<Type Name="Progress" FullName="Gtk.Progress"> <TypeSignature Language="C#" Value="public class Progress : Gtk.Widget, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="John Luke" /> <AssemblyInfo> <AssemblyName>gtk-sharp</AssemblyName> <AssemblyVersion>0.0.0.0</AssemblyVersion> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>The base class for <see cref="T:Gtk.ProgressBar" />.</summary> <remarks>A <see cref="T:Gtk.Progress" /> is the abstract base class used to derive a <see cref="T:Gtk.ProgressBar" /> which provides a visual representation of the progress of a long running operation.</remarks> </Docs> <Base> <BaseTypeName>Gtk.Widget</BaseTypeName> </Base> <Interfaces> <Interface> <InterfaceName>Atk.Implementor</InterfaceName> </Interface> <Interface> <InterfaceName>GLib.IWrapper</InterfaceName> </Interface> <Interface> <InterfaceName>GLib.IWrapper</InterfaceName> </Interface> <Interface> <InterfaceName>System.IDisposable</InterfaceName> </Interface> </Interfaces> <Attributes /> <Members> <Member MemberName="Finalize"> <MemberSignature Language="C#" Value="protected virtual void Finalize ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Disposes the resources associated with the object.</summary> <remarks /> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public Progress (IntPtr raw);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="raw">Pointer to the C object.</param> <returns>An instance of Progress, wrapping the C object.</returns> <remarks> <para>This is an internal constructor, and should not be used by user code.</para> </remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected Progress ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>To be added</summary> <returns>an object of type <see cref="T:Gtk.Progress" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="GType"> <MemberSignature Language="C#" Value="public static uint GType { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Docs> <summary>The <see cref="T:GLib.Type" /> for <see cref="T:Gtk.Progress" /></summary> <returns>The <see cref="T:GLib.Type" /> for the <see cref="T:Gtk.Progress" /> class.</returns> <remarks /> </Docs> </Member> <Member MemberName="ShowText"> <MemberSignature Language="C#" Value="public bool ShowText { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>Controls whether progress text is shown.</summary> <param name="value">an object of type <see cref="T:System.Boolean" /></param> <returns>an object of type <see cref="T:System.Boolean" /></returns> <remarks>Controls whether progress text is shown.</remarks> </Docs> </Member> <Member MemberName="ActivityMode"> <MemberSignature Language="C#" Value="public bool ActivityMode { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>The mode of the <see cref="T:Gtk.Progress" /> object.</summary> <param name="value">an object of type <see cref="T:System.Boolean" /></param> <returns>an object of type <see cref="T:System.Boolean" /></returns> <remarks>A <see cref="T:Gtk.Progress" /> can be in one of two different modes: percentage mode (the default) and activity mode. In activity mode, the progress is simply indicated as activity rather than as a percentage complete.</remarks> </Docs> </Member> <Member MemberName="TextYalign"> <MemberSignature Language="C#" Value="public float TextYalign { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Single</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <param name="value">an object of type 'float'</param> <returns>an object of type 'float'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="TextXalign"> <MemberSignature Language="C#" Value="public float TextXalign { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Single</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <param name="value">an object of type 'float'</param> <returns>an object of type 'float'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected Progress (GLib.Type gtype);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="gtype" Type="GLib.Type" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="gtype">GLib type for the type</param> <returns>Creates a new instance of Progress, using the GLib-provided type</returns> <remarks> <para>This is a constructor used by derivative types of <see cref="T:Gtk.Progress" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para> </remarks> </Docs> </Member> </Members> </Type>