<!-- clanlib header begin --> <HTML> <HEAD> <TITLE>CL_OpenGL::to_opengl_pixelformat - ClanLib Game SDK</TITLE> <STYLE TYPE="text/css"><!-- HTML BODY { font-family: verdana, helvetica, sans-serif; font-size: 12px; } H1 { font-size: 22px; } H2 { font-size: 18px; } H3 { font-size: 16px; } H4 { font-size: 14px; } P { font-size: 12px; } LI { font-size: 12px; } --></STYLE> </HEAD> <body bgcolor=white text=black link=blue vlink=#800080> <center> <img src="http://clanlib.org/gfx/clanlib.png"> </center> <!-- clanlib header end --> <center> <p> <a href="http://clanlib.org/docs.html">Home</a> | <a href="classes.html">All Classes</a> | <a href="modules.html">Grouped Classes</a> | <a href="index.html">Index</a> | <a href="search.html">Search</a> </p> </center> <h1>CL_OpenGL::to_opengl_pixelformat</h1> <p> Get a OpenGL format out of a pixel format.</p> <pre> bool to_opengl_pixelformat( const CL_PixelFormat& pf, CLenum& format, CLenum& type); </pre> <p><b>Detailed description:</b></p> <p>The function returns false if pixelformat color depth is not convertible to OpenGL pixel format, otherwise the format and type are returned with values in format and type.</p> <p><b>See also:</b></p> <p><a href="CL_OpenGL.html">CL_OpenGL</a> | <a href="CL_PixelFormat.html">CL_PixelFormat</a></p> <!-- clanlib footer begin --> <center><br><br><font color="#a0a0a0"> Questions or comments, write to the <a href="http://clanlib.org/contact.html">ClanLib mailing list</a>. </font></center> </body> </html> <!-- clanlib footer end -->