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  <title>Qt 4.6: bomb.cpp Example File (demos/sub-attaq/bomb.cpp)</title>
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<pre><span class="comment"> /****************************************************************************
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 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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<span class="comment"> //Own</span>
 #include &quot;bomb.h&quot;
 #include &quot;submarine.h&quot;
 #include &quot;pixmapitem.h&quot;
 #include &quot;animationmanager.h&quot;
 #include &quot;qanimationstate.h&quot;

<span class="comment"> //Qt</span>
 #include &lt;QtCore/QSequentialAnimationGroup&gt;
 #include &lt;QtCore/QPropertyAnimation&gt;
 #include &lt;QtCore/QStateMachine&gt;
 #include &lt;QtCore/QFinalState&gt;

 Bomb::Bomb() : PixmapItem(QString(&quot;bomb&quot;), GraphicsScene::Big)
 {
     setZValue(2);
 }

 void Bomb::launch(Bomb::Direction direction)
 {
     QSequentialAnimationGroup *launchAnimation = new QSequentialAnimationGroup;
     AnimationManager::self()-&gt;registerAnimation(launchAnimation);
     qreal delta = direction == Right ? 20 : - 20;
     QPropertyAnimation *anim = new QPropertyAnimation(this, &quot;pos&quot;);
     anim-&gt;setEndValue(QPointF(x() + delta,y() - 20));
     anim-&gt;setDuration(150);
     launchAnimation-&gt;addAnimation(anim);
     anim = new QPropertyAnimation(this, &quot;pos&quot;);
     anim-&gt;setEndValue(QPointF(x() + delta*2, y() ));
     anim-&gt;setDuration(150);
     launchAnimation-&gt;addAnimation(anim);
     anim = new QPropertyAnimation(this, &quot;pos&quot;);
     anim-&gt;setEndValue(QPointF(x() + delta*2,scene()-&gt;height()));
     anim-&gt;setDuration(y()/2*60);
     launchAnimation-&gt;addAnimation(anim);
     connect(anim,SIGNAL(valueChanged(QVariant)),this,SLOT(onAnimationLaunchValueChanged(QVariant)));
     connect(this, SIGNAL(bombExploded()), launchAnimation, SLOT(stop()));
     <span class="comment">//We setup the state machine of the bomb</span>
     QStateMachine *machine = new QStateMachine(this);

     <span class="comment">//This state is when the launch animation is playing</span>
     QAnimationState *launched = new QAnimationState(machine);
     launched-&gt;setAnimation(launchAnimation);

     <span class="comment">//End</span>
     QFinalState *final = new QFinalState(machine);

     machine-&gt;setInitialState(launched);

     <span class="comment">//### Add a nice animation when the bomb is destroyed</span>
     launched-&gt;addTransition(this, SIGNAL(bombExploded()),final);

     <span class="comment">//If the animation is finished, then we move to the final state</span>
     launched-&gt;addTransition(launched, SIGNAL(animationFinished()), final);

     <span class="comment">//The machine has finished to be executed, then the boat is dead</span>
     connect(machine,SIGNAL(finished()),this, SIGNAL(bombExecutionFinished()));

     machine-&gt;start();

 }

 void Bomb::onAnimationLaunchValueChanged(const QVariant &amp;)
 {
     foreach (QGraphicsItem * item , collidingItems(Qt::IntersectsItemBoundingRect)) {
         if (item-&gt;type() == SubMarine::Type) {
             SubMarine *s = static_cast&lt;SubMarine *&gt;(item);
             destroy();
             s-&gt;destroy();
         }
     }
 }

 void Bomb::destroy()
 {
     emit bombExploded();
 }</pre>
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