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 #include &quot;animation.h&quot;
 #include &quot;node.h&quot;
 #include &quot;lifecycle.h&quot;
 #include &quot;stickman.h&quot;
 #include &quot;graphicsview.h&quot;

 #include &lt;QtCore&gt;
 #include &lt;QtGui&gt;

 int main(int argc, char **argv)
 {
     Q_INIT_RESOURCE(stickman);
     QApplication app(argc, argv);

     StickMan *stickMan = new StickMan;
     stickMan-&gt;setDrawSticks(false);

     QGraphicsTextItem *textItem = new QGraphicsTextItem();
     textItem-&gt;setHtml(&quot;&lt;font color=\&quot;white\&quot;&gt;&lt;b&gt;Stickman&lt;/b&gt;&quot;
         &quot;&lt;p&gt;&quot;
         &quot;Tell the stickman what to do!&quot;
         &quot;&lt;/p&gt;&quot;
         &quot;&lt;p&gt;&lt;i&gt;&quot;
         &quot;&lt;li&gt;Press &lt;font color=\&quot;purple\&quot;&gt;J&lt;/font&gt; to make the stickman jump.&lt;/li&gt;&quot;
         &quot;&lt;li&gt;Press &lt;font color=\&quot;purple\&quot;&gt;D&lt;/font&gt; to make the stickman dance.&lt;/li&gt;&quot;
         &quot;&lt;li&gt;Press &lt;font color=\&quot;purple\&quot;&gt;C&lt;/font&gt; to make him chill out.&lt;/li&gt;&quot;
         &quot;&lt;li&gt;When you are done, press &lt;font color=\&quot;purple\&quot;&gt;Escape&lt;/font&gt;.&lt;/li&gt;&quot;
         &quot;&lt;/i&gt;&lt;/p&gt;&quot;
         &quot;&lt;p&gt;If he is unlucky, the stickman will get struck by lightning, and never jump, dance or chill out again.&quot;
         &quot;&lt;/p&gt;&lt;/font&gt;&quot;);
     qreal w = textItem-&gt;boundingRect().width();
     QRectF stickManBoundingRect = stickMan-&gt;mapToScene(stickMan-&gt;boundingRect()).boundingRect();
     textItem-&gt;setPos(-w / 2.0, stickManBoundingRect.bottom() + 25.0);

     QGraphicsScene scene;
     scene.addItem(stickMan);
     scene.addItem(textItem);
     scene.setBackgroundBrush(Qt::black);

     GraphicsView view;
     view.setRenderHints(QPainter::Antialiasing);
     view.setTransformationAnchor(QGraphicsView::NoAnchor);
     view.setScene(&amp;scene);
     view.show();
     view.setFocus();

     QRectF sceneRect = scene.sceneRect();
     <span class="comment">// making enough room in the scene for stickman to jump and die</span>
     view.resize(sceneRect.width() + 100, sceneRect.height() + 100);
     view.setSceneRect(sceneRect);

     LifeCycle cycle(stickMan, &amp;view);
     cycle.setDeathAnimation(&quot;:/animations/dead&quot;);

     cycle.addActivity(&quot;:/animations/jumping&quot;, Qt::Key_J);
     cycle.addActivity(&quot;:/animations/dancing&quot;, Qt::Key_D);
     cycle.addActivity(&quot;:/animations/chilling&quot;, Qt::Key_C);
     cycle.start();

     return app.exec();
 }</pre>
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