<Type Name="ColorSetArgs" FullName="GnomeSharp.ColorSetArgs"> <TypeSignature Language="C#" Value="public class ColorSetArgs : GtkSharp.SignalArgs" Maintainer="auto" /> <AssemblyInfo> <AssemblyName>gnome-sharp</AssemblyName> <AssemblyVersion>0.0.0.0</AssemblyVersion> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> <Base> <BaseTypeName>GtkSharp.SignalArgs</BaseTypeName> </Base> <Interfaces /> <Attributes /> <Members> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public ColorSetArgs ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'GnomeSharp.ColorSetArgs'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="A"> <MemberSignature Language="C#" Value="public uint A { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'uint'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="B"> <MemberSignature Language="C#" Value="public uint B { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'uint'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="G"> <MemberSignature Language="C#" Value="public uint G { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'uint'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="R"> <MemberSignature Language="C#" Value="public uint R { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'uint'</returns> <remarks>To be added</remarks> </Docs> </Member> </Members> </Type>