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<td width="25%" class="title2">unpublished </td>
<td width="50%" class="title">interface XCustomSprite</td>
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<dt><b>Base Interfaces</b></dt>
<dd><pre style="font-family:monospace;"><strong>XCustomSprite</strong>
&#x2517 <a href="XSprite.html">XSprite</a>

</pre></dd>
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<td class="imsum_left"><a href="XSprite.html">XSprite</a></td>
<td class="imsum_right"><dl>
<dt>(referenced interface's summary:)</dt>
<dd>Interface to control a sprite object.</dd>
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<dt><b>Usage Restrictions</b></dt>
<dd><i>not published</i></dd>
<dt><b>Description</b></dt>
<dd>Interface to control a custom sprite object on a XSpriteCanvas.</dd>
<dd><p>

 Every change performed on XCustomSprite objects is only visible
 after a XSpriteCanvas::updateScreen() call, to facilitate
 synchronized screen updates.

 TODO: Maybe more than alpha has to be overridden from render state.
 TODO: Provide means to change the output area
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<td class="imsum_left"><a href="#getContentCanvas">getContentCanvas</a></td>
<td class="imsum_right">Query a render canvas for this sprite's content.&nbsp;</td>
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<td valign="top" colspan="3"><a href="XCanvas.html">XCanvas</a></td>
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<td valign="top"><b>getContentCanvas</b>();</td>
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<dl>
<dt><b>Description</b></dt>
<dd>Query a render canvas for this sprite's content.</dd>
<dd><p>

 Whatever is rendered to this canvas will become visible on the
 screen only after a XSpriteCanvas::updateScreen() call at the
 associated sprite canvas. This canvas is not equivalent to the
 host canvas of the sprite. At the very least, all output
 happens relative to the sprite's upper left corner, i.e. the
 origin of the sprite's canvas device coordinate system will
 move with the sprite across the screen.

 </dd>
<dt><b>Returns</b></dt>
<dd>the canvas the sprite content can be rendered into.
 </dd>
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