$Header: /fridge/cvs/xscorch/doc/AI,v 1.3 2001/04/07 19:54:55 justins Exp $ AI file for XScorch. Copyright(c) 2000 Justin David Smith Copyright(c) 2000 Jacob Luna Lundberg. This document agrees with version 0.1.9. CONTENTS Immediate Attention AI Conservative Strategies Other thoughts IMMEDIATE ATTENTION Nothing on the list AI CONSERVATIVE STRATEGIES Suggestions from RJ Marquette: I have a suggestion for a new player, call him the "Economist": His goal, basically, is to get you to use your shields up via lots of napalm/missles that hit near the shields (rather than directly on them). What happens after two or three rounds is that the target can no longer afford to buy good shields or weapons. By the end of the game, they're almost helpless. (It's a long-term strategy instead of a one-round strategy.) Oh, yeah, he has to buy and use strong shields himself for this to work. I hope to merge these ideas as soon as I have some free time not hacking away at the network code :) OTHER THOUGHTS Need a hook to say whether AI hit the intended target; if not, then the AI should automagically modify the angle slightly to try to hit the target (note, they'll need to know if the tank was closer or farther from their strike) (this is also rather contingient on if either tank moves). Need an AI that maintains a list of targets to be attacked. Need to be able to restrict AI's from buying weapons above a certain yield -- this should make the AI's somewhat easier than they are now.