Sophie

Sophie

distrib > Mandriva > current > i586 > media > main-updates > by-pkgid > 8e6051afcdb111a0317a58fb64c2abf5 > files > 4486

qt4-doc-4.6.3-0.2mdv2010.2.i586.rpm

<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE html
    PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<!-- qmatrix4x4.cpp -->
<head>
  <title>Qt 4.6: List of All Members for QMatrix4x4</title>
  <link href="classic.css" rel="stylesheet" type="text/css" />
</head>
<body>
<table border="0" cellpadding="0" cellspacing="0" width="100%">
<tr>
<td align="left" valign="top" width="32"><a href="http://qt.nokia.com/"><img src="images/qt-logo.png" align="left" border="0" /></a></td>
<td width="1">&nbsp;&nbsp;</td><td class="postheader" valign="center"><a href="index.html"><font color="#004faf">Home</font></a>&nbsp;&middot; <a href="classes.html"><font color="#004faf">All&nbsp;Classes</font></a>&nbsp;&middot; <a href="functions.html"><font color="#004faf">All&nbsp;Functions</font></a>&nbsp;&middot; <a href="overviews.html"><font color="#004faf">Overviews</font></a></td></tr></table><h1 class="title">List of All Members for QMatrix4x4</h1>
<p>This is the complete list of members for <a href="qmatrix4x4.html">QMatrix4x4</a>, including inherited members.</p>
<p><table class="propsummary" width="100%" border="0" cellpadding="0" cellspacing="0">
<tr><td width="45%" valign="top"><ul>
<li><div class="fn"><b><a href="qmatrix4x4.html#QMatrix4x4">QMatrix4x4</a></b> ()</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#QMatrix4x4-2">QMatrix4x4</a></b> ( const qreal * )</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#QMatrix4x4-3">QMatrix4x4</a></b> ( qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal )</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#QMatrix4x4-4">QMatrix4x4</a></b> ( const QGenericMatrix&lt;N, M, qreal&gt; &amp; )</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#QMatrix4x4-6">QMatrix4x4</a></b> ( const QTransform &amp; )</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#QMatrix4x4-7">QMatrix4x4</a></b> ( const QMatrix &amp; )</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#column">column</a></b> ( int ) const : QVector4D</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#constData">constData</a></b> () const : const qreal *</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#copyDataTo">copyDataTo</a></b> ( qreal * ) const</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#data">data</a></b> () : qreal *</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#data-2">data</a></b> () const : const qreal *</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#determinant">determinant</a></b> () const : qreal</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#fill">fill</a></b> ( qreal )</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#flipCoordinates">flipCoordinates</a></b> ()</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#frustum">frustum</a></b> ( qreal, qreal, qreal, qreal, qreal, qreal )</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#inverted">inverted</a></b> ( bool * ) const : QMatrix4x4</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#isIdentity">isIdentity</a></b> () const : bool</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#lookAt">lookAt</a></b> ( const QVector3D &amp;, const QVector3D &amp;, const QVector3D &amp; )</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#map">map</a></b> ( const QPoint &amp; ) const : QPoint</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#map-2">map</a></b> ( const QPointF &amp; ) const : QPointF</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#map-3">map</a></b> ( const QVector3D &amp; ) const : QVector3D</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#map-4">map</a></b> ( const QVector4D &amp; ) const : QVector4D</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#mapRect">mapRect</a></b> ( const QRect &amp; ) const : QRect</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#mapRect-2">mapRect</a></b> ( const QRectF &amp; ) const : QRectF</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#mapVector">mapVector</a></b> ( const QVector3D &amp; ) const : QVector3D</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#normalMatrix">normalMatrix</a></b> () const : QMatrix3x3</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#optimize">optimize</a></b> ()</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#ortho">ortho</a></b> ( qreal, qreal, qreal, qreal, qreal, qreal )</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#ortho-2">ortho</a></b> ( const QRect &amp; )</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#ortho-3">ortho</a></b> ( const QRectF &amp; )</div></li>
</ul></td><td valign="top"><ul>
<li><div class="fn"><b><a href="qmatrix4x4.html#perspective">perspective</a></b> ( qreal, qreal, qreal, qreal )</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#rotate">rotate</a></b> ( qreal, const QVector3D &amp; )</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#rotate-2">rotate</a></b> ( const QQuaternion &amp; )</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#rotate-3">rotate</a></b> ( qreal, qreal, qreal, qreal )</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#row">row</a></b> ( int ) const : QVector4D</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#scale">scale</a></b> ( const QVector3D &amp; )</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#scale-2">scale</a></b> ( qreal, qreal )</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#scale-3">scale</a></b> ( qreal, qreal, qreal )</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#scale-4">scale</a></b> ( qreal )</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#setColumn">setColumn</a></b> ( int, const QVector4D &amp; )</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#setRow">setRow</a></b> ( int, const QVector4D &amp; )</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#setToIdentity">setToIdentity</a></b> ()</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#toAffine">toAffine</a></b> () const : QMatrix</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#toGenericMatrix">toGenericMatrix</a></b> () const : QGenericMatrix&lt;N, M, qreal&gt;</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#toTransform">toTransform</a></b> () const : QTransform</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#toTransform-2">toTransform</a></b> ( qreal ) const : QTransform</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#translate">translate</a></b> ( const QVector3D &amp; )</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#translate-2">translate</a></b> ( qreal, qreal )</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#translate-3">translate</a></b> ( qreal, qreal, qreal )</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#transposed">transposed</a></b> () const : QMatrix4x4</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#operator-QVariant">operator QVariant</a></b> () const</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#operator-not-eq">operator!=</a></b> ( const QMatrix4x4 &amp; ) const : bool</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#operator-28-29">operator()</a></b> ( int, int ) const : const qreal &amp;</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#operator-28-29-2">operator()</a></b> ( int, int ) : qreal &amp;</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#operator-2a-eq">operator*=</a></b> ( const QMatrix4x4 &amp; ) : QMatrix4x4 &amp;</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#operator-2a-eq-2">operator*=</a></b> ( qreal ) : QMatrix4x4 &amp;</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#operator-2b-eq">operator+=</a></b> ( const QMatrix4x4 &amp; ) : QMatrix4x4 &amp;</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#operator--eq">operator-=</a></b> ( const QMatrix4x4 &amp; ) : QMatrix4x4 &amp;</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#operator-2f-eq">operator/=</a></b> ( qreal ) : QMatrix4x4 &amp;</div></li>
<li><div class="fn"><b><a href="qmatrix4x4.html#operator-eq-eq">operator==</a></b> ( const QMatrix4x4 &amp; ) const : bool</div></li>
</ul>
</td></tr>
</table></p>
<p /><address><hr /><div align="center">
<table width="100%" cellspacing="0" border="0"><tr class="address">
<td width="40%" align="left">Copyright &copy; 2010 Nokia Corporation and/or its subsidiary(-ies)</td>
<td width="20%" align="center"><a href="trademarks.html">Trademarks</a></td>
<td width="40%" align="right"><div align="right">Qt 4.6.3</div></td>
</tr></table></div></address></body>
</html>