<!-- clanlib header begin --> <HTML> <HEAD> <TITLE>CL_InputBuffer - ClanLib Game SDK</TITLE> <STYLE TYPE="text/css"><!-- HTML BODY { font-family: verdana, helvetica, sans-serif; font-size: 12px; } H1 { font-size: 22px; } H2 { font-size: 18px; } H3 { font-size: 16px; } H4 { font-size: 14px; } P { font-size: 12px; } LI { font-size: 12px; } --></STYLE> </HEAD> <body bgcolor=white text=black link=blue vlink=#800080> <center> <img src="http://clanlib.org/gfx/clanlib.png"> </center> <!-- clanlib header end --> <center> <p> <a href="http://clanlib.org/docs.html">Home</a> | <a href="classes.html">All Classes</a> | <a href="modules.html">Grouped Classes</a> | <a href="index.html">Index</a> | <a href="search.html">Search</a> </p> </center> <h1>Class CL_InputBuffer</h1> <p> Input buffer interface. <a href="#description">More...</a></p> <p>Derived from: <i>none</i> <br> Derived by: <i>none</i> <br>Group: Display (Input)</p> <p> #include <ClanLib/display.h> <p> <table border=0 width=100%> </table> <p><b>Construction:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_InputBuffer__CL_InputBuffer.html">CL_InputBuffer</a></p></td><td valign=top><p> Constructs an input buffer.</p></td></tr></table> <p><b>Attributes:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_InputBuffer__keys_left.html">keys_left</a></p></td><td valign=top><p> Returns number of keys still available in the buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputBuffer__peek_key.html">peek_key</a></p></td><td valign=top><p> Returns the next key in the buffer, but unlike pop_key() it does not pop it from the input buffer.</p></td></tr></table> <p><b>Operations:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_InputBuffer__operator =.html">operator =</a></p></td><td valign=top><p> Copy assignment operator.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputBuffer__add_device.html">add_device</a></p></td><td valign=top><p> Adds a device that input buffer should connect to get keys.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputBuffer__add_devices.html">add_devices</a></p></td><td valign=top><p> Adds all devices from a inputcontext that input buffer should connect to get keys.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputBuffer__pop_key.html">pop_key</a></p></td><td valign=top><p> Pops the next key in the buffer and returns it.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputBuffer__clear.html">clear</a></p></td><td valign=top><p> Clears the buffer.</p></td></tr></table> <a name="#description"><p><b>Detailed description:</b></p> !group=Display/Input! !header=display.h! <p> Use this class to read buffered keys from the keyboard or any other device. </p> <!-- clanlib footer begin --> <center><br><br><font color="#a0a0a0"> Questions or comments, write to the <a href="http://clanlib.org/contact.html">ClanLib mailing list</a>. </font></center> </body> </html> <!-- clanlib footer end -->