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<hr><h1>sc::ShellRotation  Class Reference</h1><a class="el" href="class_sc__Compute.html">Compute</a> the transformation matrices that maps a set of Cartesian functions into to another set of Cartesian functions in a rotated coordinate system. 
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="shellrot_h-source.html">shellrot.h</a>&gt;</code>
<p>
<a href="class_sc__ShellRotation-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top><a name="a0" doxytag="sc::ShellRotation::init"></a>
void&nbsp;</td><td valign=bottom><a class="el" href="class_sc__ShellRotation.html#a0">init</a> (int a, <a class="el" href="class_sc__SymmetryOperation.html">SymmetryOperation</a> &amp;, const <a class="el" href="class_sc__Ref.html">Ref</a>&lt; <a class="el" href="class_sc__Integral.html">Integral</a> &gt; &amp;)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Initialize the <a class="el" href="class_sc__ShellRotation.html">ShellRotation</a> for Cartesian functions, given the angular momentum, a symmetry operation, and an <a class="el" href="class_sc__Integral.html">Integral</a> object.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a1" doxytag="sc::ShellRotation::init_pure"></a>
void&nbsp;</td><td valign=bottom><a class="el" href="class_sc__ShellRotation.html#a1">init_pure</a> (int a, <a class="el" href="class_sc__SymmetryOperation.html">SymmetryOperation</a> &amp;, const <a class="el" href="class_sc__Ref.html">Ref</a>&lt; <a class="el" href="class_sc__Integral.html">Integral</a> &gt; &amp;)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Initialize the <a class="el" href="class_sc__ShellRotation.html">ShellRotation</a> for solid harmonic functions, given the angular momentum, a symmetry operation, and an <a class="el" href="class_sc__Integral.html">Integral</a> object.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a2" doxytag="sc::ShellRotation::ShellRotation"></a>
&nbsp;</td><td valign=bottom><a class="el" href="class_sc__ShellRotation.html#a2">ShellRotation</a> (int n)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Initialize this <a class="el" href="class_sc__ShellRotation.html">ShellRotation</a> to hold a n by n transformation.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a3" doxytag="sc::ShellRotation::ShellRotation"></a>
&nbsp;</td><td valign=bottom><a class="el" href="class_sc__ShellRotation.html#a3">ShellRotation</a> (const ShellRotation &amp;)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Initialize this from another <a class="el" href="class_sc__ShellRotation.html">ShellRotation</a>.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a4" doxytag="sc::ShellRotation::ShellRotation"></a>
&nbsp;</td><td valign=bottom><a class="el" href="class_sc__ShellRotation.html#a4">ShellRotation</a> (int a, <a class="el" href="class_sc__SymmetryOperation.html">SymmetryOperation</a> &amp;, const <a class="el" href="class_sc__Ref.html">Ref</a>&lt; <a class="el" href="class_sc__Integral.html">Integral</a> &gt; &amp;, int pure=0)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Initialize using init(...) or, if pure is nonzero, init_pure(...).</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a5" doxytag="sc::ShellRotation::~ShellRotation"></a>
virtual&nbsp;</td><td valign=bottom><b>~ShellRotation</b> ()</td></tr>
<tr><td nowrap align=right valign=top><a name="a6" doxytag="sc::ShellRotation::operator="></a>
ShellRotation&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_sc__ShellRotation.html#a6">operator=</a> (const ShellRotation &amp;)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Assign this to another shell rotation.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a7" doxytag="sc::ShellRotation::am"></a>
int&nbsp;</td><td valign=bottom><a class="el" href="class_sc__ShellRotation.html#a7">am</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Return the angular momentum.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a8" doxytag="sc::ShellRotation::dim"></a>
int&nbsp;</td><td valign=bottom><a class="el" href="class_sc__ShellRotation.html#a8">dim</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Return the number of functions in a shell.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a9" doxytag="sc::ShellRotation::operator()"></a>
double&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_sc__ShellRotation.html#a9">operator()</a> (int i, int j)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Return an element of the transform matrix.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a10" doxytag="sc::ShellRotation::operator[]"></a>
double*&nbsp;</td><td valign=bottom><a class="el" href="class_sc__ShellRotation.html#a10">operator[]</a> (int i)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Return a row of the transform matrix.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a11" doxytag="sc::ShellRotation::operate"></a>
ShellRotation&nbsp;</td><td valign=bottom><a class="el" href="class_sc__ShellRotation.html#a11">operate</a> (const ShellRotation &amp;rot) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Returns the result of rot*this.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a12" doxytag="sc::ShellRotation::transform"></a>
ShellRotation&nbsp;</td><td valign=bottom><a class="el" href="class_sc__ShellRotation.html#a12">transform</a> (const ShellRotation &amp;rot) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Returns the result of rot*this*transpose(rot).</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a13" doxytag="sc::ShellRotation::trace"></a>
double&nbsp;</td><td valign=bottom><a class="el" href="class_sc__ShellRotation.html#a13">trace</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Return the trace of the transformation.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a14" doxytag="sc::ShellRotation::print"></a>
void&nbsp;</td><td valign=bottom><a class="el" href="class_sc__ShellRotation.html#a14">print</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Print the object to <a class="el" href="class_sc__ExEnv.html#d10">ExEnv::out0</a>().</em></font><br><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
<a class="el" href="class_sc__Compute.html">Compute</a> the transformation matrices that maps a set of Cartesian functions into to another set of Cartesian functions in a rotated coordinate system.
<p>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="shellrot_h-source.html">shellrot.h</a></ul>
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