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ruby-SDL-0.8.3-1mdk.src.rpm

%define real_name rubysdl
%define name ruby-SDL
%define version 0.8.3
%define release 1mdk

Summary: Wrapper around the cross platform Simple DirectMedia Layer game library.
Name: %{name}
Version: %{version}
Release: %{release}
License: LGPL
Source: http://www.kmc.gr.jp/~ohai/rubysdl/%{real_name}-%{version}.tar.bz2
Source1: http://www.kmc.gr.jp/~ohai/rubysdl_doc.en.html.bz2
Group: Development/Other
URL: http://www.kmc.gr.jp/~ohai/index.en.html
BuildRequires: XFree86-devel libSDL-devel libSDL_image-devel libSDL_mixer-devel libSDL_ttf-devel libsmpeg-devel ruby-devel
Provides: %{real_name} = %{version}-%{release}
Buildroot: %{_tmppath}/%{name}-%{version}-%{release}-buildroot/
# Author: ohai@kmc.kyoto-u.ac.jp

%description
Ruby-SDL is a wrapper around the cross platform Simple Direct Layer game
library. Essentially it allows you to write cross platform games in Ruby,
using 2d (SDL), or 3d (OpenGL), or a combination of both if you wish.

%prep
%setup -q -n %{real_name}-%{version}
bzcat %{SOURCE1} > reference_manual.html

%build
ruby extconf.rb --enable-opengl
make

%install
rm -rf $RPM_BUILD_ROOT
make install DESTDIR=$RPM_BUILD_ROOT

%clean
rm -rf $RPM_BUILD_ROOT

%files
%defattr(-, root, root)
%doc README.* sample rubysdl_const_list.txt reference_manual.html
%{_libdir}/ruby/*/*.rb
%{_libdir}/ruby/*/*/*.so

%changelog
* Tue Feb 18 2003 Guillaume Cottenceau <gc@mandrakesoft.com> 0.8.3-1mdk
- update code and doc

* Thu Sep 05 2002 Lenny Cartier <lenny@mandrakesoft.com> 0.7-4mdk
- rebuild

* Sun Jul 21 2002 Guillaume Cottenceau <gc@mandrakesoft.com> 0.7-3mdk
- recompile against new vorbis stuff

* Mon Apr 29 2002 Guillaume Cottenceau <gc@mandrakesoft.com> 0.7-2mdk
- rebuild for new alsa

* Sat Mar  9 2002 Guillaume Cottenceau <gc@mandrakesoft.com> 0.7-1mdk
- first mandrake package