<?xml version="1.0" encoding="iso-8859-1"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>Qt 4.6: bomb.cpp Example File (demos/sub-attaq/bomb.cpp)</title> <link href="classic.css" rel="stylesheet" type="text/css" /> </head> <body> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td align="left" valign="top" width="32"><a href="http://qt.nokia.com/"><img src="images/qt-logo.png" align="left" border="0" /></a></td> <td width="1"> </td><td class="postheader" valign="center"><a href="index.html"><font color="#004faf">Home</font></a> · <a href="classes.html"><font color="#004faf">All Classes</font></a> · <a href="functions.html"><font color="#004faf">All Functions</font></a> · <a href="overviews.html"><font color="#004faf">Overviews</font></a></td></tr></table><h1 class="title">bomb.cpp Example File<br /><span class="small-subtitle">demos/sub-attaq/bomb.cpp</span> </h1> <pre><span class="comment"> /**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial Usage ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Nokia. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/</span> <span class="comment"> //Own</span> #include "bomb.h" #include "submarine.h" #include "pixmapitem.h" #include "animationmanager.h" #include "qanimationstate.h" <span class="comment"> //Qt</span> #include <QtCore/QSequentialAnimationGroup> #include <QtCore/QPropertyAnimation> #include <QtCore/QStateMachine> #include <QtCore/QFinalState> Bomb::Bomb() : PixmapItem(QString("bomb"), GraphicsScene::Big) { setZValue(2); } void Bomb::launch(Bomb::Direction direction) { QSequentialAnimationGroup *launchAnimation = new QSequentialAnimationGroup; AnimationManager::self()->registerAnimation(launchAnimation); qreal delta = direction == Right ? 20 : - 20; QPropertyAnimation *anim = new QPropertyAnimation(this, "pos"); anim->setEndValue(QPointF(x() + delta,y() - 20)); anim->setDuration(150); launchAnimation->addAnimation(anim); anim = new QPropertyAnimation(this, "pos"); anim->setEndValue(QPointF(x() + delta*2, y() )); anim->setDuration(150); launchAnimation->addAnimation(anim); anim = new QPropertyAnimation(this, "pos"); anim->setEndValue(QPointF(x() + delta*2,scene()->height())); anim->setDuration(y()/2*60); launchAnimation->addAnimation(anim); connect(anim,SIGNAL(valueChanged(QVariant)),this,SLOT(onAnimationLaunchValueChanged(QVariant))); connect(this, SIGNAL(bombExploded()), launchAnimation, SLOT(stop())); <span class="comment">//We setup the state machine of the bomb</span> QStateMachine *machine = new QStateMachine(this); <span class="comment">//This state is when the launch animation is playing</span> QAnimationState *launched = new QAnimationState(machine); launched->setAnimation(launchAnimation); <span class="comment">//End</span> QFinalState *final = new QFinalState(machine); machine->setInitialState(launched); <span class="comment">//### Add a nice animation when the bomb is destroyed</span> launched->addTransition(this, SIGNAL(bombExploded()),final); <span class="comment">//If the animation is finished, then we move to the final state</span> launched->addTransition(launched, SIGNAL(animationFinished()), final); <span class="comment">//The machine has finished to be executed, then the boat is dead</span> connect(machine,SIGNAL(finished()),this, SIGNAL(bombExecutionFinished())); machine->start(); } void Bomb::onAnimationLaunchValueChanged(const QVariant &) { foreach (QGraphicsItem * item , collidingItems(Qt::IntersectsItemBoundingRect)) { if (item->type() == SubMarine::Type) { SubMarine *s = static_cast<SubMarine *>(item); destroy(); s->destroy(); } } } void Bomb::destroy() { emit bombExploded(); }</pre> <p /><address><hr /><div align="center"> <table width="100%" cellspacing="0" border="0"><tr class="address"> <td width="40%" align="left">Copyright © 2010 Nokia Corporation and/or its subsidiary(-ies)</td> <td width="20%" align="center"><a href="trademarks.html">Trademarks</a></td> <td width="40%" align="right"><div align="right">Qt 4.6.3</div></td> </tr></table></div></address></body> </html>