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xfig-3.2.5b-3.1mdv2010.2.i586.rpm

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<P>[ <img src="images/usflag.png" alt=""><B>English Version</B>
 | <A HREF="japanese/index.html" target="_top"><img src="images/japaneseflag.png" alt="" border=0>
 Japanese Version</A> ]
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<a href="contents.html">Table of Contents</a>


<HR>
<table width=100% >
<tr>
<td> <H1>Introduction</H1></td>
<td><img src="images/xfig_splash_logo.png" alt="" align=right></td>
</tr>
</table>

<p>
<B>Xfig</B> is an interactive drawing tool which runs under 
<A HREF="http://www.opengroup.org/tech/desktop/x" target=_new>X Window System</A>
Version 11 Release 4 (X11R4) or later, on most UNIX-compatible
platforms. It is <A HREF="authors.html#xfig">freeware</A>, and available
via <A HREF="installation.html">anonymous ftp</A>. 
<P>
In <B>xfig</B>, figures may be drawn using objects such as 
<A HREF="drawing.html#circle">circles</A>,
<A HREF="drawing.html#box">boxes</A>, <A HREF="drawing.html#polyline">lines</A>,
<A HREF="drawing.html#spline">spline curves</A>, <A HREF="drawing.html#text">text</A>,
etc. It is also possible to <A HREF="drawing.html#picture">import
images</A> in formats such as GIF, JPEG, EPSF (PostScript), etc. Those objects
can be <A HREF="drawing.html">created</A>, <A HREF="editing.html#delete">deleted</A>,
<A HREF="editing.html#move">moved</A> or <A HREF="editing.html">modified</A>.
<A HREF="attributes.html">Attributes such as colors or line styles</A>
can be selected in various ways.
For text, <A HREF="attributes.html#font-panel">
35 fonts</A> are available. Text can also include <A HREF="drawing.html#compose-char">Latin-1
characters</A> such as &quot;<IMG SRC="images/a-umlaut.png" ALT="a umlaut" >&quot; or
&quot;<IMG SRC="images/c-cedilla.png" ALT="c cedilla" align=top>&quot;.

<p>
Here is a screen image of <B>xfig</B>.
Click on the image below for larger version (349k).

<BLOCKQUOTE>
<A HREF="screen_image_map.html"><IMG SRC="images/screen-image_sm.png" ALT="[Screen image of xfig]" border=0></A>
</BLOCKQUOTE>

<P>And here are some example figures extracted from the <B>xfig</B> distribution.
Click on them to see a larger version.

<BLOCKQUOTE>
  <A HREF="images/watch.png"> <IMG SRC="images/watch_sm.png" ALT="[Watch]" border=0></A>&nbsp;
  <A HREF="images/power-supply.png"> <IMG SRC="images/power-supply_sm.png" ALT="[Power Supply]" border=0></A>&nbsp;
  <A HREF="images/3dhouse.png"> <IMG SRC="images/3dhouse_sm.png" ALT="[3D House]" border=0></A>&nbsp;
  <A HREF="images/greenpig.png"><IMG SRC="images/greenpig_sm.png"   ALT="[greenpig.png]" border=0></A>&nbsp;
  <A HREF="images/transit.png"> <IMG SRC="images/transit_sm.png"    ALT="[transit.png]" border=0></A>
</BLOCKQUOTE>

<P>
<B>Xfig</B> saves figures in its native
<I><A HREF="fig-format.html">Fig format</A></I>,
but they may be <A HREF="printing.html#export">converted
into various formats</A> such as PostScript, GIF, JPEG, HP-GL, etc. <B>xfig</B>
has facility to <A HREF="printing.html#print">print figures to a PostScript
printer</A>, too.

<P>There are <A HREF="installation.html#related-apps">some applications</A>
which can produce output in the <I>Fig format</I>.
For example, <B>xfig</B> doesn't have a facility to create graphs,
but tools such as <B><A HREF="installation.html#gnuplot">gnuplot</A></B>
or <B><A HREF="installation.html#xgraph">xgraph</A></B> can create graphs
and export them in <I>Fig format</I>. Even if your favorite application
can't generate output for <B>xfig</B>, tools such as 
<B><A HREF="installation.html#pstoedit">pstoedit</A></B>
or <B><A HREF="installation.html#hp2xx">hp2xx</A></B> may allow you to
read and edit those figures with <B>xfig</B>. If you want to import images
into the figure but you don't need to edit the image itself
(like <A HREF="screen_image_map.html">this example</A>),
it is also possible to <A HREF="drawing.html#picture">import
images</A> in formats such as GIF, JPEG, EPSF (PostScript), etc.

<P>Most operation are performed using the mouse, but some operations may
also be performed using <A HREF="accelerators.html">keyboard accelerators</A>
(shortcuts). Use of a three-button mouse is recommended, but it is also
possible to use a two-button mouse (if you have a two-button mouse and
your X server doesn't emulate a three-button mouse, press the Meta (or Alt) key
and right mouse button together to simulate mouse button 2). Normally, mouse
buttons 1 to 3 are assigned to the left, middle, and right buttons respectively.

<P><B>xfig 3.2.X</B> and <B>fig2dev 3.2.X</B> include code for internationalization,
it allows use of local characters (e.g., Japanese) in <B>xfig</B>.
It uses standard internationalization (I18N) mechanism of X11R5,
and known to work for Japanese and Korean at this time.
See <a href="i18n.html">Internationalization</a> about this.

<hr>

<H2><A NAME="starting-xfig">Starting xfig</a></H2>
<B>xfig</B> is started by the <TT>xfig</TT> command.
<PRE>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <TT>xfig&nbsp;</TT> [ <I>options</I>... ] [ <I>filename</I> ]</PRE>
<I>options</I> are <A HREF="options.html">command line options</A> which
may be used to customize <B>xfig</B>.
It is also possible to use <A HREF="options.html#resources">X resources</A>
instead of specifying command line options each time when starting <TT>xfig</TT>.

<P>If <I>filename</I> is given, the file will be loaded when <B>xfig</B>
is started.

<hr>

<H2><A NAME="display-windows">Display Windows</A></H2>
The following components comprise the <A HREF="screen_image_map.html"><B>xfig</B>
window:</A>
<DL>
<DT>
<img src="images/redballdot.png" align=bottom alt="-">
<A HREF="main_menus.html">Main Menus</A>:

<DD>
Has buttons for global operations; such as 
<A HREF="main_menus.html#file-menu">load/save file</A>,
<A HREF="printing.html#print">print</A> or
<A HREF="printing.html#export">export</A> figures,
<A HREF="main_menus.html#exit">quit <B>xfig</B></A>, etc.

<DT>
<img src="images/redballdot.png" align=bottom alt="-">
<A HREF="drawing.html">Drawing Mode Panel</A>:

<DD>
Has buttons for drawing operations; such as <A HREF="drawing.html#circle">circle</A>,
<A HREF="drawing.html#box">box</A>, <A HREF="drawing.html#polyline">polyline</A>,
<A HREF="drawing.html#text">text</A>, etc.

<DT>
<img src="images/redballdot.png" align=bottom alt="-">
<A HREF="editing.html">Editing Mode Panel</A>:

<DD>
Has buttons for editing operations; such as <A HREF="editing.html#move">move</A>,
<A HREF="editing.html#copy">copy</A>, <A HREF="editing.html#delete">delete</A>,
<A HREF="editing.html#scale">scale</A>, <A HREF="editing.html#edit">edit
attributes</A>, etc.

<DT>
<img src="images/redballdot.png" align=bottom alt="-">
<A HREF="attributes.html">Attribute Panel</A>:

<DD>
Has buttons to set attributes of objects; such as <A HREF="attributes.html#pen-color">color</A>,
<A HREF="attributes.html#line-width">line width</A>, <A HREF="attributes.html#line-style">line
style</A>, <A HREF="attributes.html#text-font">text font</A>, <A HREF="attributes.html#text-justification">text
justification</A>, etc. There are also buttons for global settings such as 
<A HREF="attributes.html#zoom-scale">zoom scale</A> or 
<A HREF="attributes.html#grid-mode">grid mode</A>.

<DT>
<img src="images/redballdot.png" align=bottom alt="-">
<A HREF="miscellaneous.html#mouse-indicator">Mouse Function Indicator</A>:

<DD>
The function of each mouse button is displayed here.&nbsp; This changes
with the mode of the operation (drawing, editing, etc.) to reflect the function
of each mouse button.

<DT>
<img src="images/redballdot.png" align=bottom alt="-">
<A HREF="panning.html#rulers">Rulers</A>:

<DD>
Graduations in the selected units (e.g. inches or cm) are displayed on top 
(horizontal) and side
(vertical) ruler. The rulers are also used for scrolling the canvas.

<DT>
<img src="images/redballdot.png" align=bottom alt="-">
<A HREF="layers.html#depth_panel">Depth Panel</A>:

<DD>
This panel shows the <a href="attributes.html#depth">depths</a> 
of all objects on the canvas. The user may
hide or show any depth by clicking on the checkboxes next to the depth number.

<DT>
<img src="images/redballdot.png" align=bottom alt="-">
<A HREF="panning.html#units">Units</A>:

<DD>
The scale of the drawing is displayed here, e.g. 1cm = 3m. 
It is also used to change the units and/or scale.

<DT>
<img src="images/redballdot.png" align=bottom alt="-">
<A NAME="message-panel">Message Panel:</A>

<DD>
Various messages are displayed here. For example, the size of objects will
be displayed here when entering objects.

<DT>
<img src="images/redballdot.png" align=bottom alt="-">
<a name="canvas">Canvas:</a>

<DD>
Area to draw figures. The canvas may be scrolled with the <A HREF="panning.html#rulers">top
and side rulers</A> or the arrow keys on the keyboard.
</DL>

<HR>

[ <a href="contents.html">Contents</a> |
 Introduction |
 <a href="authors.html">Credits</a> ]

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