<?xml version="1.0" encoding="iso-8859-1"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>Qt 4.6: glwidget.cpp Example File (opengl/pbuffers/glwidget.cpp)</title> <link href="classic.css" rel="stylesheet" type="text/css" /> </head> <body> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td align="left" valign="top" width="32"><a href="http://qt.nokia.com/"><img src="images/qt-logo.png" align="left" border="0" /></a></td> <td width="1"> </td><td class="postheader" valign="center"><a href="index.html"><font color="#004faf">Home</font></a> · <a href="classes.html"><font color="#004faf">All Classes</font></a> · <a href="functions.html"><font color="#004faf">All Functions</font></a> · <a href="overviews.html"><font color="#004faf">Overviews</font></a></td></tr></table><h1 class="title">glwidget.cpp Example File<br /><span class="small-subtitle">opengl/pbuffers/glwidget.cpp</span> </h1> <pre><span class="comment"> /**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial Usage ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Nokia. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/</span> #include "glwidget.h" #include <math.h> #include "cube.h" #include <QGLPixelBuffer> #ifndef GL_MULTISAMPLE #define GL_MULTISAMPLE 0x809D #endif static GLfloat colorArray[][4] = { {0.243f, 0.423f, 0.125f, 1.0f}, {0.176f, 0.31f, 0.09f, 1.0f}, {0.4f, 0.69f, 0.212f, 1.0f}, {0.317f, 0.553f, 0.161f, 1.0f} }; GLWidget::GLWidget(QWidget *parent) : QGLWidget(QGLFormat(QGL::SampleBuffers), parent) , geom(0) , cube(0) { <span class="comment">// create the pbuffer</span> pbuffer = new QGLPixelBuffer(QSize(512, 512), format(), this); setWindowTitle(tr("OpenGL pbuffers")); initializeGeometry(); } GLWidget::~GLWidget() { pbuffer->releaseFromDynamicTexture(); glDeleteTextures(1, &dynamicTexture); delete pbuffer; qDeleteAll(cubes); qDeleteAll(tiles); delete cube; } void GLWidget::initializeGL() { initCommon(); glShadeModel(GL_SMOOTH); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); static GLfloat lightPosition[4] = { 0.5, 5.0, 7.0, 1.0 }; glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); initPbuffer(); cube->startAnimation(); connect(cube, SIGNAL(changed()), this, SLOT(update())); for (int i = 0; i < 3; ++i) { cubes[i]->startAnimation(); connect(cubes[i], SIGNAL(changed()), this, SLOT(update())); } } void GLWidget::paintGL() { pbuffer->makeCurrent(); drawPbuffer(); <span class="comment">// On direct render platforms, drawing onto the pbuffer context above</span> <span class="comment">// automatically updates the dynamic texture. For cases where rendering</span> <span class="comment">// directly to a texture is not supported, explicitly copy.</span> if (!hasDynamicTextureUpdate) pbuffer->updateDynamicTexture(dynamicTexture); makeCurrent(); <span class="comment">// Use the pbuffer as a texture to render the scene</span> glBindTexture(GL_TEXTURE_2D, dynamicTexture); <span class="comment">// set up to render the scene</span> glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(0.0f, 0.0f, -10.0f); <span class="comment">// draw the background</span> glPushMatrix(); glScalef(aspect, 1.0f, 1.0f); for (int i = 0; i < tiles.count(); ++i) tiles[i]->draw(); glPopMatrix(); <span class="comment">// draw the bouncing cubes</span> for (int i = 0; i < cubes.count(); ++i) cubes[i]->draw(); } void GLWidget::initializeGeometry() { geom = new Geometry(); CubeBuilder cBuilder(geom, 0.5); cBuilder.setColor(QColor(255, 255, 255, 212)); <span class="comment">// build the 3 bouncing, spinning cubes</span> for (int i = 0; i < 3; ++i) cubes.append(cBuilder.newCube(QVector3D((float)(i-1), -1.5f, 5 - i))); <span class="comment">// build the spinning cube which goes in the dynamic texture</span> cube = cBuilder.newCube(); cube->removeBounce(); <span class="comment">// build the background tiles</span> TileBuilder tBuilder(geom); tBuilder.setColor(QColor(Qt::white)); for (int c = -2; c <= +2; ++c) for (int r = -2; r <= +2; ++r) tiles.append(tBuilder.newTile(QVector3D(c, r, 0))); <span class="comment">// graded backdrop for the pbuffer scene</span> TileBuilder bBuilder(geom, 0.0f, 2.0f); bBuilder.setColor(QColor(102, 176, 54, 210)); backdrop = bBuilder.newTile(QVector3D(0.0f, 0.0f, -1.5f)); backdrop->setColors(colorArray); } void GLWidget::initCommon() { qglClearColor(QColor(Qt::darkGray)); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glEnable(GL_MULTISAMPLE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); geom->loadArrays(); } void GLWidget::perspectiveProjection() { glMatrixMode(GL_PROJECTION); glLoadIdentity(); #ifdef QT_OPENGL_ES glFrustumf(-aspect, +aspect, -1.0, +1.0, 4.0, 15.0); #else glFrustum(-aspect, +aspect, -1.0, +1.0, 4.0, 15.0); #endif glMatrixMode(GL_MODELVIEW); } void GLWidget::orthographicProjection() { glMatrixMode(GL_PROJECTION); glLoadIdentity(); #ifdef QT_OPENGL_ES glOrthof(-1.0, +1.0, -1.0, +1.0, -90.0, +90.0); #else glOrtho(-1.0, +1.0, -1.0, +1.0, -90.0, +90.0); #endif glMatrixMode(GL_MODELVIEW); } void GLWidget::resizeGL(int width, int height) { glViewport(0, 0, width, height); aspect = (qreal)width / (qreal)(height ? height : 1); perspectiveProjection(); } void GLWidget::drawPbuffer() { orthographicProjection(); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glDisable(GL_TEXTURE_2D); backdrop->draw(); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, cubeTexture); glDisable(GL_CULL_FACE); cube->draw(); glEnable(GL_CULL_FACE); glFlush(); } void GLWidget::initPbuffer() { pbuffer->makeCurrent(); cubeTexture = bindTexture(QImage(":res/cubelogo.png")); initCommon(); <span class="comment">// generate a texture that has the same size/format as the pbuffer</span> dynamicTexture = pbuffer->generateDynamicTexture(); <span class="comment">// bind the dynamic texture to the pbuffer - this is a no-op under X11</span> hasDynamicTextureUpdate = pbuffer->bindToDynamicTexture(dynamicTexture); makeCurrent(); } void GLWidget::setAnimationPaused(bool enable) { cube->setAnimationPaused(enable); for (int i = 0; i < 3; ++i) cubes[i]->setAnimationPaused(enable); }</pre> <p /><address><hr /><div align="center"> <table width="100%" cellspacing="0" border="0"><tr class="address"> <td width="40%" align="left">Copyright © 2010 Nokia Corporation and/or its subsidiary(-ies)</td> <td width="20%" align="center"><a href="trademarks.html">Trademarks</a></td> <td width="40%" align="right"><div align="right">Qt 4.6.3</div></td> </tr></table></div></address></body> </html>