BONUSES ======= "Bonus machine" at the top of the screen creates a new balloon every 30secs. When balloon is "popped", you see stars and after 1 sec, a random bonus appears in middle of them. Bonus goes away after a little while. This are the bonuses: Airballoon Airballoon starts to follow the plane until plane is killed or plane grabs same bonus again. (eero) Bird The leader bird follows the plane until plane dies. (eero) Bomb Player gets one (or two) more bomb. (ulf) Cloud Cloud appears from either side of the screen and disappears when it floats off the other side. (eero) Heart Computer plane stops shooting the player and just chases his/her plane, trailing hearts, until player's plane dies or 15 sec has expired, whichever happens first. (eero) Parachute Pilot gets a claustrofobic fit and jumps off the plane with parachute. You have to hit the hangar to get a new plane (with full energy & bombs), otherwise you die. (ulf) Energy ('+' shaped) Plane energy is restored back to maximum. (ulf) Ufo Ufo appears from the top and starts shooting "heat-seeking" missiles at the plane. It stops / disappears only when either plane or the ufo die. (ulf) Zeppelin Zeppelin starts to follow the plane until either zeppelin or plane is killed or plane grabs the same bonus again. (eero) So, Ufo bonus is dangerous, zeppelin, parachute, cloud, bird and airballoon bonuses could be annoying and others are beneficial. Do you think this is good balance so that player got enough incentive to try to catch them (and accidentally get the nasty 'ufo' bonus :))? - Eero