Level descriptions, using the AirStrike Interpreter. In addition to these functions you can set variables by using the NAME=VALUE syntax. Existing -------- bgelement name x y Create a foreground (colliding) element. name refers to an image name.png in graphics/bg. levelsize width height Sets the level size Todo ---- sprite type x y Create a sprite of type at (x,y). bgelement name x y Create a background (non-colliding) element. playerspawn player_nr x y Sets the spawning point of player player_nr. background r g b Sets the background color. Future ------ generator type sprite_type x y