<?xml version="1.0" encoding="iso-8859-1"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>Qt 4.6: glbox.cpp Example File (activeqt/opengl/glbox.cpp)</title> <link href="classic.css" rel="stylesheet" type="text/css" /> </head> <body> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td align="left" valign="top" width="32"><a href="http://qt.nokia.com/"><img src="images/qt-logo.png" align="left" border="0" /></a></td> <td width="1"> </td><td class="postheader" valign="center"><a href="index.html"><font color="#004faf">Home</font></a> · <a href="classes.html"><font color="#004faf">All Classes</font></a> · <a href="functions.html"><font color="#004faf">All Functions</font></a> · <a href="overviews.html"><font color="#004faf">Overviews</font></a></td></tr></table><h1 class="title">glbox.cpp Example File<br /><span class="small-subtitle">activeqt/opengl/glbox.cpp</span> </h1> <pre><span class="comment"> /**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial Usage ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Nokia. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/</span> <span class="comment"> /**************************************************************************** ** ** This is a simple QGLWidget displaying an openGL wireframe box ** ** The OpenGL code is mostly borrowed from Brian Pauls "spin" example ** in the Mesa distribution ** ****************************************************************************/</span> #include "glbox.h" #include <QAxAggregated> #include <QUuid> #include <objsafe.h> #if defined(Q_CC_MSVC) #pragma warning(disable:4305) <span class="comment">// init: truncation from const double to float</span> #endif <span class="comment"> /*! Create a GLBox widget */</span> GLBox::GLBox( QWidget* parent, const char* name ) : QGLWidget( parent ) { xRot = yRot = zRot = 0.0; <span class="comment">// default object rotation</span> scale = 1.25; <span class="comment">// default object scale</span> object = 0; } <span class="comment"> /*! Release allocated resources */</span> GLBox::~GLBox() { makeCurrent(); glDeleteLists( object, 1 ); } <span class="comment"> /*! Paint the box. The actual openGL commands for drawing the box are performed here. */</span> void GLBox::paintGL() { glClear( GL_COLOR_BUFFER_BIT ); glLoadIdentity(); glTranslatef( 0.0, 0.0, -10.0 ); glScalef( scale, scale, scale ); glRotatef( xRot, 1.0, 0.0, 0.0 ); glRotatef( yRot, 0.0, 1.0, 0.0 ); glRotatef( zRot, 0.0, 0.0, 1.0 ); glCallList( object ); } <span class="comment"> /*! Set up the OpenGL rendering state, and define display list */</span> void GLBox::initializeGL() { qglClearColor(Qt::black); <span class="comment">// Let OpenGL clear to black</span> object = makeObject(); <span class="comment">// Generate an OpenGL display list</span> glShadeModel( GL_FLAT ); } <span class="comment"> /*! Set up the OpenGL view port, matrix mode, etc. */</span> void GLBox::resizeGL( int w, int h ) { glViewport( 0, 0, (GLint)w, (GLint)h ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 ); glMatrixMode( GL_MODELVIEW ); } <span class="comment"> /*! Generate an OpenGL display list for the object to be shown, i.e. the box */</span> GLuint GLBox::makeObject() { GLuint list; list = glGenLists( 1 ); glNewList( list, GL_COMPILE ); qglColor(Qt::white); <span class="comment">// Shorthand for glColor3f or glIndex</span> glLineWidth( 2.0 ); glBegin( GL_LINE_LOOP ); glVertex3f( 1.0, 0.5, -0.4 ); glVertex3f( 1.0, -0.5, -0.4 ); glVertex3f( -1.0, -0.5, -0.4 ); glVertex3f( -1.0, 0.5, -0.4 ); glEnd(); glBegin( GL_LINE_LOOP ); glVertex3f( 1.0, 0.5, 0.4 ); glVertex3f( 1.0, -0.5, 0.4 ); glVertex3f( -1.0, -0.5, 0.4 ); glVertex3f( -1.0, 0.5, 0.4 ); glEnd(); glBegin( GL_LINES ); glVertex3f( 1.0, 0.5, -0.4 ); glVertex3f( 1.0, 0.5, 0.4 ); glVertex3f( 1.0, -0.5, -0.4 ); glVertex3f( 1.0, -0.5, 0.4 ); glVertex3f( -1.0, -0.5, -0.4 ); glVertex3f( -1.0, -0.5, 0.4 ); glVertex3f( -1.0, 0.5, -0.4 ); glVertex3f( -1.0, 0.5, 0.4 ); glEnd(); glEndList(); return list; } <span class="comment"> /*! Set the rotation angle of the object to \e degrees around the X axis. */</span> void GLBox::setXRotation( int degrees ) { xRot = (GLfloat)(degrees % 360); updateGL(); } <span class="comment"> /*! Set the rotation angle of the object to \e degrees around the Y axis. */</span> void GLBox::setYRotation( int degrees ) { yRot = (GLfloat)(degrees % 360); updateGL(); } <span class="comment"> /*! Set the rotation angle of the object to \e degrees around the Z axis. */</span> void GLBox::setZRotation( int degrees ) { zRot = (GLfloat)(degrees % 360); updateGL(); } class ObjectSafetyImpl : public QAxAggregated, public IObjectSafety { public: ObjectSafetyImpl() {} long queryInterface( const QUuid &iid, void **iface ) { *iface = 0; if ( iid == IID_IObjectSafety ) *iface = (IObjectSafety*)this; else return E_NOINTERFACE; AddRef(); return S_OK; } QAXAGG_IUNKNOWN; HRESULT WINAPI GetInterfaceSafetyOptions( REFIID riid, DWORD *pdwSupportedOptions, DWORD *pdwEnabledOptions ) { *pdwSupportedOptions = INTERFACESAFE_FOR_UNTRUSTED_DATA | INTERFACESAFE_FOR_UNTRUSTED_CALLER; *pdwEnabledOptions = INTERFACESAFE_FOR_UNTRUSTED_DATA | INTERFACESAFE_FOR_UNTRUSTED_CALLER; return S_OK; } HRESULT WINAPI SetInterfaceSafetyOptions( REFIID riid, DWORD pdwSupportedOptions, DWORD pdwEnabledOptions ) { return S_OK; } }; QAxAggregated *GLBox::createAggregate() { return new ObjectSafetyImpl(); }</pre> <p /><address><hr /><div align="center"> <table width="100%" cellspacing="0" border="0"><tr class="address"> <td width="40%" align="left">Copyright © 2010 Nokia Corporation and/or its subsidiary(-ies)</td> <td width="20%" align="center"><a href="trademarks.html">Trademarks</a></td> <td width="40%" align="right"><div align="right">Qt 4.6.3</div></td> </tr></table></div></address></body> </html>