<html> <head><title>ClanLib Reference: CL_Camera</title></head> <body text=black link=blue vlink=#800080 bgcolor=white topmargin=0 leftmargin=0> <table border=0 cellspacing=0 cellpadding=0 width=100%><tr><td><img border=0 src="../images/eyeheader-main-purple-a.gif" alt="ClanSoft logo" width=525 height=96></td></tr> <tr bgcolor=#dadada><td align=left valign=top><img border=0 src="../images/eyeheader-main-purple-b.gif" alt="ClanSoft logo" width=190 height=14></td><td align=right valign=top><img border=0 src="../images/clanlib_light.gif" width=42 height=14></td></tr></table> <table align=center border=0 cellspacing=10> <tr> <td><a href="entire_class_index.html">Entire Class Index</a></td> <td><a href="class_index.html">Main Class Index</a></td> <td><a href="cross_index.html">Cross Index</a></td> <td><a href="global_index.html">Global Index</a></td> </table><h1 align=center>Class CL_Camera</h1><p> <b> This is camera class.</b><br> Contained in: <a href="global_index.html">global</a><br> Derived from: <i>none</i> <br> Derived by: <i>none</i> <br>Group: GL (OpenGL) <p> #include <ClanLib/gl.h> <p> <hr noshade> <table border=0> <tr><td colspan=3><h3>public function member index:</h3></td> <tr valign=top><td align=left><h3>Construction:</h3></td> <tr valign=top><td align=right><tt></tt> </td><td align=right><a href="CL_Camera.html#15"><tt><font color=blue><b>CL_Camera</b></font></tt></a></td><td><tt>()</tt>;</td> <tr valign=top><td align=right><tt></tt> </td><td align=right><a href="CL_Camera.html#16"><tt><font color=blue><b>CL_Camera</b></font></tt></a></td><td><tt>(<tt><font color=purple>float</font></tt> <tt><font color=blue>nearZ</font></tt>, <tt><font color=purple>float</font></tt> <tt><font color=blue>farZ</font></tt>, <tt><font color=purple>float</font></tt> <tt><font color=blue>fov</font></tt>)</tt>;</td> <tr valign=top><td align=left><h3>Operations:</h3></td> <tr valign=top><td align=right><tt><tt><font color=purple>void</font></tt></tt> </td><td align=right><a href="CL_Camera.html#17"><tt><font color=blue><b>set_viewport</b></font></tt></a></td><td><tt>(<tt>const</tt> <a href="CL_Viewpoint.html"><tt><font color=navy><b>CL_Viewpoint</b></font></tt></a>& <tt><font color=blue>viewpoint</font></tt>, <tt><font color=purple>float</font></tt> <tt><font color=blue>distance</font></tt>) <tt>const</tt></tt>;</td> <tr><td> </td></table> <hr noshade> <h2>Description:</h2> Camera maintains the projection and view matrix<br><p> <hr noshade> <h2>Function Member Descriptions:</h2> <a name="15"><font size=+1><b>CL_Camera::CL_Camera</b></font></a> - Constructs an uninitialized camera.<br><tt></tt> <a href="CL_Camera.html#15"><tt><font color=blue><b>CL_Camera</b></font></tt></a><tt>()</tt>;<hr size="1" width="70%" align="left" noshade="noshade"><br><br> <a name="16"><font size=+1><b>CL_Camera::CL_Camera</b></font></a> - Constructs a camera.<br><tt></tt> <a href="CL_Camera.html#16"><tt><font color=blue><b>CL_Camera</b></font></tt></a><tt>(<tt><font color=purple>float</font></tt> <tt><font color=blue>nearZ</font></tt>, <tt><font color=purple>float</font></tt> <tt><font color=blue>farZ</font></tt>, <tt><font color=purple>float</font></tt> <tt><font color=blue>fov</font></tt>)</tt>;<br><blockquote> pos - The position that the camera stands in.<br> dir - The direction that the camera looks in.<br> up - The up direction of the camera.<br> nearZ - Near clipping plane.<br> farZ - Far clipping plane.<br> fov - Field of view.</blockquote> <hr size="1" width="70%" align="left" noshade="noshade"><br><br> <a name="17"><font size=+1><b>CL_Camera::set_viewport</b></font></a> - Set view matrix to look from the camera's point of view.<br><tt><tt><font color=purple>void</font></tt></tt> <a href="CL_Camera.html#17"><tt><font color=blue><b>set_viewport</b></font></tt></a><tt>(<tt>const</tt> <a href="CL_Viewpoint.html"><tt><font color=navy><b>CL_Viewpoint</b></font></tt></a>& <tt><font color=blue>viewpoint</font></tt>, <tt><font color=purple>float</font></tt> <tt><font color=blue>distance</font></tt>) <tt>const</tt></tt>;<hr size="1" width="70%" align="left" noshade="noshade"><br><br> <hr noshade> <h2>Variable Member Descriptions:</h2> <a name="20"><font size=+1><b>CL_Camera::farZ</b></font></a> - Far clipping plane<br> <tt><tt><font color=purple>float</font></tt> </tt> <tt><a href="CL_Camera.html#20"><tt><font color=blue>farZ</font></tt></a>;</tt><hr size="1" width="70%" align="left" noshade="noshade"><br> <a name="18"><font size=+1><b>CL_Camera::fov</b></font></a> - Field of view<br> <tt><tt><font color=purple>float</font></tt> </tt> <tt><a href="CL_Camera.html#18"><tt><font color=blue>fov</font></tt></a>;</tt><hr size="1" width="70%" align="left" noshade="noshade"><br> <a name="19"><font size=+1><b>CL_Camera::nearZ</b></font></a> - Near clipping plane<br> <tt><tt><font color=purple>float</font></tt> </tt> <tt><a href="CL_Camera.html#19"><tt><font color=blue>nearZ</font></tt></a>;</tt><hr size="1" width="70%" align="left" noshade="noshade"><br> <hr noshade> </body> </html>