<?xml version="1.0" encoding="iso-8859-1"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>Qt 4.6: glwidget.cpp Example File (opengl/framebufferobject2/glwidget.cpp)</title> <link href="classic.css" rel="stylesheet" type="text/css" /> </head> <body> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td align="left" valign="top" width="32"><a href="http://qt.nokia.com/"><img src="images/qt-logo.png" align="left" border="0" /></a></td> <td width="1"> </td><td class="postheader" valign="center"><a href="index.html"><font color="#004faf">Home</font></a> · <a href="classes.html"><font color="#004faf">All Classes</font></a> · <a href="functions.html"><font color="#004faf">All Functions</font></a> · <a href="overviews.html"><font color="#004faf">Overviews</font></a></td></tr></table><h1 class="title">glwidget.cpp Example File<br /><span class="small-subtitle">opengl/framebufferobject2/glwidget.cpp</span> </h1> <pre><span class="comment"> /**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial Usage ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Nokia. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/</span> #include "glwidget.h" #include <QtGui/QImage> #include <math.h> static GLint cubeArray[][3] = { {0, 0, 0}, {0, 1, 0}, {1, 1, 0}, {1, 0, 0}, {0, 0, 1}, {1, 0, 1}, {1, 1, 1}, {0, 1, 1}, {0, 0, 0}, {1, 0, 0}, {1, 0, 1}, {0, 0, 1}, {0, 1, 0}, {0, 1, 1}, {1, 1, 1}, {1, 1, 0}, {0, 1, 0}, {0, 0, 0}, {0, 0, 1}, {0, 1, 1}, {1, 0, 0}, {1, 1, 0}, {1, 1, 1}, {1, 0, 1} }; static GLint cubeTextureArray[][2] = { {0, 0}, {1, 0}, {1, 1}, {0, 1}, {0, 0}, {0, 1}, {1, 1}, {1, 0}, {0, 0}, {1, 0}, {1, 1}, {0, 1}, {1, 0}, {0, 0}, {0, 1}, {1, 1}, {0, 0}, {1, 0}, {1, 1}, {0, 1}, {1, 0}, {0, 0}, {0, 1}, {1, 1} }; static GLint faceArray[][2] = { {1, -1}, {1, 1}, {-1, 1}, {-1, -1} }; static GLubyte colorArray[][4] = { {102, 176, 54, 255}, {81, 141, 41, 255}, {62, 108, 32, 255}, {45, 79, 23, 255} }; GLWidget::GLWidget(QWidget *parent) : QGLWidget(QGLFormat(QGL::SampleBuffers), parent) { <span class="comment">// create the framebuffer object - make sure to have a current</span> <span class="comment">// context before creating it</span> makeCurrent(); fbo = new QGLFramebufferObject(512, 512); timerId = startTimer(20); setWindowTitle(tr("OpenGL framebuffer objects 2")); } GLWidget::~GLWidget() { glDeleteLists(pbufferList, 1); delete fbo; } void GLWidget::initializeGL() { glMatrixMode(GL_MODELVIEW); glEnable(GL_CULL_FACE); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(3, GL_INT, 0, cubeArray); glTexCoordPointer(2, GL_INT, 0, cubeTextureArray); glColorPointer(4, GL_UNSIGNED_BYTE, 0, colorArray); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); glEnable(GL_DEPTH_TEST); glClearColor(1.0f, 1.0f, 1.0f, 1.0f); pbufferList = glGenLists(1); glNewList(pbufferList, GL_COMPILE); { glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); <span class="comment">// draw cube background</span> glPushMatrix(); glLoadIdentity(); glTranslatef(0.5f, 0.5f, -2.0f); glDisable(GL_TEXTURE_2D); glEnableClientState(GL_COLOR_ARRAY); glVertexPointer(2, GL_INT, 0, faceArray); glDrawArrays(GL_QUADS, 0, 4); glVertexPointer(3, GL_INT, 0, cubeArray); glDisableClientState(GL_COLOR_ARRAY); glEnable(GL_TEXTURE_2D); glPopMatrix(); <span class="comment">// draw cube</span> glTranslatef(0.5f, 0.5f, 0.5f); glRotatef(3.0f, 1.0f, 1.0f, 1.0f); glTranslatef(-0.5f, -0.5f, -0.5f); glColor4f(0.9f, 0.9f, 0.9f, 1.0f); glDrawArrays(GL_QUADS, 0, 24); glPushMatrix(); <span class="comment">// this state is popped back in the paintGL() function</span> } glEndList(); for (int i = 0; i < 3; ++i) { yOffs[i] = 0.0f; xInc[i] = 0.005f; rot[i] = 0.0f; } xOffs[0]= 0.0f; xOffs[1]= 0.5f; xOffs[2]= 1.0f; cubeTexture = bindTexture(QImage(":res/cubelogo.png")); glPushMatrix(); <span class="comment">// push to avoid stack underflow in the first paintGL() call</span> } void GLWidget::resizeGL(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); float aspect = w/(float)(h ? h : 1); glFrustum(-aspect, aspect, -1, 1, 10, 100); glTranslatef(-0.5f, -0.5f, -0.5f); glTranslatef(0.0f, 0.0f, -15.0f); } void GLWidget::paintGL() { glPopMatrix(); <span class="comment">// pop the matrix pushed in the pbuffer list</span> <span class="comment">// push the projection matrix and the entire GL state before</span> <span class="comment">// doing any rendering into our framebuffer object</span> glPushAttrib(GL_ALL_ATTRIB_BITS); glMatrixMode(GL_PROJECTION); glPushMatrix(); glViewport(0, 0, fbo->size().width(), fbo->size().height()); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-1, 1, -1, 1, -99, 99); glTranslatef(-0.5f, -0.5f, 0.0f); glMatrixMode(GL_MODELVIEW); <span class="comment">// render to the framebuffer object</span> fbo->bind(); glBindTexture(GL_TEXTURE_2D, cubeTexture); glCallList(pbufferList); fbo->release(); <span class="comment">// pop the projection matrix and GL state back for rendering</span> <span class="comment">// to the actual widget</span> glPopAttrib(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glBindTexture(GL_TEXTURE_2D, fbo->texture()); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); <span class="comment">// draw the background</span> glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glVertexPointer(2, GL_INT, 0, faceArray); glTranslatef(-1.2f, -0.8f, 0.0f); glScalef(0.2f, 0.2f, 0.2f); for (int y = 0; y < 5; ++y) { for (int x = 0; x < 5; ++x) { glTranslatef(2.0f, 0, 0); glColor4f(0.8f, 0.8f, 0.8f, 1.0f); glDrawArrays(GL_QUADS, 0, 4); } glTranslatef(-10.0f, 2.0f, 0); } glVertexPointer(3, GL_INT, 0, cubeArray); glPopMatrix(); glMatrixMode(GL_MODELVIEW); <span class="comment">// draw the bouncing cubes</span> drawCube(0, 0.0f, 1.5f, 2.5f, 1.5f); drawCube(1, 1.0f, 2.0f, 2.5f, 2.0f); drawCube(2, 2.0f, 3.5f, 2.5f, 2.5f); glPopMatrix(); } void GLWidget::drawCube(int i, GLfloat z, GLfloat rotation, GLfloat jmp, GLfloat amp) { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(xOffs[i], yOffs[i], z); glTranslatef(0.5f, 0.5f, 0.5f); GLfloat scale = 0.75 + i*(0.25f/2); glScalef(scale, scale, scale); glRotatef(rot[i], 1.0f, 1.0f, 1.0f); glTranslatef(-0.5f, -0.5f, -0.5f); glColor4f(1.0f, 1.0f, 1.0f, 0.8f); glDrawArrays(GL_QUADS, 0, 24); if (xOffs[i] > 1.0f || xOffs[i] < -1.0f) { xInc[i] = -xInc[i]; xOffs[i] = xOffs[i] > 1.0f ? 1.0f : -1.0f; } xOffs[i] += xInc[i]; yOffs[i] = qAbs(cos((-3.141592f * jmp) * xOffs[i]) * amp) - 1; rot[i] += rotation; }</pre> <p /><address><hr /><div align="center"> <table width="100%" cellspacing="0" border="0"><tr class="address"> <td width="40%" align="left">Copyright © 2010 Nokia Corporation and/or its subsidiary(-ies)</td> <td width="20%" align="center"><a href="trademarks.html">Trademarks</a></td> <td width="40%" align="right"><div align="right">Qt 4.6.3</div></td> </tr></table></div></address></body> </html>