<?xml version="1.0" encoding="iso-8859-1"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <!-- q3picture.cpp --> <head> <title>Qt 4.6: Q3Picture Class Reference</title> <link href="classic.css" rel="stylesheet" type="text/css" /> </head> <body> <a name="//apple_ref/cpp/cl//Q3Picture"></a> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td align="left" valign="top" width="32"><a href="http://qt.nokia.com/"><img src="images/qt-logo.png" align="left" border="0" /></a></td> <td width="1"> </td><td class="postheader" valign="center"><a href="index.html"><font color="#004faf">Home</font></a> · <a href="classes.html"><font color="#004faf">All Classes</font></a> · <a href="functions.html"><font color="#004faf">All Functions</font></a> · <a href="overviews.html"><font color="#004faf">Overviews</font></a></td></tr></table><h1 class="title">Q3Picture Class Reference<br /><span class="small-subtitle">[<a href="qt3support.html">Qt3Support</a> module]</span> </h1> <p>The Q3Picture class is a paint device that records and replays <a href="q3painter.html">Q3Painter</a> commands. <a href="#details">More...</a></p> <pre> #include <Q3Picture></pre><p><b>This class is part of the Qt 3 support library.</b> It is provided to keep old source code working. We strongly advise against using it in new code. See <a href="porting4.html#qpicture">Porting to Qt 4</a> for more information.</p> <p>Inherits <a href="qpicture.html">QPicture</a>.</p> <ul> <li><a href="q3picture-members.html">List of all members, including inherited members</a></li> </ul> <hr /> <a name="public-functions"></a> <h2>Public Functions</h2> <table class="alignedsummary" border="0" cellpadding="0" cellspacing="0" width="100%"> <tr><td class="memItemLeft" align="right" valign="top"></td><td class="memItemRight" valign="bottom"><b><a href="q3picture.html#Q3Picture">Q3Picture</a></b> ()</td></tr> <tr><td class="memItemLeft" align="right" valign="top"></td><td class="memItemRight" valign="bottom"><b><a href="q3picture.html#Q3Picture-2">Q3Picture</a></b> ( const QPicture & <i>other</i> )</td></tr> <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><b><a href="q3picture.html#load">load</a></b> ( QIODevice * <i>device</i>, const char * <i>format</i> = 0 )</td></tr> <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><b><a href="q3picture.html#load-2">load</a></b> ( const QString & <i>fileName</i>, const char * <i>format</i> = 0 )</td></tr> <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><b><a href="q3picture.html#save">save</a></b> ( QIODevice * <i>device</i>, const char * <i>format</i> = 0 )</td></tr> <tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><b><a href="q3picture.html#save-2">save</a></b> ( const QString & <i>fileName</i>, const char * <i>format</i> = 0 )</td></tr> </table> <ul> <li><div bar="2" class="fn"></div>12 public functions inherited from <a href="qpicture.html#public-functions">QPicture</a></li> <li><div bar="2" class="fn"></div>13 public functions inherited from <a href="qpaintdevice.html#public-functions">QPaintDevice</a></li> </ul> <h3>Additional Inherited Members</h3> <ul> <li><div class="fn"></div>1 protected function inherited from <a href="qpaintdevice.html#protected-functions">QPaintDevice</a></li> </ul> <a name="details"></a> <hr /> <h2>Detailed Description</h2> <p>The Q3Picture class is a paint device that records and replays <a href="q3painter.html">Q3Painter</a> commands.</p> <p>Q3Picture can also read and write SVG (Scalable Vector Graphics) files, a <a href="http://www.w3.org/Graphics/SVG/">W3C</a> XML format. Note that when using the <a href="q3picture.html#load">load</a>() and <a href="q3picture.html#save">save</a>() functions to read and write SVG files, the format must be specified.</p> <p>See also <a href="qpicture.html">QPicture</a>.</p> <hr /> <h2>Member Function Documentation</h2> <a name="//apple_ref/cpp/instm/Q3Picture/Q3Picture"></a> <h3 class="fn"><a name="Q3Picture"></a>Q3Picture::Q3Picture ()</h3> <p>Constructs a <a href="q3picture.html" class="compat">Q3Picture</a>.</p> <h3 class="fn"><a name="Q3Picture-2"></a>Q3Picture::Q3Picture ( const <a href="qpicture.html">QPicture</a> & <i>other</i> )</h3> <p>Constructs a copy of <i>other</i>.</p> <a name="//apple_ref/cpp/instm/Q3Picture/load"></a> <h3 class="fn"><a name="load"></a>bool Q3Picture::load ( <a href="qiodevice.html">QIODevice</a> * <i>device</i>, const char * <i>format</i> = 0 )</h3> <p>Loads the picture in the specified <i>format</i> from the given <i>device</i>. Returns true if the file is loaded successfully; otherwise returns false.</p> <p>Note that when using the load() function to read SVG files, the format must be specified. For example:</p> <pre> Q3Picture picture; picture.load("drawing.svg", SVG);</pre> <p>See also <a href="q3picture.html#save">save</a>().</p> <h3 class="fn"><a name="load-2"></a>bool Q3Picture::load ( const <a href="qstring.html">QString</a> & <i>fileName</i>, const char * <i>format</i> = 0 )</h3> <p>This is an overloaded function.</p> <p>Loads the picture in the specified <i>format</i> from a file with the given <i>fileName</i>. Returns true if the file is loaded successfully; otherwise returns false.</p> <a name="//apple_ref/cpp/instm/Q3Picture/save"></a> <h3 class="fn"><a name="save"></a>bool Q3Picture::save ( <a href="qiodevice.html">QIODevice</a> * <i>device</i>, const char * <i>format</i> = 0 )</h3> <p>Saves the picture in the specified <i>format</i> to the given <i>device</i>. Returns true if the save is successful. Returns false if, for example, the picture is still being painted, i.e., <a href="qpainter.html#end">QPainter::end</a>() has not yet been called.</p> <p>Note that when using the save() function to save SVG files, the format must be specified. For example:</p> <pre> Q3Picture picture; QPainter painter; painter.begin(&picture); <span class="comment">// paint in picture</span> ... painter.end(); <span class="comment">// painting done</span> picture.save("drawing.svg", SVG); <span class="comment">// save picture</span></pre> <p>See also <a href="q3picture.html#load">load</a>().</p> <h3 class="fn"><a name="save-2"></a>bool Q3Picture::save ( const <a href="qstring.html">QString</a> & <i>fileName</i>, const char * <i>format</i> = 0 )</h3> <p>This is an overloaded function.</p> <p>Saves the picture in the specified <i>format</i> to the file with the given <i>fileName</i>.</p> <p>See also <a href="q3picture.html#load">load</a>().</p> <p /><address><hr /><div align="center"> <table width="100%" cellspacing="0" border="0"><tr class="address"> <td width="40%" align="left">Copyright © 2010 Nokia Corporation and/or its subsidiary(-ies)</td> <td width="20%" align="center"><a href="trademarks.html">Trademarks</a></td> <td width="40%" align="right"><div align="right">Qt 4.6.3</div></td> </tr></table></div></address></body> </html>