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clanlib0.8-docs-0.8.1-5mdv2010.1.i586.rpm


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<h1>Class CL_ComponentManager</h1>
<p>  Manages components loaded from a gui definition file. <a href="#description">More...</a></p>
<p>Derived from:
<i>none</i>
<br>
Derived by:
<i>none</i>
<br>Group: GUI (Framework)</p>
<p>
#include &lt;ClanLib/gui.h&gt;
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<p><b>Construction:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_ComponentManager__CL_ComponentManager.html">CL_ComponentManager</a></p></td><td valign=top><p>  Constructs a component manager.</p></td></tr></table>
<p><b>Attributes:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_ComponentManager__get_component.html">get_component</a></p></td><td valign=top><p>  Returns the component identified by the specified name in the gui definition file.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_ComponentManager__get_style_manager.html">get_style_manager</a></p></td><td valign=top><p></p></td></tr></table>
<a name="#description"><p><b>Detailed description:</b></p>
  !group=GUI/Framework!
  !header=gui.h!
  <p>The component manager is responsible for loading a set of components from a gui definition
  file (for an example of such a file, have a look at the login_view in the CTalk example).
  After a successful construction of a component manager, it is possible get pointers to
  components defined in the definition file, thus making it easy to seperate component layout
  from the user interface logic.</p>


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