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 #include &lt;QtGui&gt;

 #include &quot;tetrixboard.h&quot;
 #include &quot;tetrixwindow.h&quot;

 TetrixWindow::TetrixWindow()
 {
     board = new TetrixBoard;

     nextPieceLabel = new QLabel;
     nextPieceLabel-&gt;setFrameStyle(QFrame::Box | QFrame::Raised);
     nextPieceLabel-&gt;setAlignment(Qt::AlignCenter);
     board-&gt;setNextPieceLabel(nextPieceLabel);

     scoreLcd = new QLCDNumber(5);
     scoreLcd-&gt;setSegmentStyle(QLCDNumber::Filled);
     levelLcd = new QLCDNumber(2);
     levelLcd-&gt;setSegmentStyle(QLCDNumber::Filled);
     linesLcd = new QLCDNumber(5);
     linesLcd-&gt;setSegmentStyle(QLCDNumber::Filled);

     startButton = new QPushButton(tr(&quot;&amp;Start&quot;));
     startButton-&gt;setFocusPolicy(Qt::NoFocus);
     quitButton = new QPushButton(tr(&quot;&amp;Quit&quot;));
     quitButton-&gt;setFocusPolicy(Qt::NoFocus);
     pauseButton = new QPushButton(tr(&quot;&amp;Pause&quot;));
     pauseButton-&gt;setFocusPolicy(Qt::NoFocus);

     connect(startButton, SIGNAL(clicked()), board, SLOT(start()));
     connect(quitButton , SIGNAL(clicked()), qApp, SLOT(quit()));
     connect(pauseButton, SIGNAL(clicked()), board, SLOT(pause()));
     connect(board, SIGNAL(scoreChanged(int)), scoreLcd, SLOT(display(int)));
     connect(board, SIGNAL(levelChanged(int)), levelLcd, SLOT(display(int)));
     connect(board, SIGNAL(linesRemovedChanged(int)),
             linesLcd, SLOT(display(int)));

     QGridLayout *layout = new QGridLayout;
     layout-&gt;addWidget(createLabel(tr(&quot;NEXT&quot;)), 0, 0);
     layout-&gt;addWidget(nextPieceLabel, 1, 0);
     layout-&gt;addWidget(createLabel(tr(&quot;LEVEL&quot;)), 2, 0);
     layout-&gt;addWidget(levelLcd, 3, 0);
     layout-&gt;addWidget(startButton, 4, 0);
     layout-&gt;addWidget(board, 0, 1, 6, 1);
     layout-&gt;addWidget(createLabel(tr(&quot;SCORE&quot;)), 0, 2);
     layout-&gt;addWidget(scoreLcd, 1, 2);
     layout-&gt;addWidget(createLabel(tr(&quot;LINES REMOVED&quot;)), 2, 2);
     layout-&gt;addWidget(linesLcd, 3, 2);
     layout-&gt;addWidget(quitButton, 4, 2);
     layout-&gt;addWidget(pauseButton, 5, 2);
     setLayout(layout);

     setWindowTitle(tr(&quot;Tetrix&quot;));
     resize(550, 370);
 }

 QLabel *TetrixWindow::createLabel(const QString &amp;text)
 {
     QLabel *lbl = new QLabel(text);
     lbl-&gt;setAlignment(Qt::AlignHCenter | Qt::AlignBottom);
     return lbl;
 }</pre>
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