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gtk-sharp-doc-0.11-0.20030831.3mdk.i586.rpm

<Type Name="Dialog" FullName="Gtk.Dialog">
  <TypeSignature Language="C#" Value="public class Dialog : Gtk.Window, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="Duncan Mak" />
  <AssemblyInfo>
    <AssemblyName>gtk-sharp</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
    <Attributes />
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Docs>
    <summary>Creates popup windows.</summary>
    <remarks>
      <para>
        <see cref="T:Gtk.Dialog" /> boxes are a convenient way to prompt the user for a small amount of input, eg. to display a message, ask a question, or anything else that does not require extensive effort by the user.</para>
      <para>Gtk# treats a dialog as a window split vertically. The top section is a <see cref="T:Gtk.VBox" />, and is where widgets such as a <see cref="T:Gtk.Label" /> or an <see cref="T:Gtk.Entry" /> should be packed. The bottom area is known as the <see cref="P:Gtk.Dialog.ActionArea" />. This is generally used for packing buttons into the dialog which may perform functions such as cancel, ok, or apply. The two areas are separated by a <see cref="T:Gtk.HSeparator" />.</para>
      <para>The two primary areas of a dialog can be accessed as the <see cref="P:Gtk.Dialog.Vbox" /> property and the <see cref="P:Gtk.Dialog.ActionArea" /> property. To set the dialog to be modal, use the <see cref="P:Gtk.Window.Modal" /> property.</para>
      <para>If you want to block waiting for a dialog to return before returning control flow to your code, you can call <see cref="M:Gtk.Dialog.Run" />. This function enters a recursive main loop and waits for the user to respond to the dialog, returning the <see cref="T:Gtk.ResponseType" /> corresponding to the <see cref="T:Gtk.Button" /> the user clicked.</para>
      <para>For a simple dialog, you would probably use <see cref="T:Gtk.MessageDialog" /> to save yourself some effort. However, you would need to create the <see cref="T:Gtk.Dialog" /> contents manually if you had more than a simple message in the <see cref="T:Gtk.Dialog" />.</para>
      <example>
        <code lang="C#">
using System;
using Gtk;
using GtkSharp;

namespace GtkDialogSample
{
    public class GtkDialogSample
    {
        Dialog dialog;
        Window win;
		
        static void Main()
        {
            new GtkDialogSample ();
        }
	
        GtkDialogSample ()
        {
            Application.Init ();
            win = new Window ("Test");
            win.SetDefaultSize (250, 250);
            win.DeleteEvent += new DeleteEventHandler (on_win_delete);
            
            Button btn = new Button ("Show About");
            btn.Clicked += new EventHandler (on_btn_clicked);
            win.Add (btn);
            
            win.ShowAll ();
            Application.Run ();
        }
		
        void on_btn_clicked (object obj, EventArgs args)
        {
            dialog = new Dialog
                ("Sample", win, Gtk.DialogFlags.DestroyWithParent);
            dialog.Modal = true;
            dialog.AddButton ("Close", 5);
            dialog.Response += new ResponseHandler (on_dialog_response);
            dialog.Run ();
            dialog.Destroy ();
        }
		
        void on_dialog_response (object obj, ResponseArgs args)
        {
            Console.WriteLine (args.ResponseId);
        }
		
        void on_win_delete (object obj, DeleteEventArgs args)
        {
            Application.Quit ();
        }
    }
}
        </code>
      </example>
    </remarks>
  </Docs>
  <Base>
    <BaseTypeName>Gtk.Window</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>Atk.Implementor</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>GLib.IWrapper</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>GLib.IWrapper</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>System.IDisposable</InterfaceName>
    </Interface>
  </Interfaces>
  <Attributes />
  <Members>
    <Member MemberName="AddActionWidget">
      <MemberSignature Language="C#" Value="public void AddActionWidget (Gtk.Widget child, int response_id);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="child" Type="Gtk.Widget" />
		<Parameter Name="response_id" Type="System.Int32" />
	</Parameters>
      <Docs>
        <summary>Adds an activatable widget to the <see cref="T:Gtk.Dialog.ActionArea" /> of a <see cref="T:Gtk.Dialog" />.</summary>
        <param name="child">an object of type <see cref="T:Gtk.Widget" />.</param>
        <param name="response_id">an object of type <see cref="T:System.UInt32" />.</param>
        <remarks>
            Adds an activatable <see cref="T:Gtk.Widget" /> to the <see cref="T:Gtk.Dialog.ActionArea" /> of a <see cref="T:Gtk.Dialog" />, connecting a signal handler that will <see cref="E:Gtk.Dialog.Response" /> on the <see cref="T:Gtk.Dialog" /> when the <see cref="T:Gtk.Widget" /> is activated.
            The <see cref="T:Gtk.Widget" /> is appended to the end of the <see cref="T:Gtk.Dialog.ActionArea" />. If you want to add a non-activatable <see cref="T:Gtk.Widget" />, simply pack it into the <see cref="T:Gtk.Dialog.ActionArea" /> field of the <see cref="T:Gtk.Dialog" />.
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="Run">
      <MemberSignature Language="C#" Value="public int Run ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Waits for the <see cref="E:Gtk.Dialog.Response" /> event or the <see cref="T:Gtk.Dialog" /> to be detroyed.</summary>
        <returns>an object of type <see cref="T:System.UInt32" />.</returns>
        <remarks>
          <para>
                Waits for the <see cref="E:Gtk.Dialog.Response" /> event or the <see cref="T:Gtk.Dialog" /> to be destroyed.
                If the <see cref="T:Gtk.Dialog" /> is destroyed during the call to <see cref="M:Gtk.Dialog.Run()" />, <see cref="T:Gtk.Dialog" /> returns <see cref="F:Gtk.ResponseType.None" />.
                Otherwise, it returns the response ID from the <see cref="E:Gtk.Dialog.Response" /> event.
                Before entering the recursive main loop, <see cref="M:Gtk.Dialog.Run()" /> calls <see cref="M:Gtk.Widget.Show()" /> on the <see cref="T:Gtk.Dialog" /> for you.
                Note that you still need to show any children of the <see cref="T:Gtk.Dialog" /> yourself.
            </para>
          <para>
                During <see cref="M:Gtk.Dialog.Run()" />, the default behavior of <see cref="E:Gtk.Window.DeleteEvent" /> is disabled;
                if the <see cref="T:Gtk.Dialog" /> receives <see cref="E:Gtk.Window.DeleteEvent" />, it will not be destroyed as usual, and <see cref="M:Gtk.Dialog.Run()" /> will return <see cref="F:Gtk.ResponseType.DeleteEvent" />.
                Also, during <see cref="M:Gtk.Dialog.Run()" /> the <see cref="T:Gtk.Dialog" /> will be modal.
                You can force <see cref="M:Gtk.Dialog.Run()" /> to return at any time by calling <see cref="M:Gtk.Dialog.Respond" /> to emit the <see cref="E:Gtk.Dialog.Response" /> event.
                Destroying the <see cref="T:Gtk.Dialog" /> during <see cref="M:Gtk.Dialog.Run()" /> is a very bad idea, because your post-run code will not know whether the <see cref="T:Gtk.Dialog" /> was destroyed or not.
            </para>
          <para>
                After <see cref="M:Gtk.Dialog.Run()" /> returns, you are responsible for hiding or destroying the <see cref="T:Gtk.Dialog" /> if you wish to do so.
            </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="Respond">
      <MemberSignature Language="C#" Value="public void Respond (int response_id);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="response_id" Type="System.Int32" />
	</Parameters>
      <Docs>
        <summary>Emits the <see cref="E:Gtk.Dialog.Response" /> event with the given response ID.</summary>
        <param name="response_id">an object of type <see cref="T:System.UInt32" />.</param>
        <remarks>
            Emits the <see cref="E:Gtk.Dialog.Response" /> event with the given response ID.
            Used to indicate that the user has responded to the <see cref="T:Gtk.Dialog" /> in some way;
            typically either you or <see cref="M:Gtk.Dialog.Run()" /> will be monitoring the <see cref="E:Gtk.Dialog.Response" /> event and take appropriate action.
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="AddButton">
      <MemberSignature Language="C#" Value="public Gtk.Widget AddButton (string button_text, int response_id);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Gtk.Widget</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="button_text" Type="System.String" />
		<Parameter Name="response_id" Type="System.Int32" />
	</Parameters>
      <Docs>
        <summary>Adds a <see cref="T:Gtk.Button" /> with the given text.</summary>
        <param name="button_text">an object of type <see cref="T:System.String" />.</param>
        <param name="response_id">an object of type <see cref="T:System.UInt32" />.</param>
        <returns>an object of type <see cref="T:Gtk.Widget" /></returns>
        <remarks>
            Adds a <see cref="T:Gtk.Button" /> with the given text (or a stock button, if button_text is a stock ID)
            and sets things up so that clicking the <see cref="T:Gtk.Button" /> will emit a <see cref="E:Gtk.Dialog.Response" /> with the given response_id.
            The <see cref="T:Gtk.Button" /> is appended to the end of the <see cref="T:Gtk.Dialog.ActionArea" />.
            The <see cref="T:Gtk.Button" /> is returned, but usually you do not need it.
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="SetResponseSensitive">
      <MemberSignature Language="C#" Value="public void SetResponseSensitive (int response_id, bool setting);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="response_id" Type="System.Int32" />
		<Parameter Name="setting" Type="System.Boolean" />
	</Parameters>
      <Docs>
        <summary>A convenient way to sensitize/desensitize dialog buttons.</summary>
        <param name="response_id">an object of type <see cref="T:System.UInt32" />.</param>
        <param name="setting">an object of type <see cref="T:System.Boolean" />.</param>
        <remarks>
            Sets <see cref="P:Gtk.Widget.Sensitive" /> = <see langword="true" /> for each widget in the <see cref="P:Gtk.Dialog.ActionArea" /> with the given response_id.
            A convenient way to sensitize/desensitize dialog buttons.
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="Finalize">
      <MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Disposes the resources associated with the object.</summary>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Dialog (IntPtr raw);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
		<Parameter Name="raw" Type="System.IntPtr" />
	</Parameters>
      <Docs>
        <summary>Internal constructor</summary>
        <param name="raw">Pointer to the C object.</param>
        <returns>An instance of Dialog, wrapping the C object.</returns>
        <remarks>
          <para>This is an internal constructor, and should not be used by user code.</para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Dialog ();" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters />
      <Docs>
        <summary>Creates a new dialog box.</summary>
        <returns>an object of type <see cref="T:Gtk.Dialog" />.</returns>
        <remarks>
            Creates a new dialog box.
            This is an internal constructor, and should not be used by user code.
        </remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Dialog (string title, Gtk.Window parent, Gtk.DialogFlags flags);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
		<Parameter Name="title" Type="System.String" />
		<Parameter Name="parent" Type="Gtk.Window" />
		<Parameter Name="flags" Type="Gtk.DialogFlags" />
	</Parameters>
      <Docs>
        <summary>Creates a new dialog box.</summary>
        <param name="title">an object of type <see cref="T:System.String" />.</param>
        <param name="parent">an object of type <see cref="T:Gtk.Window" />.</param>
        <param name="flags">an object of type <see cref="T:Gtk.DialogFlags" />.</param>
        <returns>an object of type <see cref="T:Gtk.Dialog" />.</returns>
        <remarks>
            Creates a new <see cref="T:Gtk.Dialog" /> with the specified title and parent widget.
            The <see cref="T:Gtk.DialogFlags" /> argument can be used to make the dialog modal (<see cref="F:Gtk.DialogFlags.Modal" />)
            and/or to have it destroyed along with its parent (<see cref="F:Gtk.DialogFlags.DestroyWithParent" />).
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="GType">
      <MemberSignature Language="C#" Value="public static uint GType { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The <see cref="T:GLib.Type" /> for <see cref="T:Gtk.Dialog" />.</summary>
        <returns>The <see cref="T:GLib.Type" /> for the <see cref="T:Gtk.Dialog" /> class.</returns>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="ActionArea">
      <MemberSignature Language="C#" Value="public Gtk.VBox ActionArea { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gtk.VBox</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>an object of type <see cref="T:Gtk.VBox" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="VBox">
      <MemberSignature Language="C#" Value="public Gtk.VBox VBox { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gtk.VBox</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>an object of type <see cref="T:Gtk.VBox" />.</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="DefaultResponse">
      <MemberSignature Language="C#" Value="public int DefaultResponse { set; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
	</Parameters>
      <Docs>
        <summary>Sets the default response_id.</summary>
        <param name="value">an object of type <see cref="T:System.Int32" /></param>
        <returns>an object of type <see cref="T:System.Int32" /></returns>
        <remarks>Sets the default response_id.</remarks>
      </Docs>
    </Member>
    <Member MemberName="HasSeparator">
      <MemberSignature Language="C#" Value="public bool HasSeparator { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
	</Parameters>
      <Docs>
        <summary>Whether to display a <see cref="T:Gtk.HSeperator" />.</summary>
        <param name="value">an object of type <see cref="T:System.Boolean" /></param>
        <returns>an object of type <see cref="T:System.Boolean" /></returns>
        <remarks>Whether to display a <see cref="T:Gtk.HSeperator" /> in the <see cref="T:Gtk.Dialog" /> above the <see cref="P:Gtk.Dialog.ActionArea" /></remarks>
      </Docs>
    </Member>
    <Member MemberName="Response">
      <MemberSignature Language="C#" Value="public event GtkSharp.ResponseHandler Response;" />
      <MemberType>Event</MemberType>
      <ReturnValue><ReturnType>GtkSharp.ResponseHandler</ReturnType></ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>
            Emitted when an action widget is clicked, the <see cref="T:Gtk.Dialog" />
            receives a delete event, or the application programmer calls <see cref="M:Gtk.Dialog.Respond(System.Int32)" />.
            On a delete event, the response ID is <see cref="F:Gtk.ResponseType.None" />.
            Otherwise, it depends on which action widget was clicked.
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="Close">
      <MemberSignature Language="C#" Value="public event EventHandler Close;" />
      <MemberType>Event</MemberType>
      <ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected Dialog (GLib.Type gtype);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
		<Parameter Name="gtype" Type="GLib.Type" />
	</Parameters>
      <Docs>
        <summary>Internal constructor</summary>
        <param name="gtype">GLib type for the type</param>
        <returns>Creates a new instance of Dialog, using the GLib-provided type</returns>
        <remarks>
          <para>This is a constructor used by derivative types of <see cref="T:Gtk.Dialog" /> that would have their own GLib type assigned to it.  This is not typically used by C# code.</para>
        </remarks>
      </Docs>
    </Member>
  </Members>
</Type>