<Type Name="EventProximity" FullName="Gdk.EventProximity"> <TypeSignature Language="C#" Value="public sealed struct EventProximity;" Maintainer="auto" /> <AssemblyInfo> <AssemblyName>gdk-sharp</AssemblyName> <AssemblyVersion>0.0.0.0</AssemblyVersion> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>Proximity events are generated when using GDK's wrapper for the XInput extension.</summary> <remarks> <para> Proximity events are generated when using GDK's wrapper for the XInput extension. The XInput extension is an add-on for standard X that allows you to use nonstandard devices such as graphics tablets. A proximity event indicates that the stylus has moved in or out of contact with the tablet, or perhaps that the user's finger has moved in or out of contact with a touch screen. </para> </remarks> </Docs> <Base> <BaseTypeName>System.ValueType</BaseTypeName> </Base> <Interfaces /> <Attributes /> <Members> <Member MemberName="Zero"> <MemberSignature Language="C#" Value="public static Gdk.EventProximity Zero;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventProximity</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="type"> <MemberSignature Language="C#" Value="public Gdk.EventType type;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="_window"> <MemberSignature Language="C#" Value="public IntPtr _window;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.IntPtr</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="time"> <MemberSignature Language="C#" Value="public uint time;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="_device"> <MemberSignature Language="C#" Value="public IntPtr _device;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.IntPtr</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="New"> <MemberSignature Language="C#" Value="public static Gdk.EventProximity New (IntPtr raw);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Gdk.EventProximity</ReturnType> </ReturnValue> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>To be added</summary> <param name="raw">To be added: an object of type 'IntPtr'</param> <returns>To be added: an object of type 'Gdk.EventProximity'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="device"> <MemberSignature Language="C#" Value="public Gdk.Device device { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gdk.Device</ReturnType> </ReturnValue> <Parameters></Parameters> <Docs> <summary>To be added</summary> <param name="value">To be added: an object of type 'Gdk.Device'</param> <returns>To be added: an object of type 'Gdk.Device'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="window"> <MemberSignature Language="C#" Value="public Gdk.Window window { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gdk.Window</ReturnType> </ReturnValue> <Parameters></Parameters> <Docs> <summary>the window which received the event.</summary> <param name="value">the window which received the event.</param> <returns>the window which received the event.</returns> <remarks></remarks> </Docs> </Member> <Member MemberName="send_event"> <MemberSignature Language="C#" Value="public sbyte send_event;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.SByte</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>TRUE if the event was sent explicitly (e.g. using XSendEvent).</summary> <remarks>To be added</remarks> </Docs> </Member> </Members> </Type>