Sophie

Sophie

distrib > Mandriva > 9.2 > i586 > media > contrib > by-pkgid > df634f7f22d35db1c99644e5db0b11d9 > files > 702

gtk-sharp-doc-0.11-0.20030831.3mdk.i586.rpm

<Type Name="StateType" FullName="Gtk.StateType">
  <TypeSignature Language="C#" Maintainer="Hector Gomez M" Value="public enum StateType;" />
  <AssemblyInfo>
    <AssemblyName>gtk-sharp</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
    <Attributes />
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Docs>
    <summary>An enumeration used by Style.</summary>
    <remarks>
      <para>
      This enumeration is used to indicate the current state of a widget; the state determines how the widget is draw.
     </para>
      <para>
      This enumeration is also used to identify different colors in a <see cref="T:Gtk.Style" /> for drawing, so states can be used for subparts of a widget as well as entire widgets.
     </para>
    </remarks>
  </Docs>
  <Base>
    <BaseTypeName>System.Enum</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>System.IComparable</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>System.IConvertible</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>System.IFormattable</InterfaceName>
    </Interface>
  </Interfaces>
  <Attributes />
  <Members>
    <Member MemberName="Normal">
      <MemberSignature Language="C#" Value="Normal" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Gtk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>State during normal operation.</summary>
        <remarks>
          <para>
          State during normal operation.
         </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="Active">
      <MemberSignature Language="C#" Value="Active" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Gtk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>State of a currently active widget, such as a depressed button.</summary>
        <remarks>
          <para>
          State of a currently active widget, such as a depressed button.
         </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="Prelight">
      <MemberSignature Language="C#" Value="Prelight" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Gtk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>State indicating that the mouse pointer is over the widget and the widget will respond to mouse clicks.</summary>
        <remarks>
          <para>
          State indicating that the mouse pointer is over the widget and the widget will respond to mouse clicks.
         </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="Selected">
      <MemberSignature Language="C#" Value="Selected" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Gtk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>State of a selected item, such the selected row in a list.</summary>
        <remarks>
          <para>
          State of a selected item, such the selected row in a list.
         </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="Insensitive">
      <MemberSignature Language="C#" Value="Insensitive" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Gtk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>State indicating that the widget is unresponsive to user actions.</summary>
        <remarks>
          <para>
          State indicating that the widget is unresponsive to user actions.
         </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="value__">
      <MemberSignature Language="C#" Value="value__" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
  </Members>
</Type>