%define name SDL_sound %define version 1.0.1 %define release 1mdk %define libname %mklibname %name 1.0 Summary: SDL_sound. An abstract soundfile decoder Name: %{name} Version: %{version} Release: %{release} Source: http://www.icculus.org/SDL_sound/downloads/%{name}-%{version}.tar.bz2 Patch: SDL_sound-1.0.1-smpeg.m4.patch.bz2 URL: http://www.icculus.org/SDL_sound License: LGPL Group: Sound BuildRoot: %{_tmppath}/%{name}-buildroot BuildRequires: SDL-devel BuildRequires: libflac-devel BuildRequires: smpeg-devel >= 0.4.4-23mdk BuildRequires: libmikmod-devel BuildRequires: libmodplug-devel BuildRequires: libvorbis-devel BuildRequires: libspeex-devel BuildRequires: physfs-devel BuildRequires: doxygen BuildRequires: automake1.7 %description SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmer's sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at her leisure. If resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires. %package -n %libname Summary: SDL graphics drawing primitives and other support functions Group: System/Libraries %description -n %libname SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmer's sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at her leisure. If resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires. %package -n %libname-devel Summary: Header files and more to develop SDL_sound applications Group: Development/C Requires: %{libname} = %{version}-%release Provides: lib%{name}-devel = %version-%release Provides: %name-devel = %version-%release %description -n %libname-devel Header files and more to develop SDL_sound applications. %package -n %libname-static-devel Summary: Static SDL_sound libraries Group: Development/C Requires: %{libname}-devel = %{version}-%release %description -n %libname-static-devel Static SDL_sound libraries. %prep %setup -q %patch -p1 -b .smpeg aclocal-1.7 automake-1.7 --foreign autoconf %build %configure2_5x %make doxygen %install rm -rf $RPM_BUILD_ROOT %makeinstall_std %clean rm -rf $RPM_BUILD_ROOT %post -n %libname -p /sbin/ldconfig %postun -n %libname -p /sbin/ldconfig %files %defattr(-,root,root) %doc README %_bindir/playsound %files -n %libname %defattr(-,root,root) %{_libdir}/lib*.so.* %files -n %libname-devel %defattr(-,root,root) %doc CHANGELOG COPYING TODO CREDITS docs/html %{_libdir}/lib*.so %{_libdir}/lib*.la %{_includedir}/SDL/* %files -n %libname-static-devel %defattr(-,root,root) %{_libdir}/lib*.a %changelog * Mon Oct 13 2003 Götz Waschk <waschk@linux-mandrake.com> 1.0.1-1mdk - rediff the patch - buildrequires doxygen - buildrequires speex - new version * Wed Oct 8 2003 Götz Waschk <waschk@linux-mandrake.com> 1.0.0-2mdk - add physfs support - fix smpeg build * Tue Oct 7 2003 Götz Waschk <waschk@linux-mandrake.com> 1.0.0-1mdk - initial package