<Type Name="Object" FullName="Atk.Object"> <TypeSignature Language="C#" Value="public class Object : GLib.Object, IWrapper, IDisposable" Maintainer="auto" /> <AssemblyInfo> <AssemblyName>atk-sharp</AssemblyName> <AssemblyVersion>0.0.0.0</AssemblyVersion> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> <Base> <BaseTypeName>GLib.Object</BaseTypeName> </Base> <Interfaces> <Interface> <InterfaceName>GLib.IWrapper</InterfaceName> </Interface> <Interface> <InterfaceName>System.IDisposable</InterfaceName> </Interface> </Interfaces> <Attributes /> <Members> <Member MemberName="RefAccessibleChild"> <MemberSignature Language="C#" Value="public Atk.Object RefAccessibleChild (int i);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Atk.Object</ReturnType> </ReturnValue> <Parameters> <Parameter Name="i" Type="System.Int32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="i">To be added: an object of type 'int'</param> <returns>To be added: an object of type 'Atk.Object'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="ConnectPropertyChangeHandler"> <MemberSignature Language="C#" Value="public uint ConnectPropertyChangeHandler (Atk.PropertyChangeHandler handler);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Parameters> <Parameter Name="handler" Type="Atk.PropertyChangeHandler" /> </Parameters> <Docs> <summary>To be added</summary> <param name="handler">To be added: an object of type 'Atk.PropertyChangeHandler'</param> <returns>To be added: an object of type 'uint'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Initialize"> <MemberSignature Language="C#" Value="public void Initialize (IntPtr data);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="data" Type="System.IntPtr" /> </Parameters> <Docs> <summary>To be added</summary> <param name="data">To be added: an object of type 'IntPtr'</param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="RefRelationSet"> <MemberSignature Language="C#" Value="public Atk.RelationSet RefRelationSet ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Atk.RelationSet</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'Atk.RelationSet'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="RemovePropertyChangeHandler"> <MemberSignature Language="C#" Value="public void RemovePropertyChangeHandler (uint handler_id);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="handler_id" Type="System.UInt32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="handler_id">To be added: an object of type 'uint'</param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="NotifyStateChange"> <MemberSignature Language="C#" Value="public void NotifyStateChange (ulong state, bool value);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="state" Type="System.UInt64" /> <Parameter Name="value" Type="System.Boolean" /> </Parameters> <Docs> <summary>To be added</summary> <param name="state">To be added: an object of type 'ulong'</param> <param name="value">To be added: an object of type 'bool'</param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="RefStateSet"> <MemberSignature Language="C#" Value="public Atk.StateSet RefStateSet ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Atk.StateSet</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'Atk.StateSet'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Finalize"> <MemberSignature Language="C#" Value="protected virtual void Finalize ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Disposes the resources associated with the object.</summary> <remarks /> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public Object (IntPtr raw);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="raw">Pointer to the C object.</param> <returns>An instance of Object, wrapping the C object.</returns> <remarks> <para>This is an internal constructor, and should not be used by user code.</para> </remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected Object ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'Atk.Object'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="GType"> <MemberSignature Language="C#" Value="public static uint GType { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Docs> <summary>The GLib Type for Atk.Object</summary> <returns>The GLib Type for the Atk.Object class.</returns> <remarks /> </Docs> </Member> <Member MemberName="Parent"> <MemberSignature Language="C#" Value="public Atk.Object Parent { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Atk.Object</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <param name="value">To be added: an object of type 'Atk.Object'</param> <returns>To be added: an object of type 'Atk.Object'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Description"> <MemberSignature Language="C#" Value="public string Description { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <param name="value">To be added: an object of type 'string'</param> <returns>To be added: an object of type 'string'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="MdiZorder"> <MemberSignature Language="C#" Value="public int MdiZorder { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'int'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="NAccessibleChildren"> <MemberSignature Language="C#" Value="public int NAccessibleChildren { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'int'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Role"> <MemberSignature Language="C#" Value="public Atk.Role Role { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Atk.Role</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <param name="value">To be added: an object of type 'Atk.Role'</param> <returns>To be added: an object of type 'Atk.Role'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="IndexInParent"> <MemberSignature Language="C#" Value="public int IndexInParent { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'int'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Layer"> <MemberSignature Language="C#" Value="public Atk.Layer Layer { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Atk.Layer</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'Atk.Layer'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Name"> <MemberSignature Language="C#" Value="public string Name { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <param name="value">To be added: an object of type 'string'</param> <returns>To be added: an object of type 'string'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AtkObjectNamePropertyName"> <MemberSignature Language="C#" Value="public string AtkObjectNamePropertyName { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <param name="value">To be added: an object of type 'string'</param> <returns>To be added: an object of type 'string'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AtkObjectNamePropertyDescription"> <MemberSignature Language="C#" Value="public string AtkObjectNamePropertyDescription { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <param name="value">To be added: an object of type 'string'</param> <returns>To be added: an object of type 'string'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AtkObjectNamePropertyComponentLayer"> <MemberSignature Language="C#" Value="public int AtkObjectNamePropertyComponentLayer { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'int'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AtkObjectNamePropertyTableColumnHeader"> <MemberSignature Language="C#" Value="public Atk.Object AtkObjectNamePropertyTableColumnHeader { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Atk.Object</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <param name="value">To be added: an object of type 'Atk.Object'</param> <returns>To be added: an object of type 'Atk.Object'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AtkObjectNamePropertyValue"> <MemberSignature Language="C#" Value="public double AtkObjectNamePropertyValue { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <param name="value">To be added: an object of type 'double'</param> <returns>To be added: an object of type 'double'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AtkObjectNamePropertyParent"> <MemberSignature Language="C#" Value="public Atk.Object AtkObjectNamePropertyParent { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Atk.Object</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <param name="value">To be added: an object of type 'Atk.Object'</param> <returns>To be added: an object of type 'Atk.Object'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AtkObjectNamePropertyTableRowDescription"> <MemberSignature Language="C#" Value="public string AtkObjectNamePropertyTableRowDescription { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <param name="value">To be added: an object of type 'string'</param> <returns>To be added: an object of type 'string'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AtkObjectNamePropertyRole"> <MemberSignature Language="C#" Value="public int AtkObjectNamePropertyRole { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <param name="value">To be added: an object of type 'int'</param> <returns>To be added: an object of type 'int'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AtkObjectNamePropertyComponentMdiZorder"> <MemberSignature Language="C#" Value="public int AtkObjectNamePropertyComponentMdiZorder { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'int'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AtkObjectNamePropertyTableCaption"> <MemberSignature Language="C#" Value="public string AtkObjectNamePropertyTableCaption { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <param name="value">To be added: an object of type 'string'</param> <returns>To be added: an object of type 'string'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AtkObjectNamePropertyTableSummary"> <MemberSignature Language="C#" Value="public Atk.Object AtkObjectNamePropertyTableSummary { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Atk.Object</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <param name="value">To be added: an object of type 'Atk.Object'</param> <returns>To be added: an object of type 'Atk.Object'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AtkObjectNamePropertyTableColumnDescription"> <MemberSignature Language="C#" Value="public string AtkObjectNamePropertyTableColumnDescription { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <param name="value">To be added: an object of type 'string'</param> <returns>To be added: an object of type 'string'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AtkObjectNamePropertyTableRowHeader"> <MemberSignature Language="C#" Value="public Atk.Object AtkObjectNamePropertyTableRowHeader { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Atk.Object</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <param name="value">To be added: an object of type 'Atk.Object'</param> <returns>To be added: an object of type 'Atk.Object'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="PropertyChange"> <MemberSignature Language="C#" Value="public event AtkSharp.PropertyChangeHandler PropertyChange;" /> <MemberType>Event</MemberType> <ReturnValue><ReturnType>AtkSharp.PropertyChangeHandler</ReturnType></ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="StateChange"> <MemberSignature Language="C#" Value="public event AtkSharp.StateChangeHandler StateChange;" /> <MemberType>Event</MemberType> <ReturnValue><ReturnType>AtkSharp.StateChangeHandler</ReturnType></ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="ChildrenChanged"> <MemberSignature Language="C#" Value="public event AtkSharp.ChildrenChangedHandler ChildrenChanged;" /> <MemberType>Event</MemberType> <ReturnValue><ReturnType>AtkSharp.ChildrenChangedHandler</ReturnType></ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="VisibleDataChanged"> <MemberSignature Language="C#" Value="public event EventHandler VisibleDataChanged;" /> <MemberType>Event</MemberType> <ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="FocusEvent"> <MemberSignature Language="C#" Value="public event AtkSharp.FocusEventHandler FocusEvent;" /> <MemberType>Event</MemberType> <ReturnValue><ReturnType>AtkSharp.FocusEventHandler</ReturnType></ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected Object (GLib.Type gtype);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="gtype" Type="GLib.Type" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="gtype">GLib type for the type</param> <returns>Creates a new instance of Object, using the GLib-provided type</returns> <remarks> <para>This is a constructor used by derivative types of <see cref="T:Atk.Object" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para> </remarks> </Docs> </Member> <Member MemberName="ActiveDescendantChanged"> <MemberSignature Language="C#" Value="public event AtkSharp.ActiveDescendantChangedHandler ActiveDescendantChanged;" /> <MemberType>Event</MemberType> <ReturnValue><ReturnType>AtkSharp.ActiveDescendantChangedHandler</ReturnType></ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="RemoveRelationship"> <MemberSignature Language="C#" Value="public bool RemoveRelationship (Atk.RelationType relationship, Atk.Object target);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> <Parameter Name="relationship" Type="Atk.RelationType" /> <Parameter Name="target" Type="Atk.Object" /> </Parameters> <Docs> <summary>To be added</summary> <param name="relationship">a <see cref="T:Atk.RelationType" /></param> <param name="target">a <see cref="T:Atk.Object" /></param> <returns>a <see cref="T:System.Boolean" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AddRelationship"> <MemberSignature Language="C#" Value="public bool AddRelationship (Atk.RelationType relationship, Atk.Object target);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> <Parameter Name="relationship" Type="Atk.RelationType" /> <Parameter Name="target" Type="Atk.Object" /> </Parameters> <Docs> <summary>To be added</summary> <param name="relationship">a <see cref="T:Atk.RelationType" /></param> <param name="target">a <see cref="T:Atk.Object" /></param> <returns>a <see cref="T:System.Boolean" /></returns> <remarks>To be added</remarks> </Docs> </Member> </Members> </Type>