<?xml version="1.0" encoding="iso-8859-1"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>Qt 4.6: cube.h Example File (opengl/pbuffers/cube.h)</title> <link href="classic.css" rel="stylesheet" type="text/css" /> </head> <body> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td align="left" valign="top" width="32"><a href="http://qt.nokia.com/"><img src="images/qt-logo.png" align="left" border="0" /></a></td> <td width="1"> </td><td class="postheader" valign="center"><a href="index.html"><font color="#004faf">Home</font></a> · <a href="classes.html"><font color="#004faf">All Classes</font></a> · <a href="functions.html"><font color="#004faf">All Functions</font></a> · <a href="overviews.html"><font color="#004faf">Overviews</font></a></td></tr></table><h1 class="title">cube.h Example File<br /><span class="small-subtitle">opengl/pbuffers/cube.h</span> </h1> <pre><span class="comment"> /**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial Usage ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Nokia. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/</span> #ifndef CUBE_H #define CUBE_H #include <QtOpenGL/qgl.h> #include <QtCore/qvector.h> #include <QtGui/qmatrix4x4.h> #include <QtGui/qvector3d.h> #include <QtGui/qvector2d.h> class QPropertyAnimation; class Geometry { public: void loadArrays() const; void addQuad(const QVector3D &a, const QVector3D &b, const QVector3D &c, const QVector3D &d, const QVector<QVector2D> &tex); void setColors(int start, GLfloat colors[4][4]); const GLushort *indices() const { return faces.constData(); } int count() const { return faces.count(); } private: QVector<GLushort> faces; QVector<QVector3D> vertices; QVector<QVector3D> normals; QVector<QVector2D> texCoords; QVector<QVector4D> colors; int append(const QVector3D &a, const QVector3D &n, const QVector2D &t); void addTri(const QVector3D &a, const QVector3D &b, const QVector3D &c, const QVector3D &n); friend class Tile; }; class Tile { public: void draw() const; void setColors(GLfloat[4][4]); protected: Tile(const QVector3D &loc = QVector3D()); QVector3D location; QQuaternion orientation; private: int start; int count; bool useFlatColor; GLfloat faceColor[4]; Geometry *geom; friend class TileBuilder; }; class TileBuilder { public: enum { bl, br, tr, tl }; TileBuilder(Geometry *, qreal depth = 0.0f, qreal size = 1.0f); Tile *newTile(const QVector3D &loc = QVector3D()) const; void setColor(QColor c) { color = c; } protected: void initialize(Tile *) const; QVector<QVector3D> verts; QVector<QVector2D> tex; int start; int count; Geometry *geom; QColor color; }; class Cube : public QObject, public Tile { Q_OBJECT Q_PROPERTY(qreal range READ range WRITE setRange) Q_PROPERTY(qreal altitude READ altitude WRITE setAltitude) Q_PROPERTY(qreal rotation READ rotation WRITE setRotation) public: Cube(const QVector3D &loc = QVector3D()); ~Cube(); qreal range() { return location.x(); } void setRange(qreal r); qreal altitude() { return location.y(); } void setAltitude(qreal a); qreal rotation() { return rot; } void setRotation(qreal r); void removeBounce(); void startAnimation(); void setAnimationPaused(bool paused); signals: void changed(); private: qreal rot; QPropertyAnimation *r; QPropertyAnimation *a; QPropertyAnimation *rtn; qreal startx; friend class CubeBuilder; }; class CubeBuilder : public TileBuilder { public: CubeBuilder(Geometry *, qreal depth = 0.0f, qreal size = 1.0f); Cube *newCube(const QVector3D &loc = QVector3D()) const; private: mutable int ix; }; #endif <span class="comment">// CUBE_H</span></pre> <p /><address><hr /><div align="center"> <table width="100%" cellspacing="0" border="0"><tr class="address"> <td width="40%" align="left">Copyright © 2010 Nokia Corporation and/or its subsidiary(-ies)</td> <td width="20%" align="center"><a href="trademarks.html">Trademarks</a></td> <td width="40%" align="right"><div align="right">Qt 4.6.3</div></td> </tr></table></div></address></body> </html>