<Type Name="SignalAttribute" FullName="GLib.SignalAttribute"> <TypeSignature Language="C#" Value="public class SignalAttribute : System.Attribute" Maintainer="auto" /> <AssemblyInfo> <AssemblyName>glib-sharp</AssemblyName> <AssemblyVersion>0.0.0.0</AssemblyVersion> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>Marks events genrated from <see cref="N:GLib" /> signals</summary> <remarks>This attribute indentifies events generated from <see cref="N:GLib" /> signals and allows obtaining its original name.</remarks> </Docs> <Base> <BaseTypeName>System.Attribute</BaseTypeName> </Base> <Interfaces /> <Attributes /> <Members> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public SignalAttribute (string cname);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="cname" Type="System.String" /> </Parameters> <Docs> <summary>To be added</summary> <param name="cname">an object of type <see cref="T:System.String" /></param> <returns>an object of type <see cref="T:GLib.SignalAttribute" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="CName"> <MemberSignature Language="C#" Value="public string CName { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>an object of type <see cref="T:System.String" /></returns> <remarks>To be added</remarks> </Docs> </Member> </Members> </Type>