<Type Name="TriggerType" FullName="Gnome.TriggerType"> <TypeSignature Language="C#" Maintainer="auto" Value="public enum TriggerType;" /> <AssemblyInfo> <AssemblyName>gnome-sharp</AssemblyName> <AssemblyVersion>0.0.0.0</AssemblyVersion> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>These are the different types of triggers that can be activated by an application.</summary> </Docs> <Base> <BaseTypeName>System.Enum</BaseTypeName> </Base> <Interfaces> <Interface> <InterfaceName>System.IComparable</InterfaceName> </Interface> <Interface> <InterfaceName>System.IConvertible</InterfaceName> </Interface> <Interface> <InterfaceName>System.IFormattable</InterfaceName> </Interface> </Interfaces> <Attributes /> <Members> <Member MemberName="None"> <MemberSignature Language="C#" Value="None" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gnome.TriggerType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>A null trigger type. Should never be used.</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Function"> <MemberSignature Language="C#" Value="Function" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gnome.TriggerType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The trigger causes a function to be executed.</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Command"> <MemberSignature Language="C#" Value="Command" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gnome.TriggerType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The trigger causes a command to be executed.</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Mediaplay"> <MemberSignature Language="C#" Value="Mediaplay" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gnome.TriggerType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The trigger causes a sound to be played.</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="value__"> <MemberSignature Language="C#" Value="value__" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> </Members> </Type>