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tuxpaint-0.9.10-2mdk.ppc.rpm

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<h1><img src="images/tuxpaint-title.png" width=220 height=219
alt="Tux&nbsp;Paint"><br>

0.9.10

</h1>
<h3>A simple drawing program for children</h3>

<p>Copyright 2003 by Bill Kendrick<br>
New Breed Software</p>

<p><a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a><br>
<a href="http://www.newbreedsoftware.com/tuxpaint/">http://www.newbreedsoftware.com/tuxpaint/</a></p>

<p>June 14, 2002 - February 22, 2003</p>
</center>

<hr size=2 noshade>

<h1>About</h1>
<blockquote>
  <p>"Tux&nbsp;Paint" is a drawing program for young children.
  It provides a simple interface and fixed canvas size, and provides
  access to previous images using a thumbnail browser (e.g., no access to
  the underlying file-system).</p>

  <p>Unlike popular drawing programs like "The&nbsp;GIMP," it has a very limited
  tool-set.  However, it provides a much simpler interface,
  and has entertaining, child-oriented additions such as sound effects.</p>
</blockquote>

<hr size=2 noshade>


<h1>License:</h1>
<blockquote>
  <p>Tux&nbsp;Paint is an Open&nbsp;Source project, Free&nbsp;Software
  released under the GNU General Public License (GPL).  It is free, and
  the 'source&nbsp;code' behind the program is available.  (This allows
  others to add features, fix bugs, and use parts of the program in their
  own GPL'd software.)</p>

  <p>See COPYING.txt for the full text of the GPL license.</p>
</blockquote>

<hr size=2 noshade>


<h1>Objectives:</h1>
<blockquote>
<dl>
  <dt><b>Easy and Fun</b></dt>
  <dd>
    Tux&nbsp;Paint is meant to be a simple drawing program for young children.
    It is not meant as a general-purpose drawing tool.  It <i>is</i> meant to
    be fun and easy to use.  Sound effects and a cartoon character help let
    the user know what's going on, and keeps them entertained.
    There are also extra-large cartoon-style mouse pointer shapes.
  </dd>

  <dt><b>Extensibility</b></dt>
  <dd>
    Tux&nbsp;Paint is extensible.  Brushes and "rubber stamp" shapes can be
    dropped in and pulled out.  For example, a teacher can drop in a
    collection of animal shapes and ask their students to draw an
    ecosystem.  Each shape can have a sound which is played, and
    textual facts which are displayed, when the child selects the shape.
  </dd>

  <dt><b>Portability</b></dt>
  <dd>
    Tux&nbsp;Paint is portable among various computer platforms:
    Windows, <!-- Macintosh, --> Linux, etc.  The interface looks the same among
    them all.  Tux&nbsp;Paint runs suitably well on older systems (like a
    Pentium 133), and can be built to run better on slow systems.
  </dd>

  <dt><b>Simplicity</b></dt>
  <dd>
    There is no direct access to the computer's underlying intricacies.
    The current image is kept when the program quits, and reappears when
    it is restarted.  Saving images requires no need to create filenames
    or use the keyboard.  Opening an image is done by selecting it from
    a collection of thumbnails.  Access to other files on the computer is
    restricted.
  </dd>
</dl>
</blockquote>

<hr size=2 noshade>


<h1>Other Documentation</h1>
<blockquote>
  Other documentation included with Tux&nbsp;Paint (in the "<code>docs</code>"
  folder/directory) include:

  <ul>
  <li>AUTHORS.txt<br>
    List of authors and contributors
  
  <li>CHANGES.txt<br>
    Summary of changed between releases

  <li>COPYING.txt<br>
    Copying license (The GPL)

  <li>INSTALL.txt<br>
    Instructions for compiling/installing, when applicable
    
  <li>PNG.txt<br>
    Notes on creating PNG format images for use in Tux&nbsp;Paint

  <li>README.txt<br>
    (This file)
    
  <li>TODO.txt<br>
    A list of pending features or bugs needing fixed
  </ul>
</blockquote>

<hr size=2 noshade>


<h1>Using Tux&nbsp;Paint</h1>
<blockquote>

  <h2>Building Tux&nbsp;Paint</h2>
  <blockquote>
    To compile Tux&nbsp;Paint from source, please refer to INSTALL.txt.
  </blockquote>

  <hr size=1 noshade>

  <h2>Loading Tux&nbsp;Paint</h2>
  <blockquote>
    <h3>Linux/Unix Users</h3>
    <blockquote>
      <p>Run the following command at a shell prompt (e.g., "$"):</p>

      <blockquote>
        <code>$ tuxpaint</code>
      </blockquote>

      <p>It is also possible to make a launcher button or icon
      (e.g. in GNOME or KDE).  See your desktop environment's
      documentation for details...</p>

      <p>If any errors occur, they will be displayed on the terminal
      (to "stderr").</p>
    </blockquote>

    <hr size=1 noshade>


    <h3>Windows Users</h3>
    <blockquote>
      <table border=0 cellspacing=0 cellpadding=4 bgcolor="#AAAAFF"
      align=right summary=""><tr><td align=center>
        <img src="images/icon-win32.png" width=32 height=32 alt="[Icon]"><br>
	Tux&nbsp;Paint
      </td></tr></table>
      
      <p>Simply double-click the "Tux&nbsp;Paint" icon on the desktop
      (which was created for you by the installer), or double-click the
      "tuxpaint.exe" icon in the 'Tux&nbsp;Paint' folder on your computer.</p>

      <p>If any errors occur, they will be stored in a file named
      "stderr.txt" in the Tux&nbsp;Paint folder.</p>

      <p>See "INSTALL.txt" for details on customizing the 'Shortcut' icon to 
      Tux&nbsp;Paint, which lets you easily set program options (via the
      command-line).</p>

      <p>To run Tux&nbsp;Paint and provide command-line options directly, you
      will need to run "<code>tuxpaint.exe</code>" from an MSDOS Prompt window.
      (See "INSTALL.txt" for details.)</p>

      <br clear=all>
    </blockquote>
      
    <!--hr size=1 noshade--><!--p-->

    <!--h3--><!--Macintosh Users--><!--/h3-->
    <!--blockquote-->
      <!--Simply double-click the "Tux&nbsp;Paint" icon in the Tux&nbsp;Paint
      folder.--><!--p-->
    <!--/blockquote-->
  </blockquote>

  <hr size=1 noshade>


  <h2>Options</h2>
  <blockquote>
    <h3>Configuration File</h3>
    <blockquote>
      <p>You can create a simple configuration file for Tux&nbsp;Paint, which it
      will read each time you start it up.</p>

      <p>The file is simply a plain text file containing the options
      you want enabled:</p>

      <h4>Linux Users</h4>
      <blockquote>
        <p>The file you should create is called "<code><b>.tuxpaintrc</b></code>"
	and it should be placed in your home directory.
	(a.k.a. "<code>~/.tuxpaintrc</code>" or
	"<code>$HOME/.tuxpaintrc</code>")</p>

	<p>Before this file is read, a system-wide configuration file is
	read.  (By default, this configuration has no settings enabled.)
	It is located at:</p>

        <blockquote>
          <code>/etc/tuxpaint/tuxpaint.conf</code>
        </blockquote>
	
	<p>You can disable reading of this file altogether, leaving the
	settings as defaults (which can then be overridden by your
	"<code>.tuxpaintrc</code>" file and/or command-line arguments)
	by using the command-line option:</p>

        <blockquote>
	  <code>--nosysconfig</code>
        </blockquote>
      </blockquote>


      <h4>Windows Users</h4>
      <blockquote>
        <p>The file you should create is called
	"<code><b>tuxpaint.cfg</b></code>" and it
	should be placed in Tux&nbsp;Paint's folder.</p>
	
	<p>You can use NotePad or WordPad to create this file.
	Be sure to save it as Plain Text, and make sure the filename
	doesn't have ".txt" at the end...</p>
      </blockquote>


      <h4>Available Options</h4>
      <blockquote>
        <p>The following settings can be set in the configuration file.
	(Command-line settings will override these.  See below.)</p>

	<dl>
	<dt><code><b>fullscreen=yes</b></code></dt>
	<dd>
	  Run the program in full screen mode, rather than in a window.
	</dd>

	<dt><code><b>800x600=yes</b></code></dt>
	<dd>
	  Run the program at 800x600 resolution (EXPERIMENTAL), rather
	  than the smaller 640x480 resolution.
	</dd>

	<dt><code><b>nosound=yes</b></code></dt>
	<dd>
	  Disable sound effects.
	</dd>

	<dt><code><b>noquit=yes</b></code></dt>
	<dd>
	  Disable the on-screen "Quit" button.
	  (Pressing the <b>[Escape]</b> key or clicking the window's close
          button still works.)
	</dd>
	
	<dt><code><b>noprint=yes</b></code></dt>
	<dd>
	  Disable the printing feature.
	</dd>

	<dt><code><b>printdelay=<i>SECONDS</i></b></code></dt>
	<dd>
	  Restrict printing so that printing can occur only once every
	  <i>SECONDS</i> seconds.
	</dd>

	<dt><code><b>printcommand=<i>COMMAND</i></b></code></dt>
	<dd>
	  <p><i>(Linux and Unix only)</i></p>

	  <p>Use the command <i>COMMAND</i> to print a PNG file.
	  If not set, the default command is:</p>

          <blockquote>
	    <code>pngtopnm | pnmtops | lpr</code>
	  </blockquote>
	  
	  <p>Which converts the PNG to a NetPBM 'portable&nbsp;anymap',
	  then converts that to a PostScript file, and finally
	  sends that to the printer, using the "<code>lpr</code>" command.</p>
	</dd>

	<dt><code><b>printcfg=yes</b></code></td>
	<dd>
	  <p><i>(Windows only)</i></p>

	  <p>Tux&nbsp;Paint will use a printer configuration file when printing.
	  Push the <b>[ALT]</b> key while clicking the 'Print' button in
	  Tux&nbsp;Paint to cause a Windows print dialog window to appear.</p>
	  
	  <p>(Note: This only works when not running Tux&nbsp;Paint in
	  fullscreen mode.)  Any configuration changes made in this dialog
	  will be saved to the file "<code>userdata/print.cfg</code>", and
	  used again, as long as the "printcfg" option is set.</p>
	</dd>
	
	<dt><code><b>simpleshapes=yes</b></code></dt>
	<dd>
	  Disable the rotation step of the 'Shape' tool.
	  Click, drag and release is all that will be needed to draw a shape.
	</dd>
	
	<dt><code><b>uppercase=yes</b></code></dt>
	<dd>
	  All text will be rendered only in uppercase (e.g., "Brush" will
	  be "BRUSH").  Useful for children who can read, but who have only
	  learned uppercase letters so far.
	</dd>

	<dt><code><b>grab=yes</b></code></dt>
	<dd>
	  <p>Tux&nbsp;Paint will attempt to 'grab' the mouse and keyboard, so
	  that the mouse is confined to Tux&nbsp;Paint's window, and nearly all
          keyboard input is passed directly to it.</p>

          <p>This is useful to disable operating system actions that could get
          the user out of Tux&nbsp;Paint <b>[Alt]-[Tab]</b> window cycling,
          <b>[Ctrl]-[Escape]</b>, etc.  This is especially useful in
          fullscreen mode.</p>
	</dd>
	
	<dt><code><b>nowheelmouse=yes</b></code></dt>
	<dd>
	  This disables support for the wheel on mice that have it.
	  (Normally, the wheel will scroll the selector menu on the right.)
	</dd>
	
	<dt><code><b>keyboard=yes</b></code></dt>
	<dd>
	  <p>This allows the keyboard arrow keys to be used
	  to control the mouse pointer.  (e.g., for mouseless environments.)</p>
	  
	  <p>The <b>[Arrow]</b> keys move the mouse pointer.
	  <b>[Space]</b> acts as the mouse button.</p>
	</dd>
	
	<dt><code><b>nooutlines=yes</b></code></dt>
	<dd>
	  <p>In this mode, much simpler outlines and 'rubber-band' lines are
	  displayed when using the <b>Lines</b>, <b>Shapes</b>,
	  <b>Stamps</b> and <b>Eraser</b> tools.</p>

	  <p>This can help when Tux&nbsp;Paint is run on very slow computers,
	  or displayed on a remote X-Window display.</p>
	</dd>

	<dt><code><b>savedir&nbsp;<i>DIRECTORY</i></b></code></dt>
	<dd>
	  <p>Use this option to change where Tux&nbsp;Paint saves pictures.
	  By default, this is "<code>~/.tuxpaint/saved/</code>" under Linux
	  and Unix, and "<code>userdata\</code>" under Windows.</p>

	  <p>This can be useful in a Windows lab, where Tux&nbsp;Paint is
	  installed on a server, and children run it from workstations.
	  You can set <code>savedir</code> to be a folder in their home
	  directory.  (e.g., "<code>H:\tuxpaint\</code>")</p>

	  <p><b>Note:</b> When specifying a Windows drive (e.g.,
	  "<code>H:\</code>"), you must also specify a subdirectory.</p>
	</dd>
	
	<dt><code><b>saveover=yes</b></code></dt>
	<dd>
	  This disables the "<i>Save over the old version...?</i>" prompt when
	  saving an existing file.  With this option, the older version
	  will always be replaced by the new version, automatically.
	</dd>
	
	<dt><code><b>saveover=new</b></code></dt>
	<dd>
	  This also disables the "<i>Save over the old version...?</i>" prompt
	  when saving an existing file.  This option, however, will always
	  save a new file, rather than overwrite the older version.
	</dd>
	
	<dt><code><b>saveover=ask</b></code></dt>
	<dd>
	  <p><i>(This option is redundant, since this is the default.)</i></p>

	  When saving an existing drawing, you will be first asked whether
	  to save over the older version or not.
	</dd>
	
	<dt><code><b>lang=<i>LANGUAGE</i></b></code></dt>
	<dd>
          <p>Run Tux&nbsp;Paint in one of the supported languages.
	  Possible choice for <i>LANGUAGE</i> currently include:</p>

 	  <blockquote>
	  <table border=1 cellspacing=0 cellpadding=4
	  summary="Possible values for 'lang' language setting">
	  <tr>
	    <td><code>english</code></td>
	    <td><code>american-english</code></td>
	    <td>&nbsp;</td>
	  </tr>
	  <tr>
	    <td><code>british-english</code></td>
	    <td><code>british</code></td>
	    <td>&nbsp;</td>
	  </tr>
	  <tr>
	    <td><code>brazilian-portuguese</code></td>
	    <td><code>portuges-brazilian</code></td>
	    <td><code>brazilian</code></td>
	  </tr>
	  <tr>
	    <td><code>catalan</code></td>
	    <td><code>catala</code></td>
	    <td>&nbsp;</td>
	  </tr>
	  <tr>
	    <td><code>chinese</code></td>
	    <td>&nbsp;</td>
	    <td>&nbsp;</td>
	  </tr>
	  <tr>
	    <td><code>czech</code></td>
	    <td><code>cesky</code></td>
	    <td>&nbsp;</td>
	  </tr>
	  <tr>
	    <td><code>danish</code></td>
	    <td><code>dansk</code></td>
	    <td>&nbsp;</td>
	  </tr>
	  <tr>
	    <td><code>dutch</code></td>
	    <td>&nbsp;</td>
	    <td>&nbsp;</td>
	  </tr>
	  <tr>
	    <td><code>finnish</code></td>
	    <td><code>suomi</code></td>
	    <td>&nbsp;</td>
	  </tr>
	  <tr>
	    <td><code>french</code></td>
	    <td><code>francais</code></td>
	    <td>&nbsp;</td>
	  </tr>
	  <tr>
	    <td><code>german</code></td>
	    <td><code>deutsch</code></td>
	    <td>&nbsp;</td>
	  </tr>
	  <tr>
	    <td><code>greek</code></td>
	    <td>&nbsp;</td>
	    <td>&nbsp;</td>
	  </tr>
	  <tr>
	    <td><code>hungarian</code></td>
	    <td><code>magyar</code></td>
	    <td>&nbsp;</td>
	  </tr>
	  <tr>
	    <td><code>icelandic</code></td>
	    <td><code>islenska</code></td>
	    <td>&nbsp;</td>
	  </tr>
	  <tr>
	    <td><code>indonesian</code></td>
	    <td><code>bahasa-indonesia</code></td>
	    <td>&nbsp;</td>
	  </tr>
	  <tr>
	    <td><code>italian</code></td>
	    <td><code>italiano</code></td>
	    <td>&nbsp;</td>
	  </tr>
	  <tr>
	    <td><code>japanese</code></td>
	    <td>&nbsp;</td>
	    <td>&nbsp;</td>
	  </tr>
	  <tr>
	    <td><code>korean</code></td>
	    <td>&nbsp;</td>
	    <td>&nbsp;</td>
	  </tr>
	  <tr>
	    <td><code>norwegian</code></td>
	    <td><code>nynorsk</code></td>
	    <td>&nbsp;</td>
	  </tr>
	  <tr>
	    <td><code>polish</code></td>
	    <td><code>polski</code></td>
	    <td>&nbsp;</td>
	  </tr>
	  <tr>
	    <td><code>portuguese</code></td>
	    <td><code>portugues</code></td>
	    <td>&nbsp;</td>
	  </tr>
	  <tr>
	    <td><code>romanian</code></td>
	    <td>&nbsp;</td>
	    <td>&nbsp;</td>
	  </tr>
	  <tr>
	    <td><code>spanish</code></td>
	    <td><code>espanol</code></td>
	    <td>&nbsp;</td>
	  </tr>
	  <tr>
	    <td><code>slovak</code></td>
	    <td>&nbsp;</td>
	    <td>&nbsp;</td>
	  </tr>
	  <tr>
	    <td><code>swedish</code></td>
	    <td><code>svenska</code></td>
	    <td>&nbsp;</td>
	  </tr>
	  <tr>
	    <td><code>turkish</code></td>
	    <td>&nbsp;</td>
	    <td>&nbsp;</td>
	  </tr>
	  </table>
	  </blockquote>
	</dd>
      </dl>
      </blockquote>

      <hr size=1 noshade>

      <h4>Overriding System Config. Options using <code>.tuxpaintrc</code></h4>
      <blockquote>
        <p>If any of the above options are set in
        "<code>/etc/tuxpaint/tuxpaint.config</code>",
	you can override them in your own
        "<code>~/.tuxpaintrc</code>" file.</p>

	<p>For true/false options, like "<code>noprint</code>" and
        "<code>grab</code>", you can simply say they equal 'no' in
        your "<code>~/.tuxpaintrc</code>" file:</p>
	
        <blockquote><code>
	  noprint=no<br>
	  uppercase=no
	</code></blockquote>
	
	<p>Or, you can use options similar to the command-line override
	options described below.  For example:</p>

        <blockquote><code>
	  print=yes<br>
	  mixedcase=yes
	</code></blockquote>
      </blockquote>
    </blockquote>
	  
    <hr size=1 noshade>

    <h3>Command-Line Options</h3>
    <blockquote>
      Options can also be issued on the command-line when you start
      Tux&nbsp;Paint.

      <blockquote>
      <dl>
        <dt><code><b>
        --fullscreen<br>
	--800x600<br>
        --nosound<br>
        --noquit<br>
        --noprint<br>
        --printdelay=SECONDS<br>
	--printcfg<br>
        --simpleshapes<br>
        --uppercase<br>
        --grab<br>
	--keyboard<br>
	--nooutlines<br>
        --nowheelmouse<br>
	--savedir&nbsp;DIRECTORY<br>
        --saveover<br>
        --saveovernew<br>
        --lang&nbsp;LANGUAGE<br>
        </b></code></dt>
        <dd>
          These enable or correspond to the configuration file options
	  described above.
	</dd>

        <dt><code><b>
        --windowed<br>
	--640x480<br>
        --sound<br>
        --quit<br>
        --print<br>
        --printdelay=0<br>
	--noprintcfg<br>
        --complexshapes<br>
        --mixedcase<br>
        --dontgrab<br>
	--mouse<br>
	--outlines<br>
        --wheelmouse<br>
        --saveoverask<br>
	</b></code></dt>
	<dd>
          These options can be used to override any settings made in
	  the configuration file.  (If the option isn't set in the
	  configuration file(s), no overriding option is necessary.)
	</dd>


        <dt><code><b>--locale locale</b></code></dt>
	<dd>
          <p>Run Tux&nbsp;Paint in one of the support languages.
	  See the "<i>Choosing a Different Language</i>" section below for the
	  locale strings (e.g., "<code>de_DE@euro</code>" for German) to
          use.</p>
	
	  <p>(If your locale is already set, e.g. with the "<code>$LANG</code>"
          environment variable, this option is not necessary,
	  since Tux&nbsp;Paint honors your environment's setting,
          if possible.)</p>
	</dd>

        <dt><code><b>--nosysconfig</b></code></dt>
        <dd>
	  <p>Under Linux and Unix, this prevents the system-wide configuration
	  file, "<code>/etc/tuxpaint/tuxpaint.conf</code>", from being read.</p>

	  <p>Only your own configuration file, "<code>~/.tuxpaintrc</code>",
          if it exists, will be used.</p>
	</dd>
      </dl>
      </blockquote>
    </blockquote>

    <hr size=1 noshade>
 

    <h3>Command-Line Informational Options</h3>
    <blockquote>
      <p>The following options display some informative text on the screen.
      Tux&nbsp;Paint doesn't actually start up and run afterwards, however.</p>

      <blockquote>
      <dl>
        <dt><code><b>--version</b></code></dt>
	<dd>
          Display the version number and date of the copy of Tux&nbsp;Paint
	  you are running.  It also lists what, if any, compile-time
	  options were set.  (See INSTALL.txt and FAQ.txt).
	</dd>
	  
        <dt><code><b>--copying</b></code></dt>
	<dd>
          Show brief license information about copying Tux&nbsp;Paint.
	</dd>

        <dt><code><b>--usage</b></code></dt>
        <dd>
	  Display the list of available command-line options.
	</dd>

        <dt><code><b>--help</b></code></dt>
	<dd>
          Display brief help on using Tux&nbsp;Paint.
	</dd>
      </dl>
      </blockquote>
    </blockquote>
  
    <hr size=1 noshade>
 

    <h3>Choosing a Different Language</h3>
    <blockquote>
      <p>Tux&nbsp;Paint has been translated into a number of languages.
      To access the translations, you can use the "<code>--lang</code>"
      option on the command-line to set the language (e.g.
      "<code>--lang&nbsp;spanish</code>")
      or use the "<code>lang=</code>" setting in the configuration file
      (e.g., "<code>lang=spanish</code>").</p>

      <p>Tux&nbsp;Paint also honors your environment's current locale.
      (You can override it on the command-line using the
      "<code>--locale</code>" option (see above).)</p>
    
      <p>The following languages are supported:</p>

      <blockquote><table border=1 cellspacing=0 cellpadding=2
      summary="Locale values and the languages they represent.">
      <tr>
        <th>Locale Code</th>
	<th>Language<br>
            (native name)</th>
	<th>Language<br>
            (English name)</th>
      </tr>
      <tr>
        <td><code>C</code></td>
	<td>&nbsp;</td>
	<td>English</td>
      </tr>
      <tr>
        <td><code>ca_ES</code></td>
	<td>Catalan</td>
	<td>Catal&agrave;</td>
      </tr>
      <tr>
        <td><code>cs_CZ</code></td>
	<td>Cesky</td>
	<td>Czech</td>
      </tr>
      <tr>
        <td><code>da_DK</code></td>
	<td>Dansk</td>
	<td>Danish</td>
      </tr>
      <tr>
	<td><code>de_DE@euro</code></td>
	<td>Deutsch</td>
	<td>German</td>
      </tr>
      <tr>
        <td><code>el_GR.UTF8</code> (*)</td>
	<td>&nbsp;</td>
	<td>Greek</td>
      </tr>
      <tr>
        <td><code>en_GB</code></td>
	<td>&nbsp;</td>
	<td>British English</td>
      </tr>
      <tr>
        <td><code>es_ES@euro</code></td>
	<td>Espa&ntilde;ol</td>
	<td>Spanish</td>
      </tr>
      <tr>
        <td><code>fi_FI@euro</code></td>
	<td>Suomi</td>
	<td>Finnish</td>
      </tr>
      <tr>
        <td><code>fr_FR@euro</code></td>
	<td>Fran&ccedil;ais</td>
	<td>French</td>
      </tr>
      <tr>
        <td><code>hu_HU</code></td>
	<td>Magyar</td>
	<td>Hungarian</td>
      </tr>
      <tr>
        <td><code>id_ID</code></td>
	<td>Bahasa Indonesia</td>
	<td>Indonesian</td>
      </tr>
      <tr>
        <td><code>is_IS</code></td>
	<td>&Iacute;slenska</td>
	<td>Icelandic</td>
      </tr>
      <tr>
        <td><code>it_IT@euro</code></td>
	<td>Italiano</td>
	<td>Italian</td>
      </tr>
      <tr>
        <td><code>ja_JP.UTF-8</code> (*)</td>
	<td>&nbsp;</td>
	<td>Japanese</td>
      </tr>
      <tr>
        <td><code>ko_KR.UTF-8</code> (*)</td>
	<td>&nbsp;</td>
	<td>Korean</td>
      </tr>
      <tr>
        <td><code>nn_NO</code></td>
	<td>Norsk (nynorsk)</td>
	<td>Norwegian Nynorsk</td>
      </tr>
      <tr>
        <td><code>nl_NL@euro</code></td>
	<td>&nbsp;</td>
	<td>Dutch</td>
      </tr>
      <tr>
        <td><code>pl_PL</code></td>
	<td>Polski</td>
	<td>Polish</td>
      </tr>
      <tr>
        <td><code>pt_BR</code></td>
	<td>Portug&ecirc;s Brazileiro</td>
	<td>Brazilian Portuguese</td>
      </tr>
      <tr>
        <td><code>pt_PT</code></td>
	<td>Portug&ecirc;s</td>
	<td>Portuguese</td>
      </tr>
      <tr>
        <td><code>ro_RO</code></td>
	<td>&nbsp;</td>
	<td>Romanian</td>
      </tr>
      <tr>
        <td><code>sk_SK</code></td>
	<td>Slovak</td>
	<td>&nbsp;</td>
      </tr>
      <tr>
        <td><code>sv_SE@euro</code></td>
	<td>Svenska</td>
	<td>Swedish</td>
      </tr>
      <tr>
        <td><code>tr_TR@euro</code></td>
	<td>&nbsp;</td>
	<td>Turkish</td>
      </tr>
      <tr>
        <td><code>zh_CN</code></td>
	<td>&nbsp;</td>
	<td>Chinese (Simplified)</td>
      </tr>
      </table>

      <b>(*)</b> - These languages require their own fonts, since they
      are not represented using a Latin character set, like the others.
      See <b>Special&nbsp;Fonts</b>, below.<p>
  
      </blockquote>
  
      <h4>Setting Your Environment's Locale</h4>
      <blockquote>
        <p>Changing your locale will affect much of your environment.</p>
      
        <p>As stated above, along with letting you choose the language at
        runtime using command-line options ("<code>--lang</code>" and
        "<code>--locale</code>"),
        Tux&nbsp;Paint honors the global locale setting in your environment.</p>

        <p>If you haven't already set your environment's locale, the following
        will briefly explain how:</p>
      
        <h5>Linux/Unix Users</h5>
	<blockquote>
          <p>First, be sure the locale you want to use is enabled by
	  editing the file "<code>/etc/locale.gen</code>" on your system and
	  then running the program "<code>locale-gen</code>" as root.</p>
	
	  <p><i>Note: Debian users may be able to simply run the command
	  "<code>dpkg-reconfigure&nbsp;locales</code>".</i></p>
	
          <p>Then, before running Tux&nbsp;Paint, set your "<code>$LANG</code>"
          environment variable to one of the locales listed above.  (If you
          want all programs that can be translated to be, you may wish to place
	  the following in your login script; e.g. <code>~/.profile</code>,
	  <code>~/.bashrc</code>, <code>~/.cshrc</code>, etc.)</p>


          <p>For example, in a Bourne Shell (like BASH):</p>

          <blockquote><code>
            export&nbsp;LANG=es_ES@euro&nbsp;;&nbsp;\<br>
            tuxpaint
	  </code></blockquote>


          <p>And in a C Shell (like TCSH):</p>

          <blockquote><code>
	    setenv&nbsp;LANG&nbsp;es_ES@euro&nbsp;;&nbsp;\<br>
            tuxpaint
	  </code></blockquote>
        </blockquote>

        <hr size=1 noshade>

        <h5>Windows Users</h5>
	<blockquote>
          <p>Tux&nbsp;Paint will recognize the current locale and use the
          appropriate files by default. So this section is only for people
          trying different languages.</p>

	  <p>The simplest thing to do is to use the '<code>--lang</code>'
          switch in the shortcut (see "INSTALL.txt").  However, by using
          an MSDOS&nbsp;Prompt window, it is also possible to issue a command
          like this:</p>

	  <blockquote><code>
	    set LANG=es_ES@euro
	  </code></blockquote>

	  <p>...which will set the language for the lifetime of that DOS
          window.</p>

	  <p>For something more permanent, try editing your computer's
	  '<code>autoexec.bat</code>' file using Windows' "<b>sysedit</b>"
          tool:</p>

          <h6>Windows 95/98</h6>
	  <ol>
	  <li>Click on the 'Start' button, and select 'Run...'.
	  <li>Type "sysedit" into the 'Open:' box (with or without quotes).
	  <li>Click 'OK'.
	  <li>Locate the AUTOEXEC.BAT window in the System Configuration
	    Editor.
	  <li>Add the following at the bottom of the file:

	    <blockquote><code>	    
	      set LANG=es_ES@euro
	    </code></blockquote>
	      
	  <li>Close the System Configuration Editor, answering yes to save
	     the changes.
	  <li>Restart your machine.
	  </ol>

          <blockquote>
            To affect the <b>entire machine</b>, and <b>all applications</b>,
            it is possible to use the "Regional Settings" control panel:
          </blockquote>

          <ol>
	  <li>Click on the 'Start' button, and select
            'Settings&nbsp;|&nbsp;Control&nbsp;Panel'.
	  <li>Double click on the "Regional&nbsp;Settings" globe.
	  <li>Select a language/region from the drop down list.
	  <li>Click 'OK'.
	  <li>Restart your machine when prompted.
          </ol>

	</blockquote>
      </blockquote>

      <h4>Special Fonts</h4>
      <blockquote>
        Some languages require special fonts be installed.  These font
	files (which are in TrueType format (TTF)), are much too large to
	include with the Tux&nbsp;Paint download, and are available
	separately.  (See the table above, under the
	"Choosing a Different Language" section.)<p>

	When running Tux&nbsp;Paint in a language that requires its own font,
	Tux&nbsp;Paint will try to load the font file from its system-wide
	"<code><b>fonts</b></code>" directory (under a
	"<code><b>locale</b></code>" subdirectory).  The name of the file
	corresponds to the first two letters in the 'locale' code of the
	language (e.g., "ko" for Korean, "ja" for Japanese,
	"zh" for Chinese).<p>
	
	For example, under Linux or Unix, when Tux&nbsp;Paint is run in Korean
	(e.g., with the option "<code>--lang&nbsp;korean</code>"),
	Tux&nbsp;Paint will attempt to load the following font file:<p>

	<blockquote>
	  <code>/usr/share/tuxpaint/fonts/locale/<b>ko.ttf</b></code>
	</blockquote><p>

	You can download fonts for supported languages from Tux&nbsp;Paint's
	website,
	<a href="http://www.newbreedsoftware.com/tuxpaint/">
	http://www.newbreedsoftware.com/tuxpaint/</a>.
	(Look in the 'Fonts' section under 'Download.')<p>

	Under Unix and Linux, you can use the <code>Makefile</code> that comes
	with the font to install the font in the appropriate location.<p>
      </blockquote>
      
    </blockquote>
  </blockquote>

  <hr size=1 noshade>


  <h2>Title Screen</h2>
  <blockquote>
    <p>When Tux&nbsp;Paint first loads, a title/credits screen will appear.</p>

    <center><img src="images/tuxpaint-title.jpg" width=324 height=254
    alt="[Title Screenshot]"></center>

    <p>Once loading is complete, press a key or click on the mouse to continue.
    (Or, after about 30&nbsp;seconds, the title screen will go away
    automatically.)</p>
  </blockquote>
 
  <hr size=1 noshade>


  <h2>Main Screen</h2>
  <blockquote>
    The main screen is divided into the following sections:

    <dl>
    <dt>Left Side: Toolbar</dt>
    <dd>
      <p>The toolbar contains the drawing and editing controls.</p>

      <center><img src="images/tools.jpg" width=324 height=254
      alt="[Tools: Paint, Stamp, Lines, Shapes, Text, Magic, Undo, Redo,
      Eraser, New, Open, Save, Print, Quit]"></center>
    </dd>

    <dt>Middle: Drawing Canvas</dt>
    <dd>
      <p>The largest part of the screen, in the center, is the drawing
      canvas.  This is, obviously, where you draw!</p>

      <center><img src="images/canvas.jpg" width=324 height=254
      alt="[(Canvas)]"></center>
    </dd>


    <dt>Right Side: Selector</dt>
    <dd>
      <p>Depending on the current tool, the selector shows different
      things.  e.g., when the Paint&nbsp;Brush tool is selected, it shows
      the various brushes available.  When the Rubber&nbsp;Stamp tool
      is selected, it shows the different shapes you can use.</p>

      <center><img src="images/selector.jpg" width=324 height=254
      alt="[Selectors - Brushes, Letters, Shapes, Stamps]"></center>
    </dd>


    <dt>Lower: Colors</dt>
    <dd>
      <p>A palette of available colors are shown near the bottom of the
      screen.</p>

      <center><img src="images/colors.jpg" width=324 height=254
      alt="[Colors - Black, White, Red, Pink, Orange, Yellow, Green, Cyan,
      Blue, Purple, Brown, Grey]"></center>
    </dd>


    <dt>Bottom: Help Area</dt>
    <dd>
      <p>At the very bottom of the screen, Tux, the Linux Penguin,
      provides tips and other information while you draw.</p>

      <center><img src="images/tips.jpg" width=324 height=254
      alt="(For example: 'Pick a shape. Click to pick the center, drag, then
      let go when it is the size you want.  Move around to rotate it, and
      click to draw it.)"></center>
    </dd>
    </dl>
  </blockquote>

  <hr size=1 noshade>


  <h2>Available Tools</h2>
  <blockquote>
    <h3>Drawing Tools</h3>
    <blockquote>
      <dl>
      <dt><b>Paint (Brush)</b></dt>
      <dd>
        <img src="images/tool_paint.png" width=48 height=48 alt="" align=right>

	<p>The Paint&nbsp;Brush tool lets you draw freehand, using various
        brushes (chosen in the Selector on the right) and colors
        (chosen in the Color palette towards the bottom).</p>

        <p>If you hold the mouse button down, and move the mouse, it will
        draw as you move.</p>

        <p>As you draw, a sound is played.  The bigger the brush, the
        lower the pitch.</p>

        <br clear=all>

        <center><img src="images/ex_paint.png" width=120 height=95
        alt=""></center>

        <hr size=1>
      </dd>


      <dt><b>Stamp (Rubber Stamp)</b></dt>
      <dd>
        <img src="images/tool_stamp.png" width=48 height=48 alt="" align=right>

        <p>The Stamp tool is like a rubber stamp, or stickers.  It lets you
        paste pre-drawn or photographic images (like a picture of a horse,
	or a tree, or the moon) in your picture.</p>

        <p>As you move the mouse around, an outline follows the
        mouse, showing where the stamp will be placed.</p>

        <p>Different stamps can have different sound effects.</p>

        <br clear=all>

        <center><img src="images/ex_stamps.png" width=182 height=156
        alt=""></center>

        <hr size=1>
      </dd>


      <dt><b>Lines</b></dt>
      <dd>
        <img src="images/tool_lines.png" width=48 height=48 alt="" align=right>

        <p>This tool lets you draw straight lines using the various
        brushes and colors you normally use with the Paint Brush.</p>

        <p>Click the mouse and hold it to choose the starting point of the
        line.  As you move the mouse around, a thin 'rubber-band' line
        will show where the line will be drawn.</p>

        <p>Let go of the mouse to complete the line.  A "sproing!" sound will
        play.</p>

        <br clear=all>

        <center><img src="images/ex_lines.png" width=76 height=103
        alt=""></center>

        <hr size=1>
      </dd>


      <dt><b>Shapes</b></dt>
      <dd>
        <img src="images/tool_shapes.png" width=48 height=48 alt=""
        align=right>

        <p>This tool lets you draw some simple filled, and un-filled shapes.</p>

	<p>Select a shape from the selector on the right (circle, square,
	oval, etc.).</p>

	<p>In the canvas, click the mouse and hold it to stretch the shape
	out from where you clicked.  Some shapes can change proportion
	(e.g., rectangle and oval), others cannot (e.g., square and circle).</p>

	<p>Let go of the mouse when you're done stretching.</p>

        <dl>
	  <dt>Normal Mode</dt>
          <dd>
            <p>Now you can move the mouse around the canvas to rotate the
	    shape.</p>

	    <p>Click the mouse button again and the shape will be drawn in the
	    current color.</p>
	  </dd>

          <dt>Simple Shapes Mode</dt>
	  <dd>
            If simple shapes are enabled (e.g., with the
            "<code>--simpleshapes</code>" option),
            the shape will be drawn on the canvas when you let go of the
            mouse button.  (There's no rotation step.)
	  </dd>
	</dl>

        <br clear=all>

        <center><img src="images/ex_shapes.png" width=177 height=104
        alt=""></center>

        <hr size=1>
      </dd>


      <dt><b>Text</b></dt>
      <dd>
        <img src="images/tool_text.png" width=48 height=48 alt="" align=right>

        <p>Choose a font (from the 'Letters' available on the right) and a color
	(from the color palette near the bottom).  Click on the screen and a
	cursor will appear.  Type text and it will show up on the screen.</p>
	
	<p>Press <b>[Enter]</b> or <b>[Return]</b> and the text will be drawn
        onto the picture and the cursor will move down one line.</p>
	
	<p>Click elsewhere in the picture and the current line of text will
	move there, where you can continue editing.</p>

        <br clear=all>

        <center><img src="images/ex_text.png" width=139 height=69
        alt=""></center>

        <hr size=1>
      </dd>


      <dt><b>Magic (Special Effects)</b></dt>
      <dd>
        <img src="images/tool_magic.png" width=48 height=48 alt="" align=right>

        <p>The 'Magic' tool is actually a set of special tools.  Select one of
	the "magic" effects from the selector on the right, and then
	click and drag around the picture to apply the effect.</p>

        <br clear=all>

        <dl>
	<dt>Rainbow</dt>
	<dd>
	  This is similar to the paint brush, but as you move the mouse
	  around, it goes through all of the colors in the rainbow.
	</dd>

	<dt>Sparkles</dt>
	<dd>
	  This draws glowing yellow sparkles on the picture.
	</dd>

	<dt>Mirror</dt>
	<dd>
	  When you click the mouse in your picture with the "Mirror"
	  magic effect selected, the entire image will be reversed,
	  turning it into a mirror image.
	</dd>
	  
	<dt>Flip</dt>
	<dd>
	  Similar to "Mirror."  Click and the entire image will be turned
	  upside-down.
	</dd>
	  
	<dt>Blur</dt>
	<dd>
	  This makes the picture fuzzy wherever you drag the mouse.
	</dd>

	<dt>Blocks</dt>
	<dd>
	  This makes the picture blocky looking ("pixelated") wherever
	  you drag the mouse.
	</dd>

	<dt>Negative</dt>
	<dd>
	  This inverts the colors wherever you drag the mouse.
	  (e.g., white becomes black, and vice versa.)
	</dd>

	<dt>Fade</dt>
	<dd>
	  This fades the colors wherever you drag the mouse.
	  (Do it to the same spot many times, and it will eventually become
	  white.)
	</dd>
	
	<dt>Chalk</dt>
	<dd>
	  This makes parts of the picture (where you move the mouse)
	  look like a chalk drawing.
	</dd>
	
	<dt>Drip</dt>
	<dd>
	  This makes the paint "drip" wherever you move the mouse.
	</dd>
	 
        <dt>Thick</dt>
	<dd>
	  This makes the darker colors in the picture become thicker
	  wherever you drag the mouse.
	</dd>

	<dt>Thin</dt>
	<dd>
	  Similar to "Thick," except dark colors become thinner
	  (light colors become thicker).
	</dd>
	
	<dt>Fill</dt>
	<dd>
	  This floods the picture with a color.  It lets you quickly
	  fill parts of the picture, as if it were a coloring book.
	</dd>
	</dl>

        <hr size=1>
      </dd>
	
	
      <dt><b>Eraser</b></dt>
      <dd>
        <img src="images/tool_eraser.png" width=48 height=48 alt=""
        align=right>

        <p>This tool is similar to the Paint Brush.  Wherever you click
        (or click and drag), the picture will be erased to white.</p>

        <p>As you move the mouse around, a very large square outline follows
        the pointer, showing what part of the picture will be erased to
        white.</p>

        <p>As you erase, a "squeaky clean" eraser/wiping sound is played.</p>

	<br clear=all>
      </dd>
      </dl>
    </blockquote>

    <hr size=1 noshade>


    <h3>Other Controls</h3>
    <blockquote>
      <dl>
      <dt><b>Undo</b></dt>
      <dd>
        <img src="images/tool_undo.png" width=48 height=48 alt="" align=right>

        <p>Clicking this tool will undo the last drawing action.  You can
        even undo more than once!</p>
	
	<p>Note: You can also press <b>[Control]-[Z]</b> on the keyboard to
	undo.</p>
	
        <br clear=all>

        <hr size=1>
      </dd>


      <dt><b>Redo</b></dt>
      <dd>
        <img src="images/tool_redo.png" width=48 height=48 alt="" align=right>

        <p>Clicking this tool will redo the drawing action you just "undid"
	with the 'Undo' button.</p>

        <p>As long as you don't draw again, you can redo as many times as you
        had "undone!"</p>
	
	<p>Note: You can also press <b>[Control]-[R]</b> on the keyboard to
	redo.</p>
	
        <br clear=all>

        <hr size=1>
      </dd>


      <dt><b>New</b></dt>
      <dd>
        <img src="images/tool_new.png" width=48 height=48 alt="" align=right>

        <p>Clicking the "New" button will start a new drawing.
        You will first be asked whether you really want to do this.</p>

	<p>Note: You can also press <b>[Control]-[N]</b> on the keyboard to start
	a new drawing.</p>
	
        <br clear=all>

        <hr size=1>
      </dd>


      <dt><b>Open</b></dt>
      <dd>
        <img src="images/tool_open.png" width=48 height=48 alt="" align=right>

        <p>This shows you a list of all of the pictures you've saved.
	If there are more than can fit on the screen, use the "Up"
	and "Down" arrows at the top and bottom of the list to scroll
	through the list of pictures.</p>

        <br clear=all>

        <center><img src="images/open_dialog.jpg" width=194 height=152
        alt=""></center>

	<p>Click a picture to select it, then...</p>

        <blockquote>
        <ul>
        <li>
            <img src="images/open_open.png" width=48 height=48 alt=""
            align=right>

            <p>Click the green "Open" button at the lower left of the list to
	    load the selected picture.</p>

	    <p>(Alternatively, you can double-click a picture's icon to load
            it.)</p>

            <br clear=all>

	<li>
            <img src="images/open_erase.png" width=48 height=48 alt=""
            align=right>

            <p>Click the brown "Erase" (trash can) button at the lower right of
            the list to erase the selected picture.  (You will be asked to
            confirm.)</p>

            <br clear=all>

	<li>
            <img src="images/open_back.png" width=48 height=48 alt=""
            align=right>

            <p>Or click the red "Back" arrow button at the lower right of the
	    list to cancel and return to the picture you were drawing.</p>

            <br clear=all>
        </ul>
        </blockquote>

	<p>If choose to open a picture, and your current drawing hasn't been
	saved, you will be prompted as to whether you want to save it or not.
	(See "Save," below.)</p>
	
	<p>Note: You can also press <b>[Control]-[O]</b> on the keyboard to get
        the 'Open' dialog.</p>
	
        <br clear=all>

        <hr size=1>
      </dd>


      <dt><b>Save</b></dt>
      <dd>
        <img src="images/tool_save.png" width=48 height=48 alt="" align=right>

        <p>This saves your current picture.</p>
	
	<p>If you haven't saved it before, it will create a new entry in
	the list of saved images.  (i.e., it will create a new file)</p>

	<p>Note: It won't ask you anything (e.g., for a filename).
	It will simply save the picture, and play a "camera shutter" sound
	effect.</p>

	<p>If you HAVE saved the picture before, or this is a picture you
	just loaded using the "Open" command, you will first be asked
	whether you want to save over the old version, or create a new
	entry (a new file).</p>

        <center><img src="images/saveover.png" width=177 height=110
        alt=""></center>

	<p>(NOTE: If either the "<code>saveover</code>" or
        "<code>saveovernew</code>" options are set, it won't ask before saving
        over.  See the "Options" section of this document, above.)</p>
	
	<p>Note: You can also press <b>[Control]-[S]</b> on the keyboard to
	save.</p>
	
        <br clear=all>

        <hr size=1>
      </dd>


      <dt><b>Print</b></dt>
      <dd>
        <img src="images/tool_print.png" width=48 height=48 alt="" align=right>

        <p>Click this button and your picture will be printed!</p>

        <dl>
	<dt>Disabling Printing</dt>
	<dd>
	  <p>If the "noprint" option was set (either with
          "<code>noprint=yes</code>" in Tux&nbsp;Paint's configuration file,
          or using "<code>--noprint</code>" on the
	  command-line), the "Print" button will be disabled.</p>

	  <p>See the "Options" section of this document, above.</p>
	</dd>
	  
        
	<dt>Restricting Printing</dt>
	<dd>
	  <p>If the "printdelay" option was used (either with
	  "<code>printdelay=<i>SECONDS</i></code>" in the configuration file,
          or using "<code>--printdelay=<i>SECONDS</i></code>" on the
          command-line), you can only print once every <i>SECONDS</i>
          seconds.</p>

	  <p>For example, with "<code>printdelay=60</code>", you can print only
          once a minute.</p>

	  <p>See the "Options" section of this document, above.</p>
	</dd>

	
	<dt>Printing Command</dt>
	<dd>
	  <p><i>(Linux and Unix only)</i></p>

	  <p>The command used to print is actually a set of commands that
	  convert a PNG to a PostScript and send it to the printer:</p>

          <blockquote><code>
	    pngtopnm | pnmtops | lpr
	  </code></blockquote>

	  <p>This command can be changed by setting the "printcommand" value
	  in Tux&nbsp;Paint's configuration file.</p>

	  <p>See the "Options" section of this document, above.</p>
	</dd>


	<dt>Printer Settings</dt>
	<dd>
	  <p><i>(Windows only)</i></p>

	  <p>By default, Tux&nbsp;Paint simply prints to the default
	  printer with default settings when the 'Print' button is
	  pushed.</p>

	  <p>However, if you hold the <b>[ALT]</b> key on the keyboard
	  while pushing the button, as long as you're not in fullscreen mode,
	  a Windows print dialog will appear, where you can change the
	  settings.</p>

	  <p>You can have the printer configuration changes stored
	  by using the "printcfg" option, either by using
	  "<code>--printcfg</code>" on the command-line, or
	  "<code>printcfg=yes</code>" in Tux&nbsp;Paint's own configuration
	  file ("<code>tuxpaint.cfg</code>").</p>

	  <p>If the "printcfg" option is used, printer settings will
	  be loaded from the file "<code>userdata/print.cfg</code>".
	  Any changes will be saved there as well.</p>
	  
	  <p>See the "Options" section of this document, above.</p>
	</dd>
	
	</dl>
        <br clear=all>

        <hr size=1>
      </dd>


      <dt><b>Quit</b></dt>
      <dd>
        <img src="images/tool_quit.png" width=48 height=48 alt="" align=right>

        <p>Clicking the "Quit" button, closing the Tux&nbsp;Paint window, or
        pushing the "Escape" key will quit Tux&nbsp;Paint.</p>

	<p>(NOTE: The "Quit" button can be disabled (e.g., with the
        "<code>--noquit</code>" command-line option), but the <b>[Escape]</b>
        key will still work.  See the "Options" section of this document,
        above.)</p>
	
        <p>You will first be prompted as to whether you really want to quit.</p>

        <p>If you choose to quit, and you haven't saved the current picture,
	you will first be asked if wish to save it.  If it's not a new image,
	you will then be asked if you want to save over the old version,
	or create a new entry.	(See "Save" above.)</p>
        
	<p>NOTE: If the image is saved, it will be reloaded automatically
	the next time you run Tux&nbsp;Paint!</p>
	
        <br clear=all>
      </dd>
      </dl>
    </blockquote>
  </blockquote>
</blockquote>

<hr size=2 noshade>


<h1>Loading Other Pictures into Tux&nbsp;Paint</h1>
<blockquote>
  <p>Since Tux&nbsp;Paint's 'Open' dialog only displays pictures you created with
  Tux&nbsp;Paint, what if you want to load some other picture or photograph
  into Tux&nbsp;Paint to edit?</p>

  <p>To do so, you simply need to convert the picture into
  a PNG (Portable Network Graphic) image file, and place it in Tux&nbsp;Paint's
  "saved" directory.  ("<code>~/.tuxpaint/saved/</code>" under Linux and Unix,
  "<code>userdata\saved\</code>" under Windows.)</p>
  

  <h2>Using '<code>tuxpaint-import</code>'</h2>
  <blockquote>
    <p>Linux and Unix users can use the "<code><b>tuxpaint-import</b></code>"
    shell script which gets installed when you install Tux&nbsp;Paint.
    It uses some NetPBM tools to convert the image ("<code>anytopnm</code>"),
    resize it so that it will fit in Tux&nbsp;Paint's canvas
    ("<code>pnmscale</code>"), and convert it to a PNG
    ("<code>pnmtopng</code>").</p>

    <p>It also uses the "<code>date</code>" command to get the current time and
    date, which is the file-naming convention Tux&nbsp;Paint uses for saved
    files.  (Remember, you are never asked for a 'filename' when you go to
    Save or Open pictures!)</p>

    <p>To use '<code>tuxpaint-import</code>', simply run the command from a
    command-line prompt and provide it the name(s) of the file(s) you wish
    to convert.</p>

    <p>They will be converted and placed in your Tux&nbsp;Paint 'saved'
    directory. (Note: If you're doing this for a different user - e.g.,
    your child, you'll need to make sure to run the command under their
    account.)</p>

    <p>Example:</p>

    <blockquote><code>
      $ <b>tuxpaint-import grandma.jpg</b><br>
      grandma.jpg -&gt; /home/username/.tuxpaint/saved/20020921123456.png<br>
      jpegtopnm: WRITING A PPM FILE
    </code></blockquote>

    <p>The first line ("<code>tuxpaint-import&nbsp;grandma.jpg</code>") is the
    command to run. The following two lines are output from the program while
    it's working.</p>
    
    <p>Now you can load Tux&nbsp;Paint, and a version of that original picture
    will be available under the 'Open' dialog.  Just double-click its icon!</p>
  </blockquote>


  <h2>Doing it Manually</h2>
  <blockquote>
    <p>Windows users must currently do the conversion manually.</p>

    <p>Load a graphics program that is capable of both loading your picture
    and saving a PNG format file.  (See the documentation file "PNG.txt"
    for a list of suggested software, and other references.)</p>

    <p>Reduce the size of the image to no wider than 448&nbsp;pixels across and
    no taller than 376&nbsp;pixels tall. (i.e., the maximum size
    is 448&nbsp;x&nbsp;376 pixels)</p>

    <p>Save the picture in PNG format.  It is <b>highly</b> recommended that you
    name the filename using the current date and time, since that's
    the convention Tux&nbsp;Paint uses:</p>

    <blockquote>
      <code><b>YYYYMMDDhhmmss</b>.png</code>
    </blockquote>

    <ul>
    <li>YYYY = Year
    <li>MM = Month (01-12)
    <li>DD = Day (01-31)
    <li>HH = Hour, in 24-hour format (00-23)
    <li>mm = Minute (00-59)
    <li>ss = Second (00-59)
    </ul>

    <p>e.g.:</p>

    <blockquote>
      <code>20020921130500</code> - for September 21, 2002, 1:05:00pm
    </blockquote>

    <p>Place this PNG file in your Tux&nbsp;Paint 'saved' directory.
    (See above.)</p>

    <p>Under Windows, this is in the "userdata" folder.</p>
  </blockquote>
</blockquote>

<hr size=2 noshade>


<h1>Extending Tux&nbsp;Paint</h1>
<blockquote>
  <p>If you wish to add or change things like Brushes and Rubber Stamps
  used by Tux&nbsp;Paint, you can do it fairly easily by simply putting
  or removing files on your hard disk.</p>
  
  <p>Note: You'll need to restart Tux&nbsp;Paint for the changes to take
  effect.</p>

  <h2>Where Files Go</h2>
  <blockquote>
    <h3>Standard Files</h3>
    <blockquote>
      <p>Tux&nbsp;Paint looks for its various data files in its
      'data' directory.</p>

      <h4>Linux and Unix</h4>
      <blockquote>
        <p>Where this directory goes depends on what value was set for
        "<code>DATA_PREFIX</code>" when Tux&nbsp;Paint was built.  See
	INSTALL.txt for details.</p>

        <p>By default, though, the directory is:</p>

        <blockquote><code>
          /usr/local/share/tuxpaint/
        </code></blockquote>
	
	<p>If you installed from a package, it is more likely:</p>

        <blockquote><code>
	  /usr/share/tuxpaint/
        </code></blockquote>
	
      </blockquote>


      <h4>Windows</h4>
      <blockquote>
        <p>Tux&nbsp;Paint looks for a directory called 'data' in the same
	directory as the executable.  This is the directory that the
	installer used when installing Tux&nbsp;Paint e.g.:</p>

        <blockquote><code>
	  C:\Program&nbsp;Files\TuxPaint\data
        </code></blockquote>
	
      </blockquote>
    </blockquote>

    <hr size=1 noshade>
    

    <h3>Personal Files</h3>
    <blockquote>
      <p>You can also create brushes, stamps and fonts in your own directory
      for Tux&nbsp;Paint to find.</p>

      <h4>Linux and Unix</h4>
      <blockquote>
        <p>Your personal Tux&nbsp;Paint directory is
        "<code>~/.tuxpaint/</code>".</p>
	
	<p>That is, if your home directory is "<code>/home/karl</code>", then
	your Tux&nbsp;Paint directory is
        "<code>/home/karl/.tuxpaint/</code>".</p>
	
	<p>Don't forget the period ("<code>.</code>") before the
        '<code>tuxpaint</code>'!</p>
      </blockquote>
      

      <h4>Windows</h4>
      <blockquote>
        <p>Your personal Tux&nbsp;Paint directory is named "userdata" and
	is in the same directory as the executable e.g.:</p>
	
        <blockquote><code>
	  C:\Program&nbsp;Files\TuxPaint\userdata
        </code></blockquote>
	
      </blockquote>

    
      <p>To add brushes, stamps and fonts, create subdirectories under
      your personal Tux&nbsp;Paint directory named
      "<code><b>brushes</b></code>", "<code><b>stamps</b></code>" and
      "<code><b>fonts</b></code>", respectively.</p>

      <p>(For example, if you created a brush named "<code>flower.png</code>",
      you would put it in "<code>~/.tuxpaint/brushes/</code>" under Linux or
      Unix.)</p>
    </blockquote>
  </blockquote>

  <hr size=1 noshade>


  <h2>Brushes</h2>
  <blockquote>
    <p>The brushes used for drawing with the 'Brush' and 'Lines' tools in
    Tux&nbsp;Paint are simply greyscale PNG images.</p>

    <img src="images/brush_edit.png" width=123 height=147 alt="" align=right>

    <p>The alpha (transparency) of the PNG image is used to determine the shape
    of the brush, which means that the shape can be 'anti-aliased' and even
    partially-transparent!</p>

    <p>Brush images should be no wider than 40&nbsp;pixels across and
    no taller than 40&nbsp;pixels high.  (i.e., the maximum size
    can be 40&nbsp;x&nbsp;40.)</p>

    <p>Just place them in the "<code><b>brushes</b></code>" directory.</p>

    <p>Note: If your new brushes all come out as solid squares or rectangles,
    it's because you forgot to use alpha transparency!  See the documentation
    file "PNG.txt" for more information and tips.</p>
    
    <br clear=all>
  </blockquote>

  <hr size=1 noshade>


  <h2>Stamps</h2>
  <blockquote>
    <p>All stamp-related files go in the "<code><b>stamps</b></code>" directory.
    It's useful to create subdirectories and sub-subdirectories
    there to organize the stamps.  (For example, you can have a
    "<code>holidays</code>" folder with "<code>halloween</code>" and
    "<code>christmas</code>" sub-folders.)</p>

    <h3>Images</h3>
    <blockquote>
      <p>Rubber Stamps in Tux&nbsp;Paint can be made up of a number of separate
      files.  The one file that is required is, of course, the picture
      itself.</p>

      <img src="images/stamp_edit.png" width=128 height=147 alt="" align=right>
   
      <p>The Stamps used by Tux&nbsp;Paint are PNG pictures.  They can be
      full-color or greyscale.  The alpha (transparency) of the PNG is
      used to determine the actual shape of the picture (otherwise you'll
      stamp a large rectangle on your drawings).</p>

      <p>The PNGs can be any size, but in practice, a 100&nbsp;pixels wide by
      100&nbsp;pixels tall (100&nbsp;x&nbsp;100) is quite large for
      Tux&nbsp;Paint.</p>

      <p>Note: If your new stamps all have solid rectangular-shaped outlines
      of a solid color (e.g., white or black), it's because you forgot to use
      alpha transparency!  See the documentation file "PNG.txt" for more
      information and tips.</p>

      <br clear=all>
    </blockquote>

    <hr size=1 noshade>

    <h3>Description Text</h3>
    <blockquote>
      <p>Text (".TXT") files with the same name as the PNG.
      (e.g., "<code>picture.png</code>"'s description is stored in
      "<code>picture.txt</code>" in the same directory.)</p>
      
      <p>The first line of the text file will be used as the default
      description of the stamp's image.</p>

      <h4>Language Support</h4>
      <blockquote>
	<p>Additional lines can be added to the text file to provide
	translations of the description, to be displayed when Tux&nbsp;Paint
	is running in a different locale (like French or Spanish).</p>

        <p>There are three ways of placing translated descriptions in
	a stamp's "<code>.txt</code>" file.  In each case, the beginning
	of the line should correspond to the locale code of the language
	in question (e.g., "<code>de</code>" for German,
	"<code>fr</code>" for French, etc.).</p>

	<ul>
	<li><p>Lines beginning with "<code><b>xx</b>=</code>"
	  (where "<code>xx</code>" is the locale code) will be
	  considered plain ASCII.  That is, any special characters on the
	  line will be interpreted literally.</p>
	  
	  <p>For example, "<code>es=&iexcl;Ni&ntilde;os!</code>", will come
	  out literally as "&iexcl;Ni&ntilde;os!"</p>
	
	<li><p>Lines beginning with "<code><b>xx</b>.esc=</code>" can contain
	  special 'escape&nbsp;sequences' which allow you to create a
	  description using special ASCII characters (like "&aacute;" and
	  "&thorn;") without the need to figure out how to get those
	  characters in the file with whatever editor you chose to use.</p>

	  <p>The escape sequences are identical to those used in HTML
	  to display ASCII characters 161 through 255.  The sequence begins
	  with a "<code>&amp;</code>" (ampersand), and ends with a
	  "<code>;</code>" (semicolon).  See the documentation file
	  "ESCAPES.txt" for a list of escapable characters.</p>

	  <p>For example, "<code>es.esc=&amp;iexcl;Ni&amp;ntilde;os!</code>",
	  will come out as "&iexcl;Ni&ntilde;os!"</p>

	  <p><b>Note:</b> As in HTML, if you want an actual ampersand ("&amp;")
	  in your description when using the "<code><b>xx</b>.esc</code>" method,
	  you'll need to escape it: "<code>&amp;amp;</code>".<p>
	
	<li><p>Lines beginning with "<code><b>xx</b>.utf8=</code>" can be
	  used to use UTF-8 encoded text for the description's translation.
	  You'll need an editor capable of saving UTF-8 encoded files.</p>
	</ul><p>

        <p>If no translation is available for the language Tux&nbsp;Paint
	is currently running in, the default string (the first line, which
	is typically in English) is used.</p>
     </blockquote>

      <h4>Windows Users</h4>
      <blockquote>
        <p>Use NotePad or WordPad to edit/create these files.
	Be sure to save them as Plain Text, and make sure they have
        "<code>.txt</code>" at the end of the filename...</p>
      </blockquote>
    </blockquote>

    <hr size=1 noshade>

    <h3>Sound Effects</h3>
    <blockquote>
      <p>WAVE (".WAV") files with the same name as the PNG.
      (e.g., "<code>picture.png</code>"'s sound effect is the sound
      "<code>picture.wav</code>" in the same directory.)</p>
      
      <h4>Language Support</h4>
      <blockquote>
        <p>For sounds for different locales (e.g., if the sound is someone saying
        a word, and you want translated versions of the word said),
        also create WAV files with the locale's label in the filename, in
        the form: "<code><b>STAMP_LOCALE</b>.wav</code>"</p>
	
        <p>"<code>picture.png</code>"'s sound effect, when Tux&nbsp;Paint is run
        in Spanish mode, would be "<code>picture_es.wav</code>".
        In French mode, "<code>picture_fr.wav</code>".  And so on...</p>

        <p>If no localized sound effect can be loaded, Tux&nbsp;Paint will
        attempt to load the 'default' sound file.
        (e.g., "<code>picture.wav</code>")</p>
      </blockquote>
    </blockquote>

    <hr size=1 noshade>

    <h3>Stamp Options</h3>
    <blockquote>
      <p>Aside from a graphical shape, a textual description, and a sound effect,
      stamps can also be given other attributes.  To do this, you need
      to create a 'data&nbsp;file' for the stamp.</p>
      
      <p>A stamp data file is simply a text file containing the options.</p>
      
      <p>The file has the same name as the PNG image, but a "<code>.dat</code>"
      extension.  (e.g., "<code>picture.png</code>"'s data file is the text
      file "<code>picture.dat</code>" in the same directory.)</p>

      <h4>Colored Stamps</h4>
      <blockquote>
        <p>Stamps can be made to be either "colorable" or "tintable."</p>
      
        <h5>Colorable</h5>
	<blockquote>
          <p>"Colorable" stamps they work much like brushes - you pick the stamp
          to get the shape, and then pick the color you want it to be.
          (Symbol stamps, like the mathematical and musical ones, are an
	  example.)</p>

          <p>Nothing about the original image is used except the transparency
          ("alpha" channel).  The color of the stamp comes out solid.</p>

          <center><img src="images/ex_colorable.png" width=74 height=92
          alt=""></center>
        
	  <p>Add the word "<code><b>colorable</b></code>" to the stamp's data
          file.</p>
	</blockquote>

        <h5>Tinted</h5>
	<blockquote>
          <p>"Tinted" stamps are similar to "colorable" ones, except the
	  details of the original image are kept.  (To put it technically,
	  the original image is used, but its hue is changed, based on the
	  currently-selected color.)</p>

          <center><img src="images/ex_tintable.png" width=151 height=78
          alt=""></center>

          <p>Add the word "<code><b>tintable</b></code>" to the stamp's data
          file.</p>
	</blockquote>
      </blockquote>

      <h4>Windows Users</h4>
      <blockquote>
	<p>You can use NotePad or WordPad to create these file.
	Be sure to save it as Plain Text, and make sure the filename
	has "<code>.dat</code>" at the end, and not "<code>.txt</code>"...</p>
      </blockquote>
    </blockquote>
  </blockquote>
  
  <hr size=1 noshade>


  <h2>Fonts</h2>
  <blockquote>
    <img src="images/fontsizes.png" width=48 height=48 alt="" align=right>

    <p>The fonts used by Tux&nbsp;Paint are TrueType&nbsp;Fonts (TTF).</p>
    
    <p>Simply place them in the "<code><b>fonts</b></code>" directory.
    Tux&nbsp;Paint will load the font and provide four different sizes
    in the 'Letters' selector when using the 'Text' tool.</p>

    <br clear=all>
  </blockquote>
</blockquote>

<hr size=2 noshade>


<h1>More Information</h1>
<blockquote>
  <p>For more information, see the other documentation files that come
  with Tux&nbsp;Paint.</p>

  <p>If you need help, feel free to contact New Breed Software:</p>

  <blockquote>
    <a href="http://www.newbreedsoftware.com/">http://www.newbreedsoftware.com/</a>
  </blockquote>

  <p>You may also wish to participate in the numerous Tux&nbsp;Paint mailing
  lists:</p>

  <blockquote>
    <a href="http://www.newbreedsoftware.com/tuxpaint/lists/">http://www.newbreedsoftware.com/tuxpaint/lists/</a>
  </blockquote>
  
</blockquote>

</body></html>