<!-- clanlib header begin --> <HTML> <HEAD> <TITLE>CL_InputDevice - ClanLib Game SDK</TITLE> <STYLE TYPE="text/css"><!-- HTML BODY { font-family: verdana, helvetica, sans-serif; font-size: 12px; } H1 { font-size: 22px; } H2 { font-size: 18px; } H3 { font-size: 16px; } H4 { font-size: 14px; } P { font-size: 12px; } LI { font-size: 12px; } --></STYLE> </HEAD> <body bgcolor=white text=black link=blue vlink=#800080> <center> <img src="http://clanlib.org/gfx/clanlib.png"> </center> <!-- clanlib header end --> <center> <p> <a href="http://clanlib.org/docs.html">Home</a> | <a href="classes.html">All Classes</a> | <a href="modules.html">Grouped Classes</a> | <a href="index.html">Index</a> | <a href="search.html">Search</a> </p> </center> <h1>Class CL_InputDevice</h1> <p> General input device. <a href="#description">More...</a></p> <p>Derived from: <i>none</i> <br> Derived by: <i>none</i> <br>Group: Display (Input)</p> <p> #include <ClanLib/display.h> <p> <table border=0 width=100%> </table> <p><b>Construction:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_InputDevice__CL_InputDevice.html">CL_InputDevice</a></p></td><td valign=top><p> Constructs an input device.</p></td></tr></table> <p><b>Attributes:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_InputDevice__get_name.html">get_name</a></p></td><td valign=top><p> Returns the human readable name of the device (i.e. 'Microsoft Sidewinder 3D').</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputDevice__get_device_name.html">get_device_name</a></p></td><td valign=top><p> Return the hardware id/device for this device (i.e. /dev/input/js0)</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputDevice__get_id.html">get_id</a></p></td><td valign=top><p> Returns the input device id.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputDevice__get_type.html">get_type</a></p></td><td valign=top><p> Returns the input device type.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputDevice__get_key_name.html">get_key_name</a></p></td><td valign=top><p> Friendly key name for specified identifier (A, B, Leertaste, Backspace, Mouse Left, ...).</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputDevice__keyid_to_string.html">keyid_to_string</a></p></td><td valign=top><p> Returns a generic string name for the specified key code. </p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputDevice__string_to_keyid.html">string_to_keyid</a></p></td><td valign=top><p> Returns the key code for the specified generic string key name.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputDevice__get_keycode.html">get_keycode</a></p></td><td valign=top><p> Returns true if the passed key code is down for this device.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputDevice__get_x.html">get_x</a></p></td><td valign=top><p> Returns the x position of the device.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputDevice__get_y.html">get_y</a></p></td><td valign=top><p> Returns the y position of the device.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputDevice__get_axis.html">get_axis</a></p></td><td valign=top><p> Returns the the current position of a joystick axis.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputDevice__get_axis_count.html">get_axis_count</a></p></td><td valign=top><p> Returns the number of axes available on this device.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputDevice__get_button_count.html">get_button_count</a></p></td><td valign=top><p> Returns the number of buttons available on this device.</p></td></tr></table> <p><b>Operations:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_InputDevice__operator =.html">operator =</a></p></td><td valign=top><p></p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputDevice__set_position.html">set_position</a></p></td><td valign=top><p> Sets the position of the device.</p></td></tr></table> <p><b>Signals:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_InputDevice__sig_key_down.html">sig_key_down</a></p></td><td valign=top><p> Signal emitted when key is pressed.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputDevice__sig_key_up.html">sig_key_up</a></p></td><td valign=top><p> Signal emitted when key is released.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputDevice__sig_key_dblclk.html">sig_key_dblclk</a></p></td><td valign=top><p> Signal emitted when the mouse is double-clicked.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputDevice__sig_pointer_move.html">sig_pointer_move</a></p></td><td valign=top><p> Signal emitted when pointer is moved (absolute movement).</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputDevice__sig_ball_move.html">sig_ball_move</a></p></td><td valign=top><p> Signal emitted when pointer's ball is moved (relative movement).</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputDevice__sig_axis_move.html">sig_axis_move</a></p></td><td valign=top><p> Signal emitted when axis is moved.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_InputDevice__sig_move.html">sig_move</a></p></td><td valign=top><p> Deprecated. Use sig_pointer_move() instead.</p></td></tr></table> <p><b>Implementation:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_InputDevice__impl.html">impl</a></p></td><td valign=top><p></p></td></tr></table> <a name="#description"><p><b>Detailed description:</b></p> !group=Display/Input! !header=display.h! <!-- clanlib footer begin --> <center><br><br><font color="#a0a0a0"> Questions or comments, write to the <a href="http://clanlib.org/contact.html">ClanLib mailing list</a>. </font></center> </body> </html> <!-- clanlib footer end -->