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xqf-0.9.12-1mdk.i586.rpm

XQF 0.9.12 -- June 10, 2003
~~~~~~~~~~
Changes since 0.9.11:

o Added Enemy Territory Support support
o Added Serious Sam: The Second Encounter support
o Map scan function for q1, qw, q2 and hl to verify that you have the map installed before connecting to the server
o Ability to see level screenshot when clicking on the map column for jpg shots inside of PK3 files for Quake3 and Wolfenstein
o XQF startup splash screen support using gdk-pixbuf
o Allow filtering for map and server name
o Fix high cpu load when dialogs are shown during launch phase
o If more than 100 servers are to be updated, the screen is not immediately refreshed.  This helps eliminate long delays with Half Life updates
o Pass RCON password on command line when launching Half-Life
o Minor memory leaks fixed
o Added QuakeForge's HexenWorld master
o Added Quake3 Western Q3 game type
o Default custom args for Rocket Arena removed as 1.6 does not need them anymore
o Now displays player team for Wolfenstein and Enemy Territory (skin column)
o With Half Life, private clients now set based on reserve_slots variable
o Display number of private clients in player column
o Option to not count bots as players
o Move server filter submenu to top level and remove rarely used buttons from toolbar
o Added docs/PreLaunch.example
o Hostname resolving now off by default
o Automatically creates qstat config if required
o gdk-pixbuf now required
o New Danish translation
o New French translation

XQF 0.9.11 -- December 19, 2002
~~~~~~~~~~
Changes since 0.9.10:

o Serious Sam support (requires SMS gametype via ~/.qstatrc).  Does not
  currently support any masters.
o Fixed -game parameter for Half-Life
o RTCW voteflags decoded in properties pane
o Visual marker in the map column to show if you have the listed map installed
  on your computer.  (Q3, RTCW, UT, Rune, UT2) 

XQF 0.9.10 -- November 16, 2002
~~~~~~~~~~
Changes since 0.9.9:

o File dialog boxes for adding game command line and directory
o Greatly speed up the startup of XQF when loading large lists
o Greatly speed up response time when applying filters to large lists
o Ability to automatically set cl_punkbuster when connecting to a server in Q3A
o Added Punkbuster icon to Priv column
o Ability to define custom command-line arguments for a game based on the 'game' type
o Q3A now searches for a matching mod directory.  Should correctly launch even if mod directory is incorrect by case
o Added sound disable support for Unreal based games
o Can now hide games that are not configured
o Changed default Quake3 protocol to 68
o Sound support for XQF events using external sound player
o Busy server redial with reserved slots support
o Soldier of Fortune 2 support (requires qstat sof2s gametype via ~/.qstatrc or qstat >2.5b)
o Use correct parameters (-game,+connect,+password) when launching Half-Life
o New master type of "file" to read IP addresses from a file
o Unreal Tournament 2003 support
o Fixed Half-Life rcon support 
o Player search visible improvements 
o Fixed Tribes2 master support and added additional masters
o Updated QuakeWorld master list
o Unlimited number of server filters instead of ten
o Changed default Wolf protocol to 60
o Standalone rcon program that doesn't need X (xqf-rcon)
o Quake3 launching now uses 'game' instead of 'gamename' to help prevent launch problems due to case
o Various segfault fixes
o XQF now requires qstat 2.5c


XQF 0.9.9 -- July 3, 2002
~~~~~~~~~
Changes since 0.9.8:

o Added Voyager Elite Force support
o Changed default Quake3 protocol to 67
o You can now select Quake3 and Wolfenstein's protocol
o Added 20sec timeout for wget (nice if Gameaholic is down)
o Added Tribes2 server statistics
o Fixed Tribes2 and Quake3 masters
o Added support for LAN broadcast queries
o Improved master support handling
o Added preferences tab for Quake3 memory settings
o New Catalan translation


XQF 0.9.8 -- December 17, 2001
~~~~~~~~~
Changes since 0.9.7:

o Repackaged with libtool 1.4, so it builds on all
  Linux architectures
o Fixed trasparency of Gamespy's pixmap
o Don't distribute debian stuff


XQF 0.9.7 -- December 16, 2001
~~~~~~~~~
Changes since 0.9.6g:

o Support for games using the GameSpy protocol
o Support for Descent3 with qstat 2.4e (please note Descent
  can't be launched from within XQF at the moment)
o Support for Rune
o Reorganization of settings dialogs
o New gametypes for Quake3 mods Threewave and TribalCTF
o Support for Wolfenstein retail (protocol 57)
o Server statistics for Wolfenstein, Kingpin and Half-Life
o Works on PowerPC again


XQF 0.9.6g -- September 25, 2001
~~~~~~~~~~
Changes since 0.9.6f:

o Internationalization (gettext) support, Spanish and German translations
o Initial Return to Castle Wolfenstein support
o Tribes2 support
o Support for Q3A protocol v66
o Added "Quake3" preferences page which allows the protocol version
  and other options to be changed
o Added "General" preferences page, which hosts many of the options
  which were in "Appearance" previously
o Added "game type" filter
o New man page
o New documentation in html format (docs/xqfdocs.html)
o XQF now requires qstat 2.4c


XQF 0.9.6f -- March 23, 2001
~~~~~~~~~~
Changes since 0.9.5:

o Multiple server filters; Filter name configurable and appears in the
  status bar
o Lock Icon to show if server is private or not; icon next to number 
  of players turns yellow if all of the public client spaces are full
o Pressing "Insert" brings up the add server dialog; pressing SHIFT+Insert 
  adds the currently selected server to ones favorites
o Added support for new Team Arena Game types
o Protocol 48 (1.27) Q3A servers get queried with protocol 48 in qstat
o Execute "PreLaunch" script when launching game (for use with ICQ scripts, 
  etc.)
o Improved support for Half-Life servers
o Improved support for Unreal Tournament
o Improved support for Quake2
o Hack for supporting multiple Q3A protocols i.e. xqf can run different
  Q3A's depending on if it is a 1.17 or 1.27 server: see the README file
o Q3A hack for connecting to arena servers so that all of the vm_* settings
  are correct on the command line
o Resolved one major source of core dumps. It should be much more stable
  now