Widget.take_focus>take_focus</A></LI> <LI><A href=#Fl_Widget.takesevents>takesevents</A></LI> <LI><A href="#Fl_Widget.tooltip">tooltip</A></LI> <LI><A href=#Fl_Widget.type>type</A></LI> <LI><A href=#Fl_Widget.user_data>user_data</A></LI> <LI><A href=#Fl_Widget.visible>visible</A></LI> <LI><A href=#Fl_Widget.visible_visible>visible_focus</A></LI> <LI><A href=#Fl_Widget.visible_r>visible_r</A></LI> <LI><A href=#Fl_Widget.w>w</A></LI> <LI><A href=#Fl_Widget.when>when</A></LI> <LI><A href=#Fl_Widget.window>window</A></LI> <LI><A href=#Fl_Widget.x>x</A></LI> <LI><A href=#Fl_Widget.y>y</A></LI> </UL> </TD></TR> </TABLE> </CENTER> <H4><A NAME="Fl_Widget.Fl_Widget">protected Fl_Widget::Fl_Widget(int x, int y, int w, int h, const char* label=0);</A></H4> <P>Creates a widget at the given position and size. The <TT>Fl_Widget</TT> is a protected constructor, but all derived widgets have a matching public constructor. It takes a value for <TT>x()</TT>, <TT>y()</TT>, <TT>w()</TT>, <TT>h()</TT>, and an optional value for <TT>label()</TT>. <H4><A NAME="Fl_Widget.~Fl_Widget">virtual Fl_Widget::~Fl_Widget();</A></H4> <P>Destroys the widget. Destroying single widgets is not very common, and it is your responsibility to either <TT>remove()</TT> them from any enclosing group or destroy that group <I>immediately</I> after destroying the children. You almost always want to destroy the parent group instead which will destroy all of the child widgets and groups in that group. <H4><A name=Fl_Widget.active>int Fl_Widget::active() const</A><BR> <A name=Fl_Widget.active_r>int Fl_Widget::active_r() const</A></BR> <A name=Fl_Widget.activate>void Fl_Widget::activate()</A></BR> <A name=Fl_Widget.deactivate>void Fl_Widget::deactivate()</A></H4> <P><TT>Fl_Widget::active()</TT> returns whether the widget is active. <TT>Fl_Widget::active_r()</TT> returns whether the widget and all of its parents are active. An inactive widget does not get any events, but it does get redrawn. A widget is only active if <TT>active()</TT> is true on it <I>and all of its parents</I>. <P>Changing this value will send <TT>FL_ACTIVATE</TT> or <TT> FL_DEACTIVATE</TT> to the widget if <tt>active_r()</tt> is true. <P>Currently you cannot deactivate <TT>Fl_Window</TT> widgets. </P> <H4><A name=Fl_Widget.align>Fl_Align Fl_Widget::align() const <BR> void Fl_Widget::align(Fl_Align)</A></H4> <P>Gets or sets the label alignment, which controls how the label is displayed next to or inside the widget. The default value is <TT>FL_ALIGN_CENTER</TT>, which centers the label inside the widget. The value can be any of these constants bitwise-OR'd together: <UL> <LI><TT>FL_ALIGN_BOTTOM</TT></LI> <LI><TT>FL_ALIGN_CENTER</TT></LI> <LI><TT>FL_ALIGN_CLIP</TT></LI> <LI><TT>FL_ALIGN_INSIDE</TT></LI> <LI><TT>FL_ALIGN_LEFT</TT></LI> <LI><TT>FL_ALIGN_RIGHT</TT></LI> <LI><TT>FL_ALIGN_TEXT_OVER_IMAGE</TT></LI> <LI><TT>FL_ALIGN_TOP</TT></LI> <LI><TT>FL_ALIGN_WRAP</TT></LI> </UL> <H4><A name=Fl_Widget.argument>long Fl_Widget::argument() const <BR> void Fl_Widget::argument(long)</A></H4> <P>Gets or sets the current user data (<TT>long</TT>) argument that is passed to the callback function. <CENTER><TABLE BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc"> <TR> <TD><B>Note:</B> <P>This is implemented by casting the <TT>long</TT> value to a <TT>void *</TT> and may not be portable on some machines. </TD> </TR> </TABLE></CENTER> <H4><A name=Fl_Widget.box>Fl_Boxtype Fl_Widget::box() const <BR> void Fl_Widget::box(Fl_Boxtype)</A></H4> <P>Gets or sets the box type for the widget, which identifies a routine that draws the background of the widget. See <A href="common.html#boxtypes">Box Types</A> for the available types. The default depends on the widget, but is usually <TT>FL_NO_BOX</TT> or <TT>FL_UP_BOX</TT>. <H4><A name=Fl_Widget.callback>typedef void (Fl_Callback)(Fl_Widget*, void*) <BR>Fl_Callback* Fl_Widget::callback() const <BR>void Fl_Widget::callback(Fl_Callback*, void* = 0) <BR>void Fl_Widget::callback(void (*)(Fl_Widget*, long), long = 0) <BR>void Fl_Widget::callback(void (*)(Fl_Widget*))</A></H4> <P>Gets or sets the current callback function for the widget. Each widget has a single callback. <H4><A name=Fl_Widget.changed>int Fl_Widget::changed() const</A> <BR><A name=Fl_Widget.clear_changed>void Fl_Widget::clear_changed()</A> <BR><A name=Fl_Widget.set_changed>void Fl_Widget::set_changed()</A></H4> <P><TT>Fl_Widget::changed()</TT> is a flag that is turned on when the user changes the value stored in the widget. This is only used by subclasses of <TT>Fl_Widget</TT> that store values, but is in the base class so it is easier to scan all the widgets in a panel and <TT> do_callback()</TT> on the changed ones in response to an "OK" button. <P>Most widgets turn this flag off when they do the callback, and when the program sets the stored value. </P> <H4><A NAME="Fl_Widget.clear_visible">void Fl_Window::clear_visible();</A></H4> <P>Hides the widget; you must still redraw the parent to see a change in the window. Normally you want to use the <A HREF="#Fl_Widget.hide"><CODE>hide()</CODE> method instead. <H4><A NAME="Fl_Widget.clear_visible_focus">void Fl_Window::clear_visible_focus();</A></H4> <P>Disables keyboard focus navigation with this widget; normally, all widgets participate in keyboard focus navigation. <H4><A name=Fl_Widget.color>Fl_Color Fl_Widget::color() const <BR>void Fl_Widget::color(Fl_Color) <BR>void Fl_Widget::color(Fl_Color, Fl_Color)</A></H4> <P>Gets or sets the background color of the widget. The color is passed to the box routine. The color is either an index into an internal table of RGB colors or an RGB color value generated using <TT>fl_rgb_color()</TT>. The default for most widgets is <TT>FL_GRAY</TT>. See the <A href=enumerations.html#Enumerations>enumeration list</A> for predefined colors. Use <A href="Fl.html#Fl.set_color"><TT>Fl::set_color()</TT></A> to redefine colors. <P>The two color form sets both the background and selection colors. See the description of the <A HREF="#Fl_Widget.selection_color"><TT>selection_color()</TT></A> method for more information. <h4><a name="Fl_Widget.contains">int Fl_Widget::contains(Fl_Widget* b) const</A></H4> <P>Returns 1 if <TT>b</TT> is a child of this widget, or is equal to this widget. Returns 0 if <TT>b</TT> is <TT>NULL</TT>. <H4><A name=Fl_Widget.damage>uchar Fl_Widget::damage() const</A></H4> <P>Non-zero if <A HREF="subclassing.html#draw"><TT>draw()</TT></A> needs to be called. The damage value is actually a bit field that the widget subclass can use to figure out what parts to draw. <H4><A name=Fl_Widget.default_callback>static void Fl_Widget::default_callback(Fl_Widget*, void*)</A></H4> <P>The default callback, which puts a pointer to the widget on the queue returned by <A href="Fl.html#Fl.readqueue"><TT>Fl::readqueue()</TT></A>. You may want to call this from your own callback. <H4><A name="Fl_Widget.deimage">Fl_Image* Fl_Widget::deimage()</A><BR> void Fl_Widget::deimage(Fl_Image* a)<BR> void Fl_Widget::deimage(Fl_Image& a)</H4> <P>Gets or sets the image to use as part of the widget label. This image is used when drawing the widget in the inactive state. <H4><A name=Fl_Widget.do_callback>void Fl_Widget::do_callback() <BR> void Fl_Widget::do_callback(Fl_Widget*, void* = 0) <BR> void Fl_Widget::do_callback(Fl_Widget*, long)</A></H4> <P>Causes a widget to invoke its callback function, optionally with arbitrary arguments. <H4><A name="Fl_Widget.handle">virtual int Fl_Widget::handle(int event)</A></H4> <P>Handles the specified event. You normally don't call this method directly, but instead let FLTK do it when the user interacts with the widget. <H4><A name="Fl_Widget.image">Fl_Image* Fl_Widget::image()</A><BR> void Fl_Widget::image(Fl_Image* a)<BR> void Fl_Widget::image(Fl_Image& a)</H4> <P>Gets or sets the image to use as part of the widget label. This image is used when drawing the widget in the active state. <H4><A name=Fl_Widget.inside>int Fl_Widget::inside(const Fl_Widget* a) const</A></H4> <P>Returns 1 if this widget is a child of <TT>a</TT>, or is equal to <TT>a</TT>. Returns 0 if <TT>a</TT> is <TT>NULL</TT>. <H4><A name=Fl_Widget.label>const char* Fl_Widget::label() const <BR> void Fl_Widget::label(const char*)</A></H4> <P>Get or set the current label pointer. The label is shown somewhere on or next to the widget. The passed pointer is stored unchanged in the widget (the string is <I>not</I> copied), so if you need to set the label to a formatted value, make sure the buffer is <TT>static</TT>, global, or allocated. <H4><A name=Fl_Widget.labelcolor>Fl_Color Fl_Widget::labelcolor() const <BR> void Fl_Widget::labelcolor(Fl_Color)</A></H4> <P>Gets or sets the label color. The default color is <TT>FL_BLACK</TT>. <H4><A name=Fl_Widget.labelfont>Fl_Font Fl_Widget::labelfont() const <BR> void Fl_Widget::labelfont(Fl_Font)</A></H4> <P>Gets or sets the font to use. Fonts are identified by small 8-bit indexes into a table. See the <A href=enumerations.html#Enumerations> enumeration list</A> for predefined typefaces. The default value uses a Helvetica typeface (Arial for Microsoft® Windows®). The function <A href="Fl.html#Fl.set_font"><TT>Fl::set_font()</TT></A> can define new typefaces. <H4><A name=Fl_Widget.labelsize>uchar Fl_Widget::labelsize() const <BR>void Fl_Widget::labelsize(uchar)</A></H4> <P>Gets or sets the font size in pixels. The default size is 14 pixels. <H4><A name=Fl_Widget.labeltype>void Fl_Widget::label(Fl_Labeltype, const char*) <BR> uchar Fl_Widget::labeltype() const <BR> void Fl_Widget::labeltype(Fl_Labeltype)</A></H4> <P>Gets or sets the <A href="common.html#labeltypes"><TT>labeltype</TT></A> which identifies the function that draws the label of the widget. This is generally used for special effects such as embossing or for using the <TT>label()</TT> pointer as another form of data such as an icon. The value <TT>FL_NORMAL_LABEL</TT> prints the label as plain text. <H4><A name=Fl_Widget.output>int Fl_Widget::output() const</A> <BR><A name=Fl_Widget.clear_output>void Fl_Widget::clear_output()</A> <BR><A name=Fl_Widget.set_output>void Fl_Widget::set_output()</A></H4> <P><tt>output()</tt> means the same as <tt>!active()</tt> except it does not change how the widget is drawn. The widget will not receive any events. This is useful for making scrollbars or buttons that work as displays rather than input devices. <H4><A name=Fl_Widget.parent>Fl_Group *Fl_Widget::parent() const</A></H4> <P>Returns a pointer to the parent widget. Usually this is a <A href=Fl_Group.html#Fl_Group> <TT>Fl_Group</TT></A> or <A HREF="Fl_Window.html#Fl_Window"><tt>Fl_Window</tt></a>. Returns <tt>NULL</tt> if the widget has no parent. <H4><A name=Fl_Widget.redraw>void Fl_Widget::redraw()</A></H4> <P>Marks the widget as needing its <A HREF="subclassing.html#draw"><TT>draw()</TT></A> routine called. <H4><A name=Fl_Widget.redraw_label>void Fl_Widget::redraw_label()</A></H4> <P>Marks the widget or the parent as needing a redraw for the label area of a widget. <H4><A name=Fl_Widget.resize>virtual void Fl_Widget::resize(int x, int y, int w, int h)</A> <BR><A name=Fl_Widget.position>void Fl_Widget::position(short x, short y)</A> <BR><A name=Fl_Widget.size>void Fl_Widget::size(short w, short h)</A></H4> <P>Change the size or position of the widget. This is a virtual function so that the widget may implement its own handling of resizing. The default version does <I>not</I> call the <TT>redraw()</TT> method, but instead relies on the parent widget to do so because the parent may know a faster way to update the display, such as scrolling from the old position. <P><TT>position(x,y)</TT> is a shortcut for <TT>resize(x,y,w(),h())</TT>, and <TT>size(w,h)</TT> is a shortcut for <TT>resize(x(),y(),w,h)</TT>.</P> <H4><A name=Fl_Widget.selection_color>Fl_Color Fl_Widget::selection_color() const <BR>void Fl_Widget::selection_color(Fl_Color)</A></H4> <P>Gets or sets the selection color, which is defined for Forms compatibility and is usually used to color the widget when it is selected, although some widgets use this color for other purposes. You can set both colors at once with <TT>color(a,b)</TT>. <H4><A name=Fl_Widget.takesevents>int Fl_Widget::takesevents() const</A></H4> <P>This is the same as <TT>(active() && !output() && visible())</TT> but is faster. <H4><A name=Fl_Widget.take_focus>int Fl_Widget::take_focus()</A></H4> Tries to make this widget be the <TT>Fl::focus()</TT> widget, by first sending it an <TT>FL_FOCUS</TT> event, and if it returns non-zero, setting <TT>Fl::focus()</TT> to this widget. You should use this method to assign the focus to an widget. Returns true if the widget accepted the focus. <H4><A name="Fl_Widget.tooltip">const char *Fl_Widget::tooltip()<BR> void Fl_Widget::tooltip(const char *t)</A></H4> <P>Gets or sets a string of text to display in a popup tooltip window when the user hovers the mouse over the widget. The string is <I>not</I> copied, so make sure any formatted string is stored in a <TT>static</TT>, global, or allocated buffer. <H4><A NAME="Fl_Widget.type">uchar Fl_Widget::type() const;</A></H4> <P>Returns the widget type value, which is used for Forms compatability and to simulate RTTI. <H4><A name=Fl_Widget.x>short Fl_Widget::x() const</A> <BR><A name=Fl_Widget.y>short Fl_Widget::y() const</A> <BR><A name=Fl_Widget.w>short Fl_Widget::w() const</A> <BR><A name=Fl_Widget.h>short Fl_Widget::h() const</A></H4> <P>Returns the position of the upper-left corner of the widget in its enclosing Fl_Window (<I>not</I> its parent if that is not an Fl_Window), and its width and height. <H4><A name=Fl_Widget.user_data>void* Fl_Widget::user_data() const <BR>void Fl_Widget::user_data(void*)</A></H4> <P>Gets or sets the current user data (<TT>void *</TT>) argument that is passed to the callback function. <H4><A name=Fl_Widget.window>Fl_Window* Fl_Widget::window() const;</A></H4> <P>Returns a pointer to the primary <A href=Fl_Window.html#Fl_Window><TT>Fl_Window</TT></A> widget. Returns <TT>NULL</TT> if no window is associated with this widget. Note: for an <TT>Fl_Window</TT> widget, this returns its <I>parent</I> window (if any), not <I>this</I> window. <H4><A NAME="Fl_Widget.set_visible">void Fl_Window::set_visible();</A></H4> <P>Makes the widget visible; you must still redraw the parent widget to see a change in the window. Normally you want to use the <A HREF="#Fl_Widget.show"><CODE>show()</CODE> method instead. <H4><A NAME="Fl_Widget.set_visible_focus">void Fl_Window::set_visible_focus();</A></H4> <P>Enables keyboard focus navigation with this widget; note, however, that this will not necessarily mean that the widget will accept focus, but for widgets that can accept focus, this method enables it if it has been disabled. <H4><A name=Fl_Widget.visible>int Fl_Widget::visible() const</A><BR> <A name=Fl_Widget.visible_r>int Fl_Widget::visible_r() const</A><BR> <A name=Fl_Widget.show>void Fl_Widget::show()</A><BR> <A name=Fl_Widget.hide>void Fl_Widget::hide()</A></H4> <P>An invisible widget never gets redrawn and does not get events. The <TT>visible()</TT> method returns true if the widget is set to be visible.The <TT>visible_r()</TT> method returns true if the widget and all of its parents are visible. A widget is only visible if <TT>visible()</TT> is true on it <I>and all of its parents</I>. <P>Changing it will send <TT>FL_SHOW</TT> or <TT>FL_HIDE</TT> events to the widget. <I>Do not change it if the parent is not visible, as this will send false <TT>FL_SHOW</TT> or <TT>FL_HIDE</TT> events to the widget</I>. <TT>redraw()</TT> is called if necessary on this or the parent. <H4><A NAME="Fl_Widget.visible_focus">void Fl_Window::visible_focus();</A></H4> <P>Returns non-zero if this widget will participate in keyboard focus navigation. <H4><A name=Fl_Widget.when>Fl_When Fl_Widget::when() const <BR> void Fl_Widget::when(Fl_When)</A></H4> <P><TT>Fl_Widget::when()</TT> is a set of bitflags used by subclasses of <TT> Fl_Widget</TT> to decide when to do the callback. If the value is zero then the callback is never done. Other values are described in the individual widgets. This field is in the base class so that you can scan a panel and <TT>do_callback()</TT> on all the ones that don't do their own callbacks in response to an "OK" button. </BODY> </HTML>