extern void setGlWin(Fl_Window *win); extern void setButton(Fl_Button *bt); extern void setChoice(Fl_Choice *bt); extern int normalButton; extern int useGL; #define SHINY_BOX (Fl_Boxtype)(FL_FREE_BOXTYPE + 0) #define INVISIBLE_BOX (Fl_Boxtype)(FL_FREE_BOXTYPE + 1)