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qt4-doc-4.6.3-0.2mdv2010.2.i586.rpm

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  <title>Qt 4.6: mouse.cpp Example File (multitouch/pinchzoom/mouse.cpp)</title>
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<pre><span class="comment"> /****************************************************************************
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 #include &quot;mouse.h&quot;

 #include &lt;QGraphicsScene&gt;
 #include &lt;QPainter&gt;
 #include &lt;QStyleOption&gt;

 #include &lt;math.h&gt;

 static const double Pi = 3.14159265358979323846264338327950288419717;
 static double TwoPi = 2.0 * Pi;

 static qreal normalizeAngle(qreal angle)
 {
     while (angle &lt; 0)
         angle += TwoPi;
     while (angle &gt; TwoPi)
         angle -= TwoPi;
     return angle;
 }

 Mouse::Mouse()
     : angle(0), speed(0), mouseEyeDirection(0),
       color(qrand() % 256, qrand() % 256, qrand() % 256)
 {
     rotate(qrand() % (360 * 16));
     startTimer(1000 / 33);
 }

 QRectF Mouse::boundingRect() const
 {
     qreal adjust = 0.5;
     return QRectF(-18 - adjust, -22 - adjust,
                   36 + adjust, 60 + adjust);
 }

 QPainterPath Mouse::shape() const
 {
     QPainterPath path;
     path.addRect(-10, -20, 20, 40);
     return path;
 }

 void Mouse::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
 {
     <span class="comment">// Body</span>
     painter-&gt;setBrush(color);
     painter-&gt;drawEllipse(-10, -20, 20, 40);

     <span class="comment">// Eyes</span>
     painter-&gt;setBrush(Qt::white);
     painter-&gt;drawEllipse(-10, -17, 8, 8);
     painter-&gt;drawEllipse(2, -17, 8, 8);

     <span class="comment">// Nose</span>
     painter-&gt;setBrush(Qt::black);
     painter-&gt;drawEllipse(QRectF(-2, -22, 4, 4));

     <span class="comment">// Pupils</span>
     painter-&gt;drawEllipse(QRectF(-8.0 + mouseEyeDirection, -17, 4, 4));
     painter-&gt;drawEllipse(QRectF(4.0 + mouseEyeDirection, -17, 4, 4));

     <span class="comment">// Ears</span>
     painter-&gt;setBrush(scene()-&gt;collidingItems(this).isEmpty() ? Qt::darkYellow : Qt::red);
     painter-&gt;drawEllipse(-17, -12, 16, 16);
     painter-&gt;drawEllipse(1, -12, 16, 16);

     <span class="comment">// Tail</span>
     QPainterPath path(QPointF(0, 20));
     path.cubicTo(-5, 22, -5, 22, 0, 25);
     path.cubicTo(5, 27, 5, 32, 0, 30);
     path.cubicTo(-5, 32, -5, 42, 0, 35);
     painter-&gt;setBrush(Qt::NoBrush);
     painter-&gt;drawPath(path);
 }

 void Mouse::timerEvent(QTimerEvent *)
 {
     <span class="comment">// Don't move too far away</span>
     QLineF lineToCenter(QPointF(0, 0), mapFromScene(0, 0));
     if (lineToCenter.length() &gt; 150) {
         qreal angleToCenter = ::acos(lineToCenter.dx() / lineToCenter.length());
         if (lineToCenter.dy() &lt; 0)
             angleToCenter = TwoPi - angleToCenter;
         angleToCenter = normalizeAngle((Pi - angleToCenter) + Pi / 2);

         if (angleToCenter &lt; Pi &amp;&amp; angleToCenter &gt; Pi / 4) {
             <span class="comment">// Rotate left</span>
             angle += (angle &lt; -Pi / 2) ? 0.25 : -0.25;
         } else if (angleToCenter &gt;= Pi &amp;&amp; angleToCenter &lt; (Pi + Pi / 2 + Pi / 4)) {
             <span class="comment">// Rotate right</span>
             angle += (angle &lt; Pi / 2) ? 0.25 : -0.25;
         }
     } else if (::sin(angle) &lt; 0) {
         angle += 0.25;
     } else if (::sin(angle) &gt; 0) {
         angle -= 0.25;
     }

     <span class="comment">// Try not to crash with any other mice</span>
     QList&lt;QGraphicsItem *&gt; dangerMice = scene()-&gt;items(QPolygonF()
                                                        &lt;&lt; mapToScene(0, 0)
                                                        &lt;&lt; mapToScene(-30, -50)
                                                        &lt;&lt; mapToScene(30, -50));
     foreach (QGraphicsItem *item, dangerMice) {
         if (item == this)
             continue;

         QLineF lineToMouse(QPointF(0, 0), mapFromItem(item, 0, 0));
         qreal angleToMouse = ::acos(lineToMouse.dx() / lineToMouse.length());
         if (lineToMouse.dy() &lt; 0)
             angleToMouse = TwoPi - angleToMouse;
         angleToMouse = normalizeAngle((Pi - angleToMouse) + Pi / 2);

         if (angleToMouse &gt;= 0 &amp;&amp; angleToMouse &lt; Pi / 2) {
             <span class="comment">// Rotate right</span>
             angle += 0.5;
         } else if (angleToMouse &lt;= TwoPi &amp;&amp; angleToMouse &gt; (TwoPi - Pi / 2)) {
             <span class="comment">// Rotate left</span>
             angle -= 0.5;
         }
     }

     <span class="comment">// Add some random movement</span>
     if (dangerMice.size() &gt; 1 &amp;&amp; (qrand() % 10) == 0) {
         if (qrand() % 1)
             angle += (qrand() % 100) / 500.0;
         else
             angle -= (qrand() % 100) / 500.0;
     }

     speed += (-50 + qrand() % 100) / 100.0;

     qreal dx = ::sin(angle) * 10;
     mouseEyeDirection = (qAbs(dx / 5) &lt; 1) ? 0 : dx / 5;

     rotate(dx);
     setPos(mapToParent(0, -(3 + sin(speed) * 3)));
 }</pre>
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