<Type Name="EventButton" FullName="Gdk.EventButton"> <TypeSignature Language="C#" Value="public sealed struct EventButton;" Maintainer="auto" /> <AssemblyInfo> <AssemblyName>gdk-sharp</AssemblyName> <AssemblyVersion>0.0.0.0</AssemblyVersion> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>Used for button press and button release events.</summary> <remarks> <para> Used for button press and button release events. The type field will be one of <see cref="F:Gdk.EventType.ButtonPress"/>, <see cref="F:Gdk.EventType.TwoButtonPress" />, <see cref="F:Gdk.EventType.ThreeButtonPress" />, and <see cref="F:Gdk.EventType.ButtonRelease" /> </para> <para> Double and triple-clicks result in a sequence of events being received. For double-clicks the order of events will be: <list type="number"> <item><term><see cref="T:Gdk.EventType.ButtonPress" /></term></item> <item><term><see cref="T:Gdk.EventType.ButtonRelease" /></term></item> <item><term><see cref="T:Gdk.EventType.ButtonPress" /></term></item> <item><term><see cref="T:Gdk.EventType.TwoButtonPress" /></term></item> <item><term><see cref="T:Gdk.EventType.ButtonRelease" /></term></item> </list> </para> <para> Note that the first click is received just like a normal button press, while the second click results in a <see cref="T:Gdk.EventType.TwoButtonPress" /> being received just after the <see cref="T:Gdk.EventType.ButtonPress" />. Triple-clicks are very similar to double-clicks, except that <see cref="T:Gdk.EventType.ThreeButtonPress" /> is inserted after the third click. The order of the events is: <list type="number"> <item><term><see cref="T:Gdk.EventType.ButtonPress" /></term></item> <item><term><see cref="T:Gdk.EventType.ButtonRelease" /></term></item> <item><term><see cref="T:Gdk.EventType.ButtonPress" /></term></item> <item><term><see cref="T:Gdk.EventType.TwoButtonPress" /></term></item> <item><term><see cref="T:Gdk.EventType.ButtonRelease" /></term></item> <item><term><see cref="T:Gdk.EventType.ButtonPress" /></term></item> <item><term><see cref="T:Gdk.EventType.ThreeButtonPress" /></term></item> <item><term><see cref="T:Gdk.EventType.ButtonRelease" /></term></item> </list> </para> <para> For a double click to occur, the second button press must occur within 1/4 of a second of the first. For a triple click to occur, the third button press must also occur within 1/2 second of the first button press. </para> </remarks> </Docs> <Base> <BaseTypeName>System.ValueType</BaseTypeName> </Base> <Interfaces /> <Attributes /> <Members> <Member MemberName="Zero"> <MemberSignature Language="C#" Value="public static Gdk.EventButton Zero;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventButton</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="type"> <MemberSignature Language="C#" Value="public Gdk.EventType type;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="_window"> <MemberSignature Language="C#" Value="public IntPtr _window;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.IntPtr</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="time"> <MemberSignature Language="C#" Value="public uint time;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="x"> <MemberSignature Language="C#" Value="public double x;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="y"> <MemberSignature Language="C#" Value="public double y;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="_axes"> <MemberSignature Language="C#" Value="public IntPtr _axes;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.IntPtr</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="state"> <MemberSignature Language="C#" Value="public uint state;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="button"> <MemberSignature Language="C#" Value="public uint button;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="_device"> <MemberSignature Language="C#" Value="public IntPtr _device;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.IntPtr</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="x_root"> <MemberSignature Language="C#" Value="public double x_root;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="y_root"> <MemberSignature Language="C#" Value="public double y_root;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="New"> <MemberSignature Language="C#" Value="public static Gdk.EventButton New (IntPtr raw);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Gdk.EventButton</ReturnType> </ReturnValue> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>To be added</summary> <param name="raw">To be added: an object of type 'IntPtr'</param> <returns>To be added: an object of type 'Gdk.EventButton'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="device"> <MemberSignature Language="C#" Value="public Gdk.Device device { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gdk.Device</ReturnType> </ReturnValue> <Parameters></Parameters> <Docs> <summary>To be added</summary> <param name="value">To be added: an object of type 'Gdk.Device'</param> <returns>To be added: an object of type 'Gdk.Device'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="window"> <MemberSignature Language="C#" Value="public Gdk.Window window { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gdk.Window</ReturnType> </ReturnValue> <Parameters></Parameters> <Docs> <summary>the window which received the event.</summary> <param name="value">the window which received the event.</param> <returns>the window which received the event.</returns> <remarks></remarks> </Docs> </Member> <Member MemberName="send_event"> <MemberSignature Language="C#" Value="public sbyte send_event;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.SByte</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>TRUE if the event was sent explicitly (e.g. using XSendEvent).</summary> <remarks></remarks> </Docs> </Member> </Members> </Type>