<Type Name="StateType" FullName="Atk.StateType"> <TypeSignature Language="C#" Maintainer="auto" Value="public enum StateType;" /> <AssemblyInfo> <AssemblyName>atk-sharp</AssemblyName> <AssemblyVersion>0.0.0.0</AssemblyVersion> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> <Base> <BaseTypeName>System.Enum</BaseTypeName> </Base> <Interfaces> <Interface> <InterfaceName>System.IComparable</InterfaceName> </Interface> <Interface> <InterfaceName>System.IConvertible</InterfaceName> </Interface> <Interface> <InterfaceName>System.IFormattable</InterfaceName> </Interface> </Interfaces> <Attributes /> <Members> <Member MemberName="Invalid"> <MemberSignature Language="C#" Value="Invalid" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Active"> <MemberSignature Language="C#" Value="Active" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Armed"> <MemberSignature Language="C#" Value="Armed" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Busy"> <MemberSignature Language="C#" Value="Busy" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Checked"> <MemberSignature Language="C#" Value="Checked" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Defunct"> <MemberSignature Language="C#" Value="Defunct" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Editable"> <MemberSignature Language="C#" Value="Editable" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Enabled"> <MemberSignature Language="C#" Value="Enabled" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Expandable"> <MemberSignature Language="C#" Value="Expandable" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Expanded"> <MemberSignature Language="C#" Value="Expanded" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Focusable"> <MemberSignature Language="C#" Value="Focusable" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Focused"> <MemberSignature Language="C#" Value="Focused" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Horizontal"> <MemberSignature Language="C#" Value="Horizontal" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Iconified"> <MemberSignature Language="C#" Value="Iconified" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Modal"> <MemberSignature Language="C#" Value="Modal" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="MultiLine"> <MemberSignature Language="C#" Value="MultiLine" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Multiselectable"> <MemberSignature Language="C#" Value="Multiselectable" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Opaque"> <MemberSignature Language="C#" Value="Opaque" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Pressed"> <MemberSignature Language="C#" Value="Pressed" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Resizable"> <MemberSignature Language="C#" Value="Resizable" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Selectable"> <MemberSignature Language="C#" Value="Selectable" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Selected"> <MemberSignature Language="C#" Value="Selected" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Sensitive"> <MemberSignature Language="C#" Value="Sensitive" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Showing"> <MemberSignature Language="C#" Value="Showing" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="SingleLine"> <MemberSignature Language="C#" Value="SingleLine" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Stale"> <MemberSignature Language="C#" Value="Stale" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Transient"> <MemberSignature Language="C#" Value="Transient" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Vertical"> <MemberSignature Language="C#" Value="Vertical" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Visible"> <MemberSignature Language="C#" Value="Visible" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="LastDefined"> <MemberSignature Language="C#" Value="LastDefined" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="value__"> <MemberSignature Language="C#" Value="value__" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="ManagesDescendants"> <MemberSignature Language="C#" Value="ManagesDescendants" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters></Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> </Members> </Type>