<?xml version="1.0" ?> <!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.1.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [ <!ENTITY kappname "&kmessedwords;"> <!ENTITY package "kdeedu"> <!ENTITY % addindex "IGNORE"> <!ENTITY % English "INCLUDE"><!-- change language only here --> ]> <book lang="&language;"> <bookinfo> <title>The &kmessedwords; Handbook</title> <authorgroup> <author> <firstname>Whitehawk</firstname> <surname>Stormchaser</surname> <affiliation> <address><email>zerokode@gmx.net</email></address> </affiliation> </author> </authorgroup> <copyright> <year>2001</year> <holder>KDE Edutainment team</holder> </copyright> <legalnotice>&FDLNotice;</legalnotice> <date>2002-10-08</date> <releaseinfo>2.1</releaseinfo> <abstract> <para> &kmessedwords; is the simple mind-training word game </para> </abstract> <keywordset> <keyword>KDE</keyword> <keyword>kdeedu</keyword> <keyword>KMessedWords</keyword> <keyword>mess</keyword> <keyword>words</keyword> </keywordset> </bookinfo> <chapter id="introduction"> <title>Introduction</title> <para> &kmessedwords; is the game, that is based on the word/letter puzzles that I have played as a child. It is a very simple constructed game, with 3 dificulty levels of play, and each level deserves it's value. It is fully customizable game, that allows you to write in your own words, and set your own <quote>look and feel</quote> of the game. It is aimed for children aged 10+, because of the dificulty, but, everyone is welcome to try. A word is picked in random, and displayed out in the messed order, with dificulty dependant on the chosen level. You have unlimited numbers of attempts, and the scores are kept. </para> </chapter> <chapter id="using-kmessedwords"> <title>Using &kmessedwords;</title> <screenshot> <screeninfo>Here's a screenshot of &kmessedwords;</screeninfo> <mediaobject> <imageobject><imagedata fileref="kmw1.png" format="PNG"/></imageobject> <textobject><phrase>&kmessedwords; screenshot</phrase></textobject> </mediaobject> </screenshot> <sect1 id="general-usage"> <title>General usage</title> <para>A word is displayed in the random order of the letters... You guess the entire word at once. If you missed or guessed, the game will tell you.</para> <important><para>Words are case sensitive, so, that <quote>michelle</quote> is <emphasis>not</emphasis> <quote>Michelle</quote> </para></important> <para>Each time you start the game, the default level is easy.</para> <para>There are 3 levels: easy, medium and hard.</para> <para>As of all levels are completely customizable, you can set the level of difficulty of each level by yourself. As the difficulty level of the game is dependant on the length of the word, the defaults are:</para> <variablelist> <varlistentry> <term>Easy</term> <listitem><para>4 letters, everyday words</para></listitem> </varlistentry> <varlistentry> <term>Medium</term> <listitem><para>Special 4 letter words, and longer everyday words, up to 7 letters.</para></listitem> </varlistentry> <varlistentry> <term>Hard</term> <listitem><para>Words at least 6 letters long, both everyday words and special words.</para></listitem> </varlistentry> </variablelist> <para>After a word is guessed, you are prompted for another word and you can either use the <guibutton>Yes</guibutton> or <guibutton>No</guibutton>.</para> </sect1> </chapter> <chapter id="commands"> <title>Game Reference</title> <screenshot> <screeninfo>Here's a screenshot of &kmessedwords;</screeninfo> <mediaobject> <imageobject><imagedata fileref="kmw1.png" format="PNG"/></imageobject> <textobject><phrase>&kmessedwords; screenshot</phrase></textobject> </mediaobject> </screenshot> <sect1 id="kmessedwords-mainwindow"> <title>The main &kmessedwords; window</title> <para>The button <guibutton>Bye!</guibutton>, or the key combination <keycombo action="simul">&Alt;<keycap>F4</keycap></keycombo>, can exit the game at any time.</para> <para>The <guibutton>Help</guibutton> button will show you this window, containing all of the avaliable help.</para> <para><guibutton>Configure</guibutton> button hides 2 options inside: <guilabel>Configuration</guilabel> will popup the main configuration screen to setup the &kmessedwords;, and the <guilabel>Dictionary</guilabel>, where you will be able to write / erase the words.</para> <para><guibutton>Scores</guibutton> will show you top 10 scores.</para> <para>On pushing the button <guibutton>Messup</guibutton>, you will start the game.</para> <para>The menu labelled <guimenu>Level</guimenu> will set the level that you are playing.</para> </sect1> </chapter> <chapter id="configuration"> <title>Configuring &kmessedwords;</title> <screenshot> <screeninfo>Configuration window of &kmessedwords;</screeninfo> <mediaobject> <imageobject> <imagedata fileref="kmw2.png" format="PNG"/> </imageobject> <textobject> <phrase>&kmessedwords; configuration window</phrase> </textobject> </mediaobject> </screenshot> <sect1 id="kmessedwords-themes"> <title>Changing themes</title> <para>&kmessedwords; allows you to easily customize how it looks. You can select a theme by clicking on the <guibutton>Configure</guibutton> button, choosing <guimenuitem>Configuration</guimenuitem> from the menu, and then choosing the <guilabel>Themes</guilabel> tab in the configuration dialog.</para> <para>Here you can choose a theme from the list, and also choose if it will be applied to the <guilabel>Button images</guilabel>, just the <guilabel>Background image</guilabel> or both.</para> <para>By default there is only one theme, named <quote>default</quote>. We hope there will eventually be many more themes available for download.</para> </sect1> <sect1 id="kmessedwords-players"> <title>Changing player name</title> <para>In the configuration window you just select the tab named <guilabel>User</guilabel>, change your name and press <guibutton>Ok</guibutton>.</para> </sect1> </chapter> <chapter id="kmessedwords-dictionary"> <title>Setting word dictionary</title> <screenshot> <screeninfo>Wordlist editor of &kmessedwords;</screeninfo> <mediaobject> <imageobject> <imagedata fileref="kmw4.png" format="PNG"/> </imageobject> <textobject> <phrase>&kmessedwords; dictionary window</phrase> </textobject> </mediaobject> </screenshot> <sect1 id="changing-words"> <title>Changing words in &kmessedwords;</title> <para>To get to the word-editor, you need to choose <menuchoice><guimenu>Configure</guimenu><guimenuitem>Dictionary</guimenuitem></menuchoice>. For each level there is own list of the words, as for easy, medium and hard. The word editor is just a plain text editor, that you may type words into. The separator is a line divider, or press <keycap>Enter</keycap>.</para> <para>The editor will refuse to read blank lines or lines with equal letters and characters. To save the words, just press <guibutton>OK</guibutton> or <guibutton>Save words</guibutton>. You <emphasis>don't</emphasis> need to be a <systemitem class="username">superuser</systemitem> for the program to change the words, because the dictionary files are saved into local user configuration.</para> </sect1> </chapter> <chapter id="kmessedwords-scoring"> <title>Previewing scores</title> <para> <screenshot> <screeninfo>&kmessedwords; scores window</screeninfo> <mediaobject> <imageobject> <imagedata fileref="kmw3.png" format="PNG"/> </imageobject> <textobject> <phrase>&kmessedwords; scores window</phrase> </textobject> </mediaobject> </screenshot> </para> <sect1 id="checking-scores"> <title>Checking scores in &kmessedwords;</title> <para>To check scores, all you have to do is to click on the button <guibutton>scoring</guibutton> in the non-graphical window or on the <guiicon>3-1-2</guiicon> stars in the default theme.</para> </sect1> </chapter> <chapter id="developers"> <title>Developer's Guide to &kmessedwords;</title> <sect1 id="interface"> <title>&kmessedwords; &GUI; - The Graphical User Interface</title> <para>The &kmessedwords;' core is already built in full, for the reading/storing and messing up the words. Now my goal is to make the most easy to use, good looking graphical front-end for that. I am working on that as much as I can, but everything changes in non-stop action with my spare time. I still have some ideas, but I would really like any other opinions, too. </para> </sect1> </chapter> <chapter id="faq"> <title>Questions and Answers</title> &reporting.bugs; &updating.documentation; <qandaset id="faqlist"> <qandaentry> <question> <para>I have an error message telling me the pictures cannot be found.</para> </question> <answer> <para>If you installed the program from the <acronym>RPM</acronym>, then I should be the one, that is supposed to fix that rpm file. But if you compiled the application on your own, note, that there is still something with the default prefix. The default prefix will install the app into the <filename class="directory">/usr/local/</filename>, so all you have to do is to change the prefix with <userinput><option>--prefix=<replaceable>path_to_your_kde_dir</replaceable></option></userinput></para> </answer> </qandaentry> </qandaset> </chapter> <chapter id="credits"> <title>Credits and License</title> <para>&kmessedwords;:</para> <para>Creator, maintainter and designer: <itemizedlist> <listitem><para>Whitehawk Stormchaser<email>zerokode@gmx.net</email></para></listitem> </itemizedlist> </para> <para> Contributors: <itemizedlist> <listitem> <para>Coding help (engine creation): Waldo bastian <email>bastian@kde.org</email></para> </listitem> <listitem> <para>Coding help (includemoc and all that stuff...): Daniel Molkentin <email>molkentin@kde.org</email></para> </listitem> <listitem> <para>Coding help (helped making the &kmessedwords; workimg properly under KDE2 and KDE3): Haavard Froeiland <email>haavardf@operamail.com</email></para> </listitem> <listitem> <para>Moral support: Anne-Marie Mahfouf <email>annma@kde.org</email></para> </listitem> </itemizedlist> </para> <para> Documentation copyright 2001 Whitehawk Stormchaser and &kde; Edutainment team<email>zerokode@gmx.net</email> </para> &underFDL; <!-- FDL: do not remove --> &underGPL; <!-- GPL License --> </chapter> <appendix id="installation"> <title>Installation</title> <sect1 id="getting-kmessedwords"> <title>How to obtain &kmessedwords;</title> &install.intro.documentation; </sect1> <sect1 id="requirements"> <title>Requirements</title> <para>In order to successfully use &kmessedwords;, you need &kde; 3 and &Qt; 3 on your system.</para> <para>&kmessedwords; can be found on <ulink url="http://edu.kde.org/kmessedwords/">The &kmessedwords; home page</ulink>.</para> </sect1> <sect1 id="compilation"> <title>Compilation and installation</title> &install.compile.documentation; </sect1> </appendix> &documentation.index; </book> <!-- Local Variables: mode: sgml sgml-minimize-attributes: nil sgml-general-insert-case: lower sgml-indent-step:0 sgml-indent-data:nil End: -->