<?xml version="1.0" encoding="iso-8859-1"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <!-- qaudiooutput.cpp --> <head> <title>Qt 4.6: QAudioOutput Class Reference</title> <link href="classic.css" rel="stylesheet" type="text/css" /> </head> <body> <a name="//apple_ref/cpp/cl//QAudioOutput"></a> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td align="left" valign="top" width="32"><a href="http://qt.nokia.com/"><img src="images/qt-logo.png" align="left" border="0" /></a></td> <td width="1"> </td><td class="postheader" valign="center"><a href="index.html"><font color="#004faf">Home</font></a> · <a href="classes.html"><font color="#004faf">All Classes</font></a> · <a href="functions.html"><font color="#004faf">All Functions</font></a> · <a href="overviews.html"><font color="#004faf">Overviews</font></a></td></tr></table><h1 class="title">QAudioOutput Class Reference<br /><span class="small-subtitle">[<a href="qtmultimedia.html">QtMultimedia</a> module]</span> </h1> <p>The QAudioOutput class provides an interface for sending audio data to an audio output device. <a href="#details">More...</a></p> <pre> #include <QAudioOutput></pre><p><b>This class is not part of the Qt GUI Framework Edition.</b></p> <p>Inherits <a href="qobject.html">QObject</a>.</p> <p>This class was introduced in Qt 4.6.</p> <ul> <li><a href="qaudiooutput-members.html">List of all members, including inherited members</a></li> </ul> <hr /> <a name="public-functions"></a> <h2>Public Functions</h2> <table class="alignedsummary" border="0" cellpadding="0" cellspacing="0" width="100%"> <tr><td class="memItemLeft" align="right" valign="top"></td><td class="memItemRight" valign="bottom"><b><a href="qaudiooutput.html#QAudioOutput">QAudioOutput</a></b> ( const QAudioFormat & <i>format</i> = QAudioFormat(), QObject * <i>parent</i> = 0 )</td></tr> <tr><td class="memItemLeft" align="right" valign="top"></td><td class="memItemRight" valign="bottom"><b><a href="qaudiooutput.html#QAudioOutput-2">QAudioOutput</a></b> ( const QAudioDeviceInfo & <i>audioDevice</i>, const QAudioFormat & <i>format</i> = QAudioFormat(), QObject * <i>parent</i> = 0 )</td></tr> <tr><td class="memItemLeft" align="right" valign="top"></td><td class="memItemRight" valign="bottom"><b><a href="qaudiooutput.html#dtor.QAudioOutput">~QAudioOutput</a></b> ()</td></tr> <tr><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><b><a href="qaudiooutput.html#bufferSize">bufferSize</a></b> () const</td></tr> <tr><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><b><a href="qaudiooutput.html#bytesFree">bytesFree</a></b> () const</td></tr> <tr><td class="memItemLeft" align="right" valign="top">qint64 </td><td class="memItemRight" valign="bottom"><b><a href="qaudiooutput.html#elapsedUSecs">elapsedUSecs</a></b> () const</td></tr> <tr><td class="memItemLeft" align="right" valign="top">QAudio::Error </td><td class="memItemRight" valign="bottom"><b><a href="qaudiooutput.html#error">error</a></b> () const</td></tr> <tr><td class="memItemLeft" align="right" valign="top">QAudioFormat </td><td class="memItemRight" valign="bottom"><b><a href="qaudiooutput.html#format">format</a></b> () const</td></tr> <tr><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><b><a href="qaudiooutput.html#notifyInterval">notifyInterval</a></b> () const</td></tr> <tr><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><b><a href="qaudiooutput.html#periodSize">periodSize</a></b> () const</td></tr> <tr><td class="memItemLeft" align="right" valign="top">qint64 </td><td class="memItemRight" valign="bottom"><b><a href="qaudiooutput.html#processedUSecs">processedUSecs</a></b> () const</td></tr> <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><b><a href="qaudiooutput.html#reset">reset</a></b> ()</td></tr> <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><b><a href="qaudiooutput.html#resume">resume</a></b> ()</td></tr> <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><b><a href="qaudiooutput.html#setBufferSize">setBufferSize</a></b> ( int <i>value</i> )</td></tr> <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><b><a href="qaudiooutput.html#setNotifyInterval">setNotifyInterval</a></b> ( int <i>ms</i> )</td></tr> <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><b><a href="qaudiooutput.html#start">start</a></b> ( QIODevice * <i>device</i> )</td></tr> <tr><td class="memItemLeft" align="right" valign="top">QIODevice * </td><td class="memItemRight" valign="bottom"><b><a href="qaudiooutput.html#start-2">start</a></b> ()</td></tr> <tr><td class="memItemLeft" align="right" valign="top">QAudio::State </td><td class="memItemRight" valign="bottom"><b><a href="qaudiooutput.html#state">state</a></b> () const</td></tr> <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><b><a href="qaudiooutput.html#stop">stop</a></b> ()</td></tr> <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><b><a href="qaudiooutput.html#suspend">suspend</a></b> ()</td></tr> </table> <ul> <li><div bar="2" class="fn"></div>29 public functions inherited from <a href="qobject.html#public-functions">QObject</a></li> </ul> <hr /> <a name="signals"></a> <h2>Signals</h2> <table class="alignedsummary" border="0" cellpadding="0" cellspacing="0" width="100%"> <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><b><a href="qaudiooutput.html#notify">notify</a></b> ()</td></tr> <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><b><a href="qaudiooutput.html#stateChanged">stateChanged</a></b> ( QAudio::State <i>state</i> )</td></tr> </table> <ul> <li><div bar="2" class="fn"></div>1 signal inherited from <a href="qobject.html#signals">QObject</a></li> </ul> <h3>Additional Inherited Members</h3> <ul> <li><div class="fn"></div>1 property inherited from <a href="qobject.html#properties">QObject</a></li> <li><div class="fn"></div>1 public slot inherited from <a href="qobject.html#public-slots">QObject</a></li> <li><div class="fn"></div>5 static public members inherited from <a href="qobject.html#static-public-members">QObject</a></li> <li><div class="fn"></div>7 protected functions inherited from <a href="qobject.html#protected-functions">QObject</a></li> </ul> <a name="details"></a> <hr /> <h2>Detailed Description</h2> <p>The QAudioOutput class provides an interface for sending audio data to an audio output device.</p> <p>You can construct an audio output with the system's <a href="qaudiodeviceinfo.html#defaultOutputDevice">default audio output device</a>. It is also possible to create QAudioOutput with a specific <a href="qaudiodeviceinfo.html">QAudioDeviceInfo</a>. When you create the audio output, you should also send in the <a href="qaudioformat.html">QAudioFormat</a> to be used for the playback (see the <a href="qaudioformat.html">QAudioFormat</a> class description for details).</p> <p>To play a file:</p> <p>Starting to play an audio stream is simply a matter of calling <a href="qaudiooutput.html#start">start</a>() with a <a href="qiodevice.html">QIODevice</a>. QAudioOutput will then fetch the data it needs from the io device. So playing back an audio file is as simple as:</p> <pre> QFile inputFile; <span class="comment">// class member.</span> QAudioOutput* audio; <span class="comment">// class member.</span></pre> <pre> inputFile.setFileName("/tmp/test.raw"); inputFile.open(QIODevice::ReadOnly); QAudioFormat format; <span class="comment"> // Set up the format, eg.</span> format.setFrequency(8000); format.setChannels(1); format.setSampleSize(8); format.setCodec("audio/pcm"); format.setByteOrder(QAudioFormat::LittleEndian); format.setSampleType(QAudioFormat::UnSignedInt); QAudioDeviceInfo info(QAudioDeviceInfo::defaultOutputDevice()); if (!info.isFormatSupported(format)) { qWarning()<<"raw audio format not supported by backend, cannot play audio."; return; } audio = new QAudioOutput(format, this); connect(audio,SIGNAL(stateChanged(QAudio::State)),SLOT(finishedPlaying(QAudio::State))); audio->start(&inputFile);</pre> <p>The file will start playing assuming that the audio system and output device support it. If you run out of luck, check what's up with the <a href="qaudiooutput.html#error">error</a>() function.</p> <p>After the file has finished playing, we need to stop the device:</p> <pre> void finishedPlaying(QAudio::State state) { if(state == QAudio::IdleState) { audio->stop(); inputFile.close(); delete audio; } }</pre> <p>At any given time, the QAudioOutput will be in one of four states: active, suspended, stopped, or idle. These states are described by the <a href="qaudio.html#State-enum">QAudio::State</a> enum. State changes are reported through the <a href="qaudiooutput.html#stateChanged">stateChanged</a>() signal. You can use this signal to, for instance, update the GUI of the application; the mundane example here being changing the state of a <tt>play/pause</tt> button. You request a state change directly with <a href="qaudiooutput.html#suspend">suspend</a>(), <a href="qaudiooutput.html#stop">stop</a>(), <a href="qaudiooutput.html#reset">reset</a>(), <a href="qaudiooutput.html#resume">resume</a>(), and <a href="qaudiooutput.html#start">start</a>().</p> <p>While the stream is playing, you can set a notify interval in milliseconds with <a href="qaudiooutput.html#setNotifyInterval">setNotifyInterval</a>(). This interval specifies the time between two emissions of the <a href="qaudiooutput.html#notify">notify</a>() signal. This is relative to the position in the stream, i.e., if the QAudioOutput is in the SuspendedState or the IdleState, the <a href="qaudiooutput.html#notify">notify</a>() signal is not emitted. A typical use-case would be to update a <a href="qslider.html">slider</a> that allows seeking in the stream. If you want the time since playback started regardless of which states the audio output has been in, <a href="qaudiooutput.html#elapsedUSecs">elapsedUSecs</a>() is the function for you.</p> <p>If an error occurs, you can fetch the <a href="qaudio.html#Error-enum">error type</a> with the <a href="qaudiooutput.html#error">error</a>() function. Please see the <a href="qaudio.html#Error-enum">QAudio::Error</a> enum for a description of the possible errors that are reported. When an error is encountered, the state changes to <a href="qaudio.html#State-enum">QAudio::StoppedState</a>. You can check for errors by connecting to the <a href="qaudiooutput.html#stateChanged">stateChanged</a>() signal:</p> <pre> void stateChanged(QAudio::State newState) { switch (newState) { case QAudio::StopState: if (output->error() != QAudio::NoError) { <span class="comment">// Perform error handling</span> } else { <span class="comment">// Normal stop</span> } break;</pre> <p>See also <a href="qaudioinput.html">QAudioInput</a> and <a href="qaudiodeviceinfo.html">QAudioDeviceInfo</a>.</p> <hr /> <h2>Member Function Documentation</h2> <a name="//apple_ref/cpp/instm/QAudioOutput/QAudioOutput"></a> <h3 class="fn"><a name="QAudioOutput"></a>QAudioOutput::QAudioOutput ( const <a href="qaudioformat.html">QAudioFormat</a> & <i>format</i> = QAudioFormat(), <a href="qobject.html">QObject</a> * <i>parent</i> = 0 )</h3> <p>Construct a new audio output and attach it to <i>parent</i>. The default audio output device is used with the output <i>format</i> parameters.</p> <h3 class="fn"><a name="QAudioOutput-2"></a>QAudioOutput::QAudioOutput ( const <a href="qaudiodeviceinfo.html">QAudioDeviceInfo</a> & <i>audioDevice</i>, const <a href="qaudioformat.html">QAudioFormat</a> & <i>format</i> = QAudioFormat(), <a href="qobject.html">QObject</a> * <i>parent</i> = 0 )</h3> <p>Construct a new audio output and attach it to <i>parent</i>. The device referenced by <i>audioDevice</i> is used with the output <i>format</i> parameters.</p> <a name="//apple_ref/cpp/instm/QAudioOutput/~QAudioOutput"></a> <h3 class="fn"><a name="dtor.QAudioOutput"></a>QAudioOutput::~QAudioOutput ()</h3> <p>Destroys this audio output.</p> <a name="//apple_ref/cpp/instm/QAudioOutput/bufferSize"></a> <h3 class="fn"><a name="bufferSize"></a>int QAudioOutput::bufferSize () const</h3> <p>Returns the audio buffer size in bytes.</p> <p>If called before <a href="qaudiooutput.html#start">start</a>(), returns platform default value. If called before <a href="qaudiooutput.html#start">start</a>() but <a href="qaudiooutput.html#setBufferSize">setBufferSize</a>() was called prior, returns value set by <a href="qaudiooutput.html#setBufferSize">setBufferSize</a>(). If called after <a href="qaudiooutput.html#start">start</a>(), returns the actual buffer size being used. This may not be what was set previously by <a href="qaudiooutput.html#setBufferSize">setBufferSize</a>().</p> <p>See also <a href="qaudiooutput.html#setBufferSize">setBufferSize</a>().</p> <a name="//apple_ref/cpp/instm/QAudioOutput/bytesFree"></a> <h3 class="fn"><a name="bytesFree"></a>int QAudioOutput::bytesFree () const</h3> <p>Returns the free space available in bytes in the audio buffer.</p> <p>NOTE: returned value is only valid while in <a href="qaudio.html#State-enum">QAudio::ActiveState</a> or <a href="qaudio.html#State-enum">QAudio::IdleState</a> state, otherwise returns zero.</p> <a name="//apple_ref/cpp/instm/QAudioOutput/elapsedUSecs"></a> <h3 class="fn"><a name="elapsedUSecs"></a><a href="qtglobal.html#qint64-typedef">qint64</a> QAudioOutput::elapsedUSecs () const</h3> <p>Returns the microseconds since <a href="qaudiooutput.html#start">start</a>() was called, including time in Idle and Suspend states.</p> <a name="//apple_ref/cpp/instm/QAudioOutput/error"></a> <h3 class="fn"><a name="error"></a><a href="qaudio.html#Error-enum">QAudio::Error</a> QAudioOutput::error () const</h3> <p>Returns the error state.</p> <a name="//apple_ref/cpp/instm/QAudioOutput/format"></a> <h3 class="fn"><a name="format"></a><a href="qaudioformat.html">QAudioFormat</a> QAudioOutput::format () const</h3> <p>Returns the <a href="qaudioformat.html">QAudioFormat</a> being used.</p> <a name="//apple_ref/cpp/instm/QAudioOutput/notify"></a> <h3 class="fn"><a name="notify"></a>void QAudioOutput::notify () <tt> [signal]</tt></h3> <p>This signal is emitted when x ms of audio data has been processed the interval set by setNotifyInterval(x).</p> <a name="//apple_ref/cpp/instm/QAudioOutput/notifyInterval"></a> <h3 class="fn"><a name="notifyInterval"></a>int QAudioOutput::notifyInterval () const</h3> <p>Returns the notify interval in milliseconds.</p> <p>See also <a href="qaudiooutput.html#setNotifyInterval">setNotifyInterval</a>().</p> <a name="//apple_ref/cpp/instm/QAudioOutput/periodSize"></a> <h3 class="fn"><a name="periodSize"></a>int QAudioOutput::periodSize () const</h3> <p>Returns the period size in bytes.</p> <p>Note: This is the recommended write size in bytes.</p> <a name="//apple_ref/cpp/instm/QAudioOutput/processedUSecs"></a> <h3 class="fn"><a name="processedUSecs"></a><a href="qtglobal.html#qint64-typedef">qint64</a> QAudioOutput::processedUSecs () const</h3> <p>Returns the amount of audio data processed by the class since <a href="qaudiooutput.html#start">start</a>() was called in microseconds.</p> <p>Note: The amount of audio data played can be determined by subtracting the microseconds of audio data still in the systems audio buffer.</p> <pre> qint64 bytesInBuffer = bufferSize() - bytesFree(); qint64 usInBuffer = (qint64)(1000000) * bytesInBuffer / ( channels() * sampleSize() / 8 ) / frequency(); qint64 usPlayed = processedUSecs() - usInBuffer;</pre> <a name="//apple_ref/cpp/instm/QAudioOutput/reset"></a> <h3 class="fn"><a name="reset"></a>void QAudioOutput::reset ()</h3> <p>Drops all audio data in the buffers, resets buffers to zero.</p> <a name="//apple_ref/cpp/instm/QAudioOutput/resume"></a> <h3 class="fn"><a name="resume"></a>void QAudioOutput::resume ()</h3> <p>Resumes processing audio data after a <a href="qaudiooutput.html#suspend">suspend</a>().</p> <p>Sets <a href="qaudiooutput.html#error">error</a>() to <a href="qaudio.html#Error-enum">QAudio::NoError</a>. Sets <a href="qaudiooutput.html#state">state</a>() to <a href="qaudio.html#State-enum">QAudio::ActiveState</a> if you previously called start(<a href="qiodevice.html">QIODevice</a>*). Sets <a href="qaudiooutput.html#state">state</a>() to <a href="qaudio.html#State-enum">QAudio::IdleState</a> if you previously called <a href="qaudiooutput.html#start">start</a>(). emits <a href="qaudiooutput.html#stateChanged">stateChanged</a>() signal.</p> <p>Note: signal will always be emitted during execution of the resume() function.</p> <a name="//apple_ref/cpp/instm/QAudioOutput/setBufferSize"></a> <h3 class="fn"><a name="setBufferSize"></a>void QAudioOutput::setBufferSize ( int <i>value</i> )</h3> <p>Sets the audio buffer size to <i>value</i> in bytes.</p> <p>Note: This function can be called anytime before <a href="qaudiooutput.html#start">start</a>(), calls to this are ignored after <a href="qaudiooutput.html#start">start</a>(). It should not be assumed that the buffer size set is the actual buffer size used, calling <a href="qaudiooutput.html#bufferSize">bufferSize</a>() anytime after <a href="qaudiooutput.html#start">start</a>() will return the actual buffer size being used.</p> <p>See also <a href="qaudiooutput.html#bufferSize">bufferSize</a>().</p> <a name="//apple_ref/cpp/instm/QAudioOutput/setNotifyInterval"></a> <h3 class="fn"><a name="setNotifyInterval"></a>void QAudioOutput::setNotifyInterval ( int <i>ms</i> )</h3> <p>Sets the interval for <a href="qaudiooutput.html#notify">notify</a>() signal to be emitted. This is based on the <i>ms</i> of audio data processed not on actual real-time. The minimum resolution of the timer is platform specific and values should be checked with <a href="qaudiooutput.html#notifyInterval">notifyInterval</a>() to confirm actual value being used.</p> <p>See also <a href="qaudiooutput.html#notifyInterval">notifyInterval</a>().</p> <a name="//apple_ref/cpp/instm/QAudioOutput/start"></a> <h3 class="fn"><a name="start"></a>void QAudioOutput::start ( <a href="qiodevice.html">QIODevice</a> * <i>device</i> )</h3> <p>Uses the <i>device</i> as the <a href="qiodevice.html">QIODevice</a> to transfer data. Passing a <a href="qiodevice.html">QIODevice</a> allows the data to be transfered without any extra code. All that is required is to open the <a href="qiodevice.html">QIODevice</a>.</p> <p>If able to successfully output audio data to the systems audio device the <a href="qaudiooutput.html#state">state</a>() is set to <a href="qaudio.html#State-enum">QAudio::ActiveState</a>, <a href="qaudiooutput.html#error">error</a>() is set to <a href="qaudio.html#Error-enum">QAudio::NoError</a> and the <a href="qaudiooutput.html#stateChanged">stateChanged</a>() signal is emitted.</p> <p>If a problem occurs during this process the <a href="qaudiooutput.html#error">error</a>() is set to <a href="qaudio.html#Error-enum">QAudio::OpenError</a>, <a href="qaudiooutput.html#state">state</a>() is set to <a href="qaudio.html#State-enum">QAudio::StoppedState</a> and <a href="qaudiooutput.html#stateChanged">stateChanged</a>() signal is emitted.</p> <p>In either case, the <a href="qaudiooutput.html#stateChanged">stateChanged</a>() signal may be emitted either synchronously during execution of the start() function or asynchronously after start() has returned to the caller.</p> <p>See also <a href="qiodevice.html">QIODevice</a>.</p> <h3 class="fn"><a name="start-2"></a><a href="qiodevice.html">QIODevice</a> * QAudioOutput::start ()</h3> <p>Returns a pointer to the <a href="qiodevice.html">QIODevice</a> being used to handle the data transfer. This <a href="qiodevice.html">QIODevice</a> can be used to write() audio data directly.</p> <p>If able to access the systems audio device the <a href="qaudiooutput.html#state">state</a>() is set to <a href="qaudio.html#State-enum">QAudio::IdleState</a>, <a href="qaudiooutput.html#error">error</a>() is set to <a href="qaudio.html#Error-enum">QAudio::NoError</a> and the <a href="qaudiooutput.html#stateChanged">stateChanged</a>() signal is emitted.</p> <p>If a problem occurs during this process the <a href="qaudiooutput.html#error">error</a>() is set to <a href="qaudio.html#Error-enum">QAudio::OpenError</a>, <a href="qaudiooutput.html#state">state</a>() is set to <a href="qaudio.html#State-enum">QAudio::StoppedState</a> and <a href="qaudiooutput.html#stateChanged">stateChanged</a>() signal is emitted.</p> <p>In either case, the <a href="qaudiooutput.html#stateChanged">stateChanged</a>() signal may be emitted either synchronously during execution of the <a href="qaudiooutput.html#start">start</a>() function or asynchronously after <a href="qaudiooutput.html#start">start</a>() has returned to the caller.</p> <p>See also <a href="qiodevice.html">QIODevice</a>.</p> <a name="//apple_ref/cpp/instm/QAudioOutput/state"></a> <h3 class="fn"><a name="state"></a><a href="qaudio.html#State-enum">QAudio::State</a> QAudioOutput::state () const</h3> <p>Returns the state of audio processing.</p> <a name="//apple_ref/cpp/instm/QAudioOutput/stateChanged"></a> <h3 class="fn"><a name="stateChanged"></a>void QAudioOutput::stateChanged ( <a href="qaudio.html#State-enum">QAudio::State</a> <i>state</i> ) <tt> [signal]</tt></h3> <p>This signal is emitted when the device <i>state</i> has changed. This is the current state of the audio output.</p> <a name="//apple_ref/cpp/instm/QAudioOutput/stop"></a> <h3 class="fn"><a name="stop"></a>void QAudioOutput::stop ()</h3> <p>Stops the audio output, detaching from the system resource.</p> <p>Sets <a href="qaudiooutput.html#error">error</a>() to <a href="qaudio.html#Error-enum">QAudio::NoError</a>, <a href="qaudiooutput.html#state">state</a>() to <a href="qaudio.html#State-enum">QAudio::StoppedState</a> and emit <a href="qaudiooutput.html#stateChanged">stateChanged</a>() signal.</p> <a name="//apple_ref/cpp/instm/QAudioOutput/suspend"></a> <h3 class="fn"><a name="suspend"></a>void QAudioOutput::suspend ()</h3> <p>Stops processing audio data, preserving buffered audio data.</p> <p>Sets <a href="qaudiooutput.html#error">error</a>() to <a href="qaudio.html#Error-enum">QAudio::NoError</a>, <a href="qaudiooutput.html#state">state</a>() to <a href="qaudio.html#State-enum">QAudio::SuspendedState</a> and emit <a href="qaudiooutput.html#stateChanged">stateChanged</a>() signal.</p> <p /><address><hr /><div align="center"> <table width="100%" cellspacing="0" border="0"><tr class="address"> <td width="40%" align="left">Copyright © 2010 Nokia Corporation and/or its subsidiary(-ies)</td> <td width="20%" align="center"><a href="trademarks.html">Trademarks</a></td> <td width="40%" align="right"><div align="right">Qt 4.6.3</div></td> </tr></table></div></address></body> </html>