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<h1>Class CL_Socket</h1>
<p>  This is the lowlevel raw socket interface in clanlib. <a href="#description">More...</a></p>
<p>Derived from:
<i>none</i>
<br>
Derived by:
<i>none</i>
<br>Group: Network (Sockets)</p>
<p>
#include &lt;ClanLib/network.h&gt;
<p>
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<p><b>Construction:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_Socket__CL_Socket.html">CL_Socket</a></p></td><td valign=top><p>  Constructs a null socket.</p></td></tr></table>
<p><b>Attributes:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_Socket__input.html">input</a></p></td><td valign=top><p>  Input source that operates on the socket.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Socket__output.html">output</a></p></td><td valign=top><p>  Output source that operates on the socket.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Socket__get_socket.html">get_socket</a></p></td><td valign=top><p>  Returns the raw socket handle (for use with the lowlevel socket functions).</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Socket__get_max_msg_size.html">get_max_msg_size</a></p></td><td valign=top><p>  Returns the maximum size of a message for message-oriented socket types (CL_Socket::udp).</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Socket__get_read_trigger.html">get_read_trigger</a></p></td><td valign=top><p>  Returns an event trigger that triggers when socket has data ready to be read.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Socket__get_write_trigger.html">get_write_trigger</a></p></td><td valign=top><p>  Returns an event trigger that triggers when socket is ready for additional data.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Socket__get_exception_trigger.html">get_exception_trigger</a></p></td><td valign=top><p>  Returns an event trigger that triggers when an exception occurs on the socket.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Socket__get_source_address.html">get_source_address</a></p></td><td valign=top><p>  Returns the socket name.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Socket__get_dest_address.html">get_dest_address</a></p></td><td valign=top><p>  Returns the name of the destination socket we are connected to.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Socket__get_broadcast_addresses.html">get_broadcast_addresses</a></p></td><td valign=top><p>  Returns the list of broadcast addresses available to this socket. Works for UDP on IPv4 only.</p></td></tr></table>
<p><b>Operations:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_Socket__operator =.html">operator =</a></p></td><td valign=top><p>  Copy operator.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Socket__set_nonblocking.html">set_nonblocking</a></p></td><td valign=top><p>  Sets the socket blocking mode.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Socket__set_nodelay.html">set_nodelay</a></p></td><td valign=top><p>  If enabled, don't delay send to coalesce packets.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Socket__set_broadcasting.html">set_broadcasting</a></p></td><td valign=top><p>  If enabled, do broadcasting. Works for UDP on IPv4 only</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Socket__send.html">send</a></p></td><td valign=top><p>  Writes data to socket. Returns the amount that was written.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Socket__push.html">push</a></p></td><td valign=top><p>  Push data back into the received data buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Socket__recv.html">recv</a></p></td><td valign=top><p>  Reads data from the socket. Returns the amount that was read.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Socket__connect.html">connect</a></p></td><td valign=top><p>  Initiate a connection on the socket.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Socket__shutdown.html">shutdown</a></p></td><td valign=top><p>  Shut down part of full-duplex connection.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Socket__bind.html">bind</a></p></td><td valign=top><p>  Bind the socket to the specified address.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Socket__listen.html">listen</a></p></td><td valign=top><p>  Listen for connections on the socket.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Socket__accept.html">accept</a></p></td><td valign=top><p>  Accept a connection on the socket.</p></td></tr></table>
<p><b>Signals:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_Socket__sig_read_triggered.html">sig_read_triggered</a></p></td><td valign=top><p>  This signal is invoked when the socket has data ready to be read.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Socket__sig_write_triggered.html">sig_write_triggered</a></p></td><td valign=top><p>  This signal is invoked when the socket has data ready to be written.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Socket__sig_exception_triggered.html">sig_exception_triggered</a></p></td><td valign=top><p>  This signal is invoked when an exception occurred on the socket.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Socket__sig_disconnected.html">sig_disconnected</a></p></td><td valign=top><p>  This signal is invoked when the remote side drops the connection, either through timeout 
  or explicit shutdown</p></td></tr></table>
<p><b>Implementation:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_Socket__impl.html">impl</a></p></td><td valign=top><p></p></td></tr><tr><td width=30% valign=top><p><a href="CL_Socket__proto.html">proto</a></p></td><td valign=top><p></p></td></tr></table>
<a name="#description"><p><b>Detailed description:</b></p>
  !group=Network/Sockets!
  !header=network.h!


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