Version 1.0: - three more missions for the campaign - more realistic physics (optional) - new bomber "Storm" - some visual improvements - adjustments to almost everything Version 0.9: - faster rendering (occlusion culling: ray casting) - more interface options (multiple joysticks) - difficulty changes/adjustments (easier missions) - two new missions - lots of visual improvements - lots of bugfixes Version 0.8.8: - new missions (training) - AI bugfixes and improvements - soundtrack addition and improvements - new cannon sound and ammo restriction - further code cleanup and documentation - some visual improvements Version 0.8.5: - time dependant calculations (enables higher FPS rates) - improved models, replaced fighter models - level of detail: different terrain resolutions - lots of graphical improvements (trees, explosions, smoke, cannon) - added brightness option - added man page and updated documentation - lots of minor improvements and bugfixes Version 0.8.2: - major code cleanup - added debug levels - added command line parameters - added exit values according to fatal errors - more realistic physics model - added blackouts - new intro (fire) - big endian bugfixes - added plasma background Version 0.8: - important buffer overflow bugfix - chaff/flare countermeasures - radar and heat seaking missiles - complete interface remapping support by script - one new soundtrack - quit dialog - better air-ground missiles - some mission adjustments - additional cloud layer - game will start if SDL cannot find audio driver Version 0.7.5: - different HUDs for the fighters - added soundtrack - higher quality LOD - smooth rolls - greyish material at night - ambient light improvements - sun reflectance on water - brightness adjustments when gazing into the sun - nicer landscape colors - new grass texture, better tree textures - bugfix: difficulty extra points are now added to score Version 0.7: - added clouds - stable music code (no crashes, mem leaks) - added mouse reverse option - better/easier mouse interface - more bugfixes and improvements Version 0.6.8: - faster quality mode 2 - better level of detail - added dithering option - lots of bugfixes and improvements Version 0.6.5: - new quality mode 1 - new great lens flares - added last campaign mission - visual improvements at higher quality levels - important bugfix that caused the game to crash Version 0.6: - two new missions (one still missing) - list of pilots and fighters - adjusted (easier) missions - improved mouse and joystick interface - better graphics detection system Version 0.5.5: - two new missions - introduced three difficulty levels - graphics auto detection at first startup - bugfixes Version 0.5: - lots of new missions - one new soundtrack - "make install" now available for root (linux) - player specific data is stored to the home dir (linux) - lots of minor improvements Version 0.4.5: - replaced missions by the first seven official missions - added documentation - important bugfixes Version 0.4: - definition of pilots and stats - better interface: keyboard and mouse, try out the tutorial - nicer fonts - added simple desert landscape - bugfixes and minor updates Version 0.3.5: - rearranged source code - nicer Intro - two new bombers - advanced missile AI and different missile types - replaced font - updated configure.in - new "standby.s3m" - some bugfixes Version 0.3: - added audio volume control (only SDL_mixer) - enabled rolling and loopings - added moon terrain - added canyon - added cruiser - visual improvements - new demo missions Version 0.2: - SDL is now optional - added SDL mixer support, multi-cannel sound - simple background music (tracker modules) - added lightning/thunderstorm - added air defence Version 0.1: - first public release - two simple demo missions - some sound samples - joystick support