XQF 0.9.12 -- June 10, 2003 ~~~~~~~~~~ Changes since 0.9.11: o Added Enemy Territory Support support o Added Serious Sam: The Second Encounter support o Map scan function for q1, qw, q2 and hl to verify that you have the map installed before connecting to the server o Ability to see level screenshot when clicking on the map column for jpg shots inside of PK3 files for Quake3 and Wolfenstein o XQF startup splash screen support using gdk-pixbuf o Allow filtering for map and server name o Fix high cpu load when dialogs are shown during launch phase o If more than 100 servers are to be updated, the screen is not immediately refreshed. This helps eliminate long delays with Half Life updates o Pass RCON password on command line when launching Half-Life o Minor memory leaks fixed o Added QuakeForge's HexenWorld master o Added Quake3 Western Q3 game type o Default custom args for Rocket Arena removed as 1.6 does not need them anymore o Now displays player team for Wolfenstein and Enemy Territory (skin column) o With Half Life, private clients now set based on reserve_slots variable o Display number of private clients in player column o Option to not count bots as players o Move server filter submenu to top level and remove rarely used buttons from toolbar o Added docs/PreLaunch.example o Hostname resolving now off by default o Automatically creates qstat config if required o gdk-pixbuf now required o New Danish translation o New French translation XQF 0.9.11 -- December 19, 2002 ~~~~~~~~~~ Changes since 0.9.10: o Serious Sam support (requires SMS gametype via ~/.qstatrc). Does not currently support any masters. o Fixed -game parameter for Half-Life o RTCW voteflags decoded in properties pane o Visual marker in the map column to show if you have the listed map installed on your computer. (Q3, RTCW, UT, Rune, UT2) XQF 0.9.10 -- November 16, 2002 ~~~~~~~~~~ Changes since 0.9.9: o File dialog boxes for adding game command line and directory o Greatly speed up the startup of XQF when loading large lists o Greatly speed up response time when applying filters to large lists o Ability to automatically set cl_punkbuster when connecting to a server in Q3A o Added Punkbuster icon to Priv column o Ability to define custom command-line arguments for a game based on the 'game' type o Q3A now searches for a matching mod directory. Should correctly launch even if mod directory is incorrect by case o Added sound disable support for Unreal based games o Can now hide games that are not configured o Changed default Quake3 protocol to 68 o Sound support for XQF events using external sound player o Busy server redial with reserved slots support o Soldier of Fortune 2 support (requires qstat sof2s gametype via ~/.qstatrc or qstat >2.5b) o Use correct parameters (-game,+connect,+password) when launching Half-Life o New master type of "file" to read IP addresses from a file o Unreal Tournament 2003 support o Fixed Half-Life rcon support o Player search visible improvements o Fixed Tribes2 master support and added additional masters o Updated QuakeWorld master list o Unlimited number of server filters instead of ten o Changed default Wolf protocol to 60 o Standalone rcon program that doesn't need X (xqf-rcon) o Quake3 launching now uses 'game' instead of 'gamename' to help prevent launch problems due to case o Various segfault fixes o XQF now requires qstat 2.5c XQF 0.9.9 -- July 3, 2002 ~~~~~~~~~ Changes since 0.9.8: o Added Voyager Elite Force support o Changed default Quake3 protocol to 67 o You can now select Quake3 and Wolfenstein's protocol o Added 20sec timeout for wget (nice if Gameaholic is down) o Added Tribes2 server statistics o Fixed Tribes2 and Quake3 masters o Added support for LAN broadcast queries o Improved master support handling o Added preferences tab for Quake3 memory settings o New Catalan translation XQF 0.9.8 -- December 17, 2001 ~~~~~~~~~ Changes since 0.9.7: o Repackaged with libtool 1.4, so it builds on all Linux architectures o Fixed trasparency of Gamespy's pixmap o Don't distribute debian stuff XQF 0.9.7 -- December 16, 2001 ~~~~~~~~~ Changes since 0.9.6g: o Support for games using the GameSpy protocol o Support for Descent3 with qstat 2.4e (please note Descent can't be launched from within XQF at the moment) o Support for Rune o Reorganization of settings dialogs o New gametypes for Quake3 mods Threewave and TribalCTF o Support for Wolfenstein retail (protocol 57) o Server statistics for Wolfenstein, Kingpin and Half-Life o Works on PowerPC again XQF 0.9.6g -- September 25, 2001 ~~~~~~~~~~ Changes since 0.9.6f: o Internationalization (gettext) support, Spanish and German translations o Initial Return to Castle Wolfenstein support o Tribes2 support o Support for Q3A protocol v66 o Added "Quake3" preferences page which allows the protocol version and other options to be changed o Added "General" preferences page, which hosts many of the options which were in "Appearance" previously o Added "game type" filter o New man page o New documentation in html format (docs/xqfdocs.html) o XQF now requires qstat 2.4c XQF 0.9.6f -- March 23, 2001 ~~~~~~~~~~ Changes since 0.9.5: o Multiple server filters; Filter name configurable and appears in the status bar o Lock Icon to show if server is private or not; icon next to number of players turns yellow if all of the public client spaces are full o Pressing "Insert" brings up the add server dialog; pressing SHIFT+Insert adds the currently selected server to ones favorites o Added support for new Team Arena Game types o Protocol 48 (1.27) Q3A servers get queried with protocol 48 in qstat o Execute "PreLaunch" script when launching game (for use with ICQ scripts, etc.) o Improved support for Half-Life servers o Improved support for Unreal Tournament o Improved support for Quake2 o Hack for supporting multiple Q3A protocols i.e. xqf can run different Q3A's depending on if it is a 1.17 or 1.27 server: see the README file o Q3A hack for connecting to arena servers so that all of the vm_* settings are correct on the command line o Resolved one major source of core dumps. It should be much more stable now