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<title>Struct IntegerBitmapLayout</title>
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<td width="25%" class="title2">unpublished </td>
<td width="50%" class="title">struct IntegerBitmapLayout</td>
<td width="*"/></tr>
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<td><dl>
<dt><b>Usage Restrictions</b></dt>
<dd><i>not published</i></dd>
<dt><b>Description</b></dt>
<dd>This structure describes the memory layout of a bitmap having
 integer color channels.</dd>
<dd><p>

 This structure collects all necessary information to describe the
 memory layout of a bitmap having integer color channels<p>

 </dd>
<dt><b>Since </b></dt>
<dd>OpenOffice 2.0</dd>
</dl>
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<a name="Elements"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
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<td class="subtitle" colspan="2">Elements' Summary</td>
</tr>
<tr>
<td class="imsum_left"><a href="#ScanLines">ScanLines</a></td>
<td class="imsum_right">Number of scanlines for this bitmap.

 This value must not be negative
 &nbsp;</td>
</tr>
<tr>
<td class="imsum_left"><a href="#ScanLineBytes">ScanLineBytes</a></td>
<td class="imsum_right">Number of data bytes per scanline.

 This value must not be negative
 &nbsp;</td>
</tr>
<tr>
<td class="imsum_left"><a href="#ScanLineStride">ScanLineStride</a></td>
<td class="imsum_right">Byte offset between the start of two consecutive scanlines.

 This value is permitted to be negative, denoting a bitmap
 whose content is flipped at the x axis.
 &nbsp;</td>
</tr>
<tr>
<td class="imsum_left"><a href="#PlaneStride">PlaneStride</a></td>
<td class="imsum_right">Byte offset between the start of two consecutive planes.

 This value is permitted to be negative. If this value is zero,
 the bitmap is assumed to be in chunky format, otherwise it is
 assumed to be planar. The difference between chunky and
 planar layout lies in the way how color channels are
 interleaved. For a chunky format, all channel data for a
 single pixel lies consecutively in memory. For a planar
 layout, the first channel of all pixel is stored consecutive,
 followed by the second channel, and so forth.&nbsp;</td>
</tr>
<tr>
<td class="imsum_left"><a href="#ColorSpace">ColorSpace</a></td>
<td class="imsum_right">Color space the bitmap colors shall be interpreted within.&nbsp;</td>
</tr>
<tr>
<td class="imsum_left"><a href="#Palette">Palette</a></td>
<td class="imsum_right">This member determines whether the bitmap data are actually
 indices into a color map.&nbsp;</td>
</tr>
<tr>
<td class="imsum_left"><a href="#IsMsbFirst">IsMsbFirst</a></td>
<td class="imsum_right">This member determines the bit order (only relevant if a pixel
 uses less than 8 bits, of course).&nbsp;</td>
</tr>
</table>
<a name="ElementDetails"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle">
<tr>
<td class="subtitle">Elements' Details</td>
</tr>
<tr>
<td class="imdetail"><a name="ScanLines" class="membertitle">ScanLines</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
<tr>
<td>long <b>ScanLines</b>;<hr>
<dl>
<dt><b>Description</b></dt>
<dd>Number of scanlines for this bitmap.

 This value must not be negative
 </dd>
</dl>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td class="imdetail"><a name="ScanLineBytes" class="membertitle">ScanLineBytes</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
<tr>
<td>long <b>ScanLineBytes</b>;<hr>
<dl>
<dt><b>Description</b></dt>
<dd>Number of data bytes per scanline.

 This value must not be negative
 </dd>
</dl>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td class="imdetail"><a name="ScanLineStride" class="membertitle">ScanLineStride</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
<tr>
<td>long <b>ScanLineStride</b>;<hr>
<dl>
<dt><b>Description</b></dt>
<dd>Byte offset between the start of two consecutive scanlines.

 This value is permitted to be negative, denoting a bitmap
 whose content is flipped at the x axis.
 </dd>
</dl>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td class="imdetail"><a name="PlaneStride" class="membertitle">PlaneStride</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
<tr>
<td>long <b>PlaneStride</b>;<hr>
<dl>
<dt><b>Description</b></dt>
<dd>Byte offset between the start of two consecutive planes.

 This value is permitted to be negative. If this value is zero,
 the bitmap is assumed to be in chunky format, otherwise it is
 assumed to be planar. The difference between chunky and
 planar layout lies in the way how color channels are
 interleaved. For a chunky format, all channel data for a
 single pixel lies consecutively in memory. For a planar
 layout, the first channel of all pixel is stored consecutive,
 followed by the second channel, and so forth.</dd>
<dd><p>
 </dd>
</dl>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td class="imdetail"><a name="ColorSpace" class="membertitle">ColorSpace</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
<tr>
<td><a href="XIntegerBitmapColorSpace.html">XIntegerBitmapColorSpace</a> <b>ColorSpace</b>;<hr>
<dl>
<dt><b>Description</b></dt>
<dd>Color space the bitmap colors shall be interpreted within.</dd>
<dd><p>

 Note that the actual pixel layout is specified at the color
 space. If this layout describes a palette bitmap format, this
 color space describes the index format (plus maybe an extra
 alpha channel). The palette itself references another color
 space, which describes the layout of the palette entries.

 </dd>
<dt><b>See also</b></dt>
<dd><a href="XBitmapPalette.html">XBitmapPalette</a></dd>
</dl>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td class="imdetail"><a name="Palette" class="membertitle">Palette</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
<tr>
<td><a href="XBitmapPalette.html">XBitmapPalette</a> <b>Palette</b>;<hr>
<dl>
<dt><b>Description</b></dt>
<dd>This member determines whether the bitmap data are actually
 indices into a color map.</dd>
<dd><p>

 When set to the nil reference, the bitmap data is assumed to
 contain direct color values (to be interpreted according to
 the associated color space). If this member references a valid
 palette, one of the pixel components as returned by the color
 space referenced from the <a href="#ColorSpace">ColorSpace</a> is
 required to be of type
 <a href="ColorComponentTag.html">ColorComponentTag</a>::<a href="ColorComponentTag.html#INDEX">INDEX</a>. That component is
 then used to index the palette.<p>
 </dd>
</dl>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td class="imdetail"><a name="IsMsbFirst" class="membertitle">IsMsbFirst</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center">
<tr>
<td>boolean <b>IsMsbFirst</b>;<hr>
<dl>
<dt><b>Description</b></dt>
<dd>This member determines the bit order (only relevant if a pixel
 uses less than 8 bits, of course).</dd>
<dd><p>

 When <b>true</b>, this member denotes that the leftmost pixel from
 an 8 bit amount of pixel data consists of the bits starting
 with the most significant bit. When <b>false</b>, it's starting
 with the least significant bit.<p>

 Example: for a 1bpp bitmap, each pixel is represented by
 exactly one bit. If this member is <b>true</b>, the first pixel is
 the MSB of the first byte, and the eighth pixel is the LSB of
 the first byte. If this member is <b>false</b>, it's just the
 opposite.
 </dd>
</dl>
</td>
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