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qt4-doc-4.6.3-0.2mdv2010.2.i586.rpm

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<pre><span class="comment"> /****************************************************************************
 **
 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
 ** All rights reserved.
 ** Contact: Nokia Corporation (qt-info@nokia.com)
 **
 ** This file is part of the examples of the Qt Toolkit.
 **
 ** $QT_BEGIN_LICENSE:LGPL$
 ** Commercial Usage
 ** Licensees holding valid Qt Commercial licenses may use this file in
 ** accordance with the Qt Commercial License Agreement provided with the
 ** Software or, alternatively, in accordance with the terms contained in
 ** a written agreement between you and Nokia.
 **
 ** GNU Lesser General Public License Usage
 ** Alternatively, this file may be used under the terms of the GNU Lesser
 ** General Public License version 2.1 as published by the Free Software
 ** Foundation and appearing in the file LICENSE.LGPL included in the
 ** packaging of this file.  Please review the following information to
 ** ensure the GNU Lesser General Public License version 2.1 requirements
 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
 **
 ** In addition, as a special exception, Nokia gives you certain additional
 ** rights.  These rights are described in the Nokia Qt LGPL Exception
 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
 **
 ** GNU General Public License Usage
 ** Alternatively, this file may be used under the terms of the GNU
 ** General Public License version 3.0 as published by the Free Software
 ** Foundation and appearing in the file LICENSE.GPL included in the
 ** packaging of this file.  Please review the following information to
 ** ensure the GNU General Public License version 3.0 requirements will be
 ** met: http://www.gnu.org/copyleft/gpl.html.
 **
 ** If you have questions regarding the use of this file, please contact
 ** Nokia at qt-info@nokia.com.
 ** $QT_END_LICENSE$
 **
 ****************************************************************************/</span>

<span class="comment"> /****************************************************************************
 **
 ** This is a simple QGLWidget displaying an openGL wireframe box
 **
 ** The OpenGL code is mostly borrowed from Brian Pauls &quot;spin&quot; example
 ** in the Mesa distribution
 **
 ****************************************************************************/</span>

 #include &quot;glbox.h&quot;
 #include &lt;QAxAggregated&gt;
 #include &lt;QUuid&gt;
 #include &lt;objsafe.h&gt;

 #if defined(Q_CC_MSVC)
 #pragma warning(disable:4305) <span class="comment">// init: truncation from const double to float</span>
 #endif

<span class="comment"> /*!
   Create a GLBox widget
 */</span>

 GLBox::GLBox( QWidget* parent, const char* name )
     : QGLWidget( parent )
 {
     xRot = yRot = zRot = 0.0;           <span class="comment">// default object rotation</span>
     scale = 1.25;                       <span class="comment">// default object scale</span>
     object = 0;
 }

<span class="comment"> /*!
   Release allocated resources
 */</span>

 GLBox::~GLBox()
 {
     makeCurrent();
     glDeleteLists( object, 1 );
 }

<span class="comment"> /*!
   Paint the box. The actual openGL commands for drawing the box are
   performed here.
 */</span>

 void GLBox::paintGL()
 {
     glClear( GL_COLOR_BUFFER_BIT );

     glLoadIdentity();
     glTranslatef( 0.0, 0.0, -10.0 );
     glScalef( scale, scale, scale );

     glRotatef( xRot, 1.0, 0.0, 0.0 );
     glRotatef( yRot, 0.0, 1.0, 0.0 );
     glRotatef( zRot, 0.0, 0.0, 1.0 );

     glCallList( object );
 }

<span class="comment"> /*!
   Set up the OpenGL rendering state, and define display list
 */</span>

 void GLBox::initializeGL()
 {
     qglClearColor(Qt::black);           <span class="comment">// Let OpenGL clear to black</span>
     object = makeObject();              <span class="comment">// Generate an OpenGL display list</span>
     glShadeModel( GL_FLAT );
 }

<span class="comment"> /*!
   Set up the OpenGL view port, matrix mode, etc.
 */</span>

 void GLBox::resizeGL( int w, int h )
 {
     glViewport( 0, 0, (GLint)w, (GLint)h );
     glMatrixMode( GL_PROJECTION );
     glLoadIdentity();
     glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 );
     glMatrixMode( GL_MODELVIEW );
 }

<span class="comment"> /*!
   Generate an OpenGL display list for the object to be shown, i.e. the box
 */</span>

 GLuint GLBox::makeObject()
 {
     GLuint list;

     list = glGenLists( 1 );

     glNewList( list, GL_COMPILE );

     qglColor(Qt::white);                      <span class="comment">// Shorthand for glColor3f or glIndex</span>

     glLineWidth( 2.0 );

     glBegin( GL_LINE_LOOP );
     glVertex3f(  1.0,  0.5, -0.4 );
     glVertex3f(  1.0, -0.5, -0.4 );
     glVertex3f( -1.0, -0.5, -0.4 );
     glVertex3f( -1.0,  0.5, -0.4 );
     glEnd();

     glBegin( GL_LINE_LOOP );
     glVertex3f(  1.0,  0.5, 0.4 );
     glVertex3f(  1.0, -0.5, 0.4 );
     glVertex3f( -1.0, -0.5, 0.4 );
     glVertex3f( -1.0,  0.5, 0.4 );
     glEnd();

     glBegin( GL_LINES );
     glVertex3f(  1.0,  0.5, -0.4 );   glVertex3f(  1.0,  0.5, 0.4 );
     glVertex3f(  1.0, -0.5, -0.4 );   glVertex3f(  1.0, -0.5, 0.4 );
     glVertex3f( -1.0, -0.5, -0.4 );   glVertex3f( -1.0, -0.5, 0.4 );
     glVertex3f( -1.0,  0.5, -0.4 );   glVertex3f( -1.0,  0.5, 0.4 );
     glEnd();

     glEndList();

     return list;
 }

<span class="comment"> /*!
   Set the rotation angle of the object to \e degrees around the X axis.
 */</span>

 void GLBox::setXRotation( int degrees )
 {
     xRot = (GLfloat)(degrees % 360);
     updateGL();
 }

<span class="comment"> /*!
   Set the rotation angle of the object to \e degrees around the Y axis.
 */</span>

 void GLBox::setYRotation( int degrees )
 {
     yRot = (GLfloat)(degrees % 360);
     updateGL();
 }

<span class="comment"> /*!
   Set the rotation angle of the object to \e degrees around the Z axis.
 */</span>

 void GLBox::setZRotation( int degrees )
 {
     zRot = (GLfloat)(degrees % 360);
     updateGL();
 }

 class ObjectSafetyImpl : public QAxAggregated,
                          public IObjectSafety
 {
 public:
     ObjectSafetyImpl() {}

     long queryInterface( const QUuid &amp;iid, void **iface )
     {
         *iface = 0;
         if ( iid == IID_IObjectSafety )
             *iface = (IObjectSafety*)this;
         else
             return E_NOINTERFACE;

         AddRef();
         return S_OK;
     }

     QAXAGG_IUNKNOWN;

     HRESULT WINAPI GetInterfaceSafetyOptions( REFIID riid, DWORD *pdwSupportedOptions, DWORD *pdwEnabledOptions )
     {
         *pdwSupportedOptions = INTERFACESAFE_FOR_UNTRUSTED_DATA | INTERFACESAFE_FOR_UNTRUSTED_CALLER;
         *pdwEnabledOptions = INTERFACESAFE_FOR_UNTRUSTED_DATA | INTERFACESAFE_FOR_UNTRUSTED_CALLER;
         return S_OK;
     }
     HRESULT WINAPI SetInterfaceSafetyOptions( REFIID riid, DWORD pdwSupportedOptions, DWORD pdwEnabledOptions )
     {
         return S_OK;
     }
 };

 QAxAggregated *GLBox::createAggregate()
 {
     return new ObjectSafetyImpl();
 }</pre>
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